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    New Hypseus with overlays and Singe support

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    • DirtBagXon
      DirtBagXon @paradadf last edited by

      @paradadf said in New Hypseus with overlays and Singe support:

      @DirtBagXon this might be of interest for @lmerckx, who added daphne to recalbox.

      Ok, thanks I'll try and ping them.

      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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      • DirtBagXon
        DirtBagXon last edited by

        Will drop this here, to show development through different stages:

        https://www.youtube.com/playlist?list=PLRLuhkf2c3OeRoXydn0upKyIBUXNMK13x

        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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        • lmerckx
          lmerckx last edited by

          Hello @DirtBagXon,

          Thanks for your message and your work.
          I'll have a look at it.

          Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
          Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

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          • lmerckx
            lmerckx last edited by

            Hello @DirtBagXon,

            I've started to test your development and it seems to work.
            I also adapted my patches to support remapping of joystick axis (as it is done for buttons).

            Mad Dog McCree is playable (memories, memories ... 🙂 ). But does Singe support the joystick ?
            For me, I can only move the target with the mouse but perhaps I broke something with my patch ...

            Thank you.

            Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
            Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

            DirtBagXon 2 Replies Last reply Reply Quote 0
            • RustyMG
              RustyMG last edited by

              This is excellent news!
              A start, but a great start.

              I believe the following games work on Singe?

              Crime Patrol
              Crime Patrol 2: Drug Wars
              Mad Dog McCree
              Mad Dog McCree 2: The Lost Gold
              Ninja Hayate
              Space Pirates
              Time Gal
              Time Traveler
              The Last Bounty Hunter
              Who Shot Johnny Rock
              38 Ambush Alley
              Blue Thunder
              HydroSub 2021
              Pops Ghostly
              Sonic Fury

              Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

              1 Reply Last reply Reply Quote 0
              • DirtBagXon
                DirtBagXon @lmerckx last edited by

                @lmerckx said in New Hypseus with overlays and Singe support:

                Hello @DirtBagXon,

                Mad Dog McCree is playable (memories, memories ... 🙂 ). But does Singe support the joystick ?
                 
                For me, I can only move the target with the mouse but perhaps I broke something with my patch ...

                Aha, the infamous Daphne joystick support.

                Singe has never supported joystick axis movement as far as the codebase says, button yes, but axis no.

                The LUA game script interface for mouse movement is fairly simplistic:

                void sep_do_mouse_move(Uint16 x, Uint16 y, Sint16 xrel, Sint16 yrel)
                {
                        static bool debounced = false;
                        int x1 = (int)x;
                        int y1 = (int)y;
                        int xr = (int)xrel;
                        int yr = (int)yrel;
                
                        // Not sure what's wrong here.  I think things are getting started before Singe is ready.
                        if (!debounced) {
                                debounced = true;
                                return;
                        }
                
                        x1 *= g_sep_overlay_scale_x;
                        y1 *= g_sep_overlay_scale_y;
                        xr *= g_sep_overlay_scale_x;
                        yr *= g_sep_overlay_scale_y;
                
                        sep_call_lua("onMouseMoved", "iiii", x1, y1, xr, yr);
                }
                

                Whereas the joystick is referenced in Daphne I/O based on SDL events:

                // processes movements of the joystick
                void process_joystick_motion(SDL_Event *event)
                

                I believe in the past people may have used joystick to mouse movement wrappers as a work-a-round.

                I will take a look to see if I can link these differing elements of the codebase, but suspect it's not as easy as it looks or sounds.... inherited issue.....

                 

                Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                1 Reply Last reply Reply Quote 1
                • RustyMG
                  RustyMG last edited by

                  @DirtBagXon
                  @lmerckx
                  Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                  Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                  DirtBagXon 2 Replies Last reply Reply Quote 0
                  • DirtBagXon
                    DirtBagXon @RustyMG last edited by DirtBagXon

                    @RustyMG said in New Hypseus with overlays and Singe support:

                    @DirtBagXon
                    @lmerckx
                    Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                    I think the package 'xserver-xorg-input-joystick' might be worth playing around with.

                    DESCRIPTION
                    joystick is an Xorg input driver for controlling the pointer with a joystick device.
                    Use this driver, if you want to
                    - generate cursor movement, perform button or key events to control desktop and applications
                    - generate cursor key events for playing legacy games, that have no native joystick support
                    
                    Do not use, if you want to
                    - play games, that have native joystick support
                    - use XI2 applications. The evdev(4) driver will suffice for those in most cases.
                    
                    You may mix above scenarios by setting the device floating. The driver reports relative cursor movement, button and key events, as well as raw axis values through valuators.
                    

                    Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                    Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                    DirtBagXon 1 Reply Last reply Reply Quote 0
                    • DirtBagXon
                      DirtBagXon @DirtBagXon last edited by DirtBagXon

                      Ok,

                      I have this working fairly simply, although I have to say playing Maddog with a joystick is a whole different experience.

                      Firstly, you need to set the joystick buttons, details are in hypinput.ini file supplied in repo, but I will outline here:

                      Remember hypseus uses SDL2 keycodes, so porting previous Daphne configs won't work:

                      SDL2 keycodes are here: https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/keylist.txt

                      To figure what joystick button to program:

                      jstest /dev/input/js0
                      

                      Minimal config for Maddog:

                      [KEYBOARD]
                      ...
                      KEY_COIN1 = 53 0 7
                      KEY_START1 = 49 0 8
                      KEY_BUTTON1 = 1073742048 0 3 <- Reload
                      KEY_BUTTON3 = 32 0 1         <- Shoot
                      KEY_QUIT = 27 0 4
                      ...
                      END
                      

                      Joystick config:

                      # The third number is the joystick button code (or 0 for "none")
                      # Since 0 is reserved for special meaning, joystick button 0 is
                      # identified as 1 here.  Button 1 is identified as 2, and so on.
                      

                      That deals with the buttons, so to the axis:

                      There are a few routes but this was most simplistic, using qJoypad:

                      apt-get install qjoypad
                      

                      Then a simple config to map joystick movement to mouse movement:

                      cat .qjoypad3/SINGE.lyt 
                      
                      Joystick 1 {
                              Axis 1: gradient, maxSpeed 10, mouse+h
                              Axis 2: gradient, maxSpeed 10, mouse+v
                      }
                      

                      Load and daemon'ize on game startup with:

                      qjoypad -t SINGE
                      

                      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                      • DirtBagXon
                        DirtBagXon @lmerckx last edited by

                        @lmerckx

                        Ok, so I have added joystick support to Singe...

                        Could I ask you to test this out ?

                        git clone --single-branch --branch singe-joystick https://github.com/DirtBagXon/hypseus-singe.git
                        

                        It takes additional arguments of:    -js_range <1-15>   to alter joystick sensitivity: defaults to '5' currently.

                        BTW: Maddog will look optimal with the following argument too:   -blend_singe_sprites

                        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                        DirtBagXon 1 Reply Last reply Reply Quote 0
                        • DirtBagXon
                          DirtBagXon @DirtBagXon last edited by DirtBagXon

                          @DirtBagXon said in New Hypseus with overlays and Singe support:

                          BTW: Maddog will look optimal with the following argument too:   -blend_singe_sprites

                          -blend_singe_sprites now changed to -blend_sprites

                          Option has become game (singe) specific....

                           

                          Also just to clarify, joystick support is now within Hypseus Singe in the branch link above.

                          It does not need the wrapper options discussed above.

                          Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                          Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                          • lmerckx
                            lmerckx last edited by

                            Great ! Thanks @DirtBagXon .
                            I will test that ...

                            Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                            Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

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                            • DirtBagXon
                              DirtBagXon @RustyMG last edited by DirtBagXon

                              @RustyMG said in New Hypseus with overlays and Singe support:

                              Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                              If the joystick is supported by linux, and you can see axis movement with jstest: -

                              Yes it should now work in the main repo from v2.4.2

                               

                              I believe the following games work on Singe?

                              Crime Patrol
                              Crime Patrol 2: Drug Wars
                              Mad Dog McCree
                              Mad Dog McCree 2: The Lost Gold
                              Ninja Hayate
                              Space Pirates
                              Time Gal
                              Time Traveler
                              The Last Bounty Hunter
                              Who Shot Johnny Rock
                              38 Ambush Alley
                              Blue Thunder
                              HydroSub 2021
                              Pops Ghostly
                              Sonic Fury

                              Yep all these work.... plus....

                              TimeGal (Singe 1 and 2 versions)
                              Ninja Hayate
                              Starblazers
                              Platoon (Singe 2)
                              Freedom Fighter
                              Fire and Ice (Singe 2)
                              Dragon's Lair 2 Enhanced Edition (Singe 2)

                              Not to forget all the Daphne games...

                               

                              Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                              Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                              • RustyMG
                                RustyMG last edited by

                                😁😁😁😁😁😁😁😁

                                Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

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                                • lmerckx
                                  lmerckx last edited by

                                  @DirtBagXon I've tested the joystick patch.

                                  It works but, indeed, targeting with the joystick is really hard !
                                  The mouse (touchpad for me) is really simplier.

                                  But anyway, I will post a merge request to integrate your project in Recalbox.

                                  Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                                  Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                                  DirtBagXon 1 Reply Last reply Reply Quote 0
                                  • DirtBagXon
                                    DirtBagXon @lmerckx last edited by DirtBagXon

                                    @lmerckx said in New Hypseus with overlays and Singe support:

                                    @DirtBagXon I've tested the joystick patch.

                                    It works but, indeed, targeting with the joystick is really hard !
                                    The mouse (touchpad for me) is really simplier.

                                    But anyway, I will post a merge request to integrate your project in Recalbox.

                                    Many thanks,

                                    I have been told that it works well with lightguns and trackball setups, but I don't have the ability to test these.

                                    It basically uses SDL2 LEFT, RIGHT, UP and DOWN keycodes, so provided the connected device send these (joysticks, trackb***s, lightguns and indeed keyboards) all do so technically it should work.

                                    The patch is now in the main master and RetroPie branches, so no need to use the sub-branch above.

                                    A few others have now tested with good responses, so thank you for the idea of adding it 😁

                                    It does add a new element of difficulty to the games, but a few of the testers have added it to arcade cabinet conversions (which obviously don't have mice), and are giving very positive feedback......

                                     

                                    Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                    Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                    DirtBagXon 1 Reply Last reply Reply Quote 0
                                    • DirtBagXon
                                      DirtBagXon @DirtBagXon last edited by DirtBagXon

                                      For any Windows users out there, there is now a Windows Port of Hypseus Singe:

                                      https://github.com/DirtBagXon/hypseus-singe/tree/master/win32

                                      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                      lmerckx 1 Reply Last reply Reply Quote 0
                                      • lmerckx
                                        lmerckx @DirtBagXon last edited by

                                        @dirtbagxon
                                        Indeed, I've seen that you go on improving the emulator. Thanks.
                                        I will b*mp the version in Recalbox.

                                        Just for information, the patch you imported from "Batocera" to support multiple joysticks and improve them is mine. It has been created for Recalbox and copied by Batocera. 😉

                                        Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                                        Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                                        DirtBagXon 1 Reply Last reply Reply Quote 0
                                        • DirtBagXon
                                          DirtBagXon @lmerckx last edited by

                                          @lmerckx said in New Hypseus with overlays and Singe support:

                                          @dirtbagxon
                                           
                                          Just for information, the patch you imported from "Batocera" to support multiple joysticks and improve them is mine. It has been created for Recalbox and copied by Batocera. 😉

                                          Arggh, sorry about that, I didn't see them link it back.

                                          As I said before, many thanks for all the previous improvements before I took a look at hypseus. It would not be what it is today without all the developer input.

                                          Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                          Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                                          • carolynperry
                                            carolynperry last edited by

                                            I have read elsewhere that this is now working reliably with lots more laserdisc games.

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