Recalbox on PI4: how to hires N64
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I try to get hires textures to run for Super Mario 64 (N64).
In my PI3b+ (Recalbox 6) I am able to set the Core in advanced emulator settings. In the Recalbox 7.1.1 the "core" setting is missing.Is there a reason why? How do I enable the hires textures?
I copied the hires folder (in my case Super Mario 64) to the "hires_texture" folder and enabled the settings in the mupen64plus.cfg inside "/recalbox/share/system/configs/mupen64".Is there now more to do or do I have to set the core like Glide64, etc somewhere else?
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In the Recalbox 7.1.1 the "core" setting is missing.
Have you tried to change the "emulator" (the name of the emulator and core are now in the same field)?
How do I enable the hires textures?
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Thanks for the links.
Yes I tried this already.But, on RECALBOX 7.1.1, I only have "mupen64plus" and "mupen64plus_nextgen" and "standard". Thats it. There is nothing with glide or rice in combination.
In RECALBOX 6 there was an extra field for "core".Do i have to install RICE and GLIDE64 in addition?
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From memory there was a mistake with the Pi4 build and some N64 cores were missed.
I read this was to be fixed in v7. 2, but I read whats in that release and couldn't see the fix (maybe I just missed it) -
@RustyMG
OH OK
Than ill try with an 4GB version...I let you know if it works there
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@ralle211 said in Recalbox on PI4: how to hires N64:
@RustyMG
OH OK
Than ill try with an 4GB version...I let you know if it works there
Hi, its not a 4gb version you need.
Its either a slower Pi3 that has all the cores present, or wait for the 7.2 update for the Pi4 that should have the currently missing cores.7.2 looks to have a LOT of additions, so will probably be a while before being released.
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@RustyMG THANKS
I will do so