Per System Button Mapping
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Is there a way to change button mapping for different systems? Or in a later version, would it be possible to build a way to do so?
My big problem is that different systems have different buttons, and not all possible buttons are even covered by the current button mapping UI. For example, the N64 has the 4 C-buttons, and a Z-button, none of which are covered by the current UI. It's difficult to figure out where all of those buttons map to with the current setup, or if they mapped at all.
It seems to me that it would be ideal to have a different button mapping window for each system, which would make sure that all of the buttons for that system are covered and mapped properly.
From a programming perspective, this shouldn't be too difficult if the mapping UI is an object which can have variables for which buttons are available and where those buttons are mapped. I just don't know enough about the code base to even find where the mapping UI is.
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@Zing That's great and all, except that when I press (hotkey + b), as directed by the instructions in that link, it does absolutely nothing in the N64 emulator. It works in the SNES emulator but not the N64 emulator, so I can't follow the instructions.
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@havens1515 You can change the emulator to Libretro and use the MUPEN64PLUS core, or, see these links:
https://github.com/recalbox/recalbox-os/wiki/Configure-N64-controllers-(EN)
https://forum.recalbox.com/topic/9016/a-lire-manettes-n64
https://forum.recalbox.com/topic/21051/utilizar-dois-emuladores-n64-recalbox-pc_x64/5