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    Left and right not working on fba_libretro

    Recalbox General
    left right fbalibretro
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    • voljega
      voljega Banned @0zzy last edited by

      @0zzy Recalbox is not meant nor configured to be used with keyboard anyway, you need a gamepad.

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      • 0zzy
        0zzy last edited by

        @voljega y are right, keyboard is not the best controller, but i'm testing it
        @paradadf: if i use a ps2 controller i think i could move in both directions but in my final setup i will use gpio with arcade buttons, so how can i reconfigure them?

        voljega 1 Reply Last reply Reply Quote 0
        • voljega
          voljega Banned @0zzy last edited by

          @0zzy said in Left and right not working on fba_libretro:

          @voljega y are right, keyboard is not the best controller, but i'm testing it

          all I'm saying is keyboard might simply not work where a gamepad would

          0zzy 1 Reply Last reply Reply Quote 0
          • 0zzy
            0zzy @voljega last edited by

            @voljega if i don't have a gamepad but an arcade control panel? i'll check

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            • barbudreadmon
              barbudreadmon @0zzy last edited by

              @0zzy said in Left and right not working on fba_libretro:

              arkanoid or chase hq, out run

              Original hardware had a wheel, don't expect to play them properly with a d-pad. I would recommend to either find a way to have analog controls in your setup or drop games using those controls (most of them are racing games but there are a few exceptions like arkanoid or after burner)

              Libretro developper :

              • FBAlpha FBNeo (Arcade)
              • Kronos (Sega Saturn/ST-V)
              • YabaSanshiro (Sega Saturn)
              • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
              0zzy 1 Reply Last reply Reply Quote 0
              • 0zzy
                0zzy @barbudreadmon last edited by

                @barbudreadmon you are right, but if the same game works in mame, why not let it work also on fba_libretro.

                i'm trying to marge these 2 systems, i don't want both, but some roms for wich controls works on mame, does not work at the same way on fba

                barbudreadmon 1 Reply Last reply Reply Quote 0
                • barbudreadmon
                  barbudreadmon @0zzy last edited by barbudreadmon

                  @0zzy said in Left and right not working on fba_libretro:

                  you are right, but if the same game works in mame, why not let it work also on fba_libretro.

                  Because that's not possible, fba doesn't have an internal osd to configure inputs like mame, so i have to define the best possible default controls and let the user use "Quick Menu > Controls" if he wants to change them within the limitation (retroarch won't allow changing from analog to digital, neither the reverse).

                  Anyway i don't really understand your point, you are basically saying that since mame allows inept controls for a game, fba has to allow it too. Should i add mouse support for platformers then ? I'm pretty sure mame allows it.

                  Libretro developper :

                  • FBAlpha FBNeo (Arcade)
                  • Kronos (Sega Saturn/ST-V)
                  • YabaSanshiro (Sega Saturn)
                  • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
                  0zzy 1 Reply Last reply Reply Quote 0
                  • 0zzy
                    0zzy @barbudreadmon last edited by

                    @barbudreadmon said in Left and right not working on fba_libretro:

                    Because that's not possible, fba doesn't have an internal osd to configure inputs like mame, (retroarch won't allow changing from analog to digital, neither the reverse).

                    Ah ok, thanks!

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                    • Dragu
                      Dragu Banned last edited by

                      I read that there is a bug in kernels 4.4-4.8 that messes up the analog axes. The d-pad works as intended though.

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                      • Sylluck
                        Sylluck last edited by

                        Adding this to your CFG controller file should fix the problem:

                        input_l_y_minus_axis = "-1"
                        input_l_x_plus_axis = "+0"
                        input_l_y_plus_axis = "+1"
                        input_l_x_minus_axis = "-0"

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