@wulfman said in Amiga, Stand der Dinge?:
Öffne dafür in share\emulateurs die Datei adflauncher.sh (wenn du nicht weißt was du da machst: sichere die Datei vorher!!)
Du findest da den Abschnitt:
"#Controllers configuration" dort am ENDE über "#Show status leds (Status Line)"
trägst du folgendes ein:
echo "key_for_menu=292" >> raw.uae
echo "key_for_quit=293" >> raw.uae
F11 => Menu
F12 => Quit
you use a very old version because the latest adflauncher on my github has been for the last 7 month :
https://github.com/Voljega/amiga4recalbox/blob/master/emulateurs/adflauncher.sh
echo "button_for_menu=2" >> raw.uae
echo "button_for_quit=3" >> raw.uae
so this uses button instead of key.... but you won't be able to use two buttons at the same time for quitting or entering the menu.
also my 1600 amiga1200 games and 400 or so amiga600 games are all fully scraped so there's absolutely no problem with that if done right
a lot of amiga games also wants to have disk 2, 3 or 4 entered into first disk reader and don't use the user one, wo when you get the message just change the first disk in gui
you can also use the leds on the bottom right to see which readers are active or not, this should tell you if the change of your disk has any effect or not
@hubi
to modify the buttons used modify the file mentioned by @Wulfman and for whdl games, both uae there :
https://github.com/Voljega/amiga4recalbox/tree/master/emulateurs
and for both of you @hubi @Wulfman I'm sorry this works for you now so I won't spend any more time there except for critical questions because official integration is around the corner