What Emulator to User for SNES MSU1 Games?
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Hello,
This is my second question that I need help with. I have a SNES MSU1 game that I need to run in Recalbox. Normal snes games works great, but the MSU1 game will not load.
I was into thinking that it might be the core that I selected. I was using the Snesx9 on all of my snes games.
Do you guys happen to have a Snes MSU1 game to run in recalbox?
Edit: I need to let you guys know that it works with Retroarch running under Windows10 with core Snesx9.
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@infiltraitor said in What Emulator to User for SNES MSU1 Games?:
MSU1
Ive tried every core and none of the games play properly. From memory, I think I got a few to load, but they did not use the cd soundtrack - only the original chip audio for sound effects etc.
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@zing @Infiltraitor hmm I definitely tried that core and as mentioned, definitely had no cd audio.
There are a few suggestions on that thread though, so will have another go.
Just a pity I deleted all those files as I couldnt get them to work!
Infiltrator - if you get them to work can you let me know?
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@zing said in What Emulator to User for SNES MSU1 Games?:
Thank you for the link I will be checking it out. If it works for me I will update the forum right away.
@rustymg said in What Emulator to User for SNES MSU1 Games?:
@zing @Infiltraitor hmm I definitely tried that core and as mentioned, definitely had no cd audio.
There are a few suggestions on that thread though, so will have another go.
Just a pity I deleted all those files as I couldnt get them to work!
Infiltrator - if you get them to work can you let me know?
I will surely update you guys once I have it working. I've read about this topic from an earlier version, saying that it will be added in the next update. Currently this might be the update they were talking about.
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@infiltraitor No idea what I did the last time, but, got another archive of 30 ish gig from a different source and all run fine. Its surreal playing Mario with an orchestrated musical score!
Only downside is the audio files make the archives huge.
Conkers is 1.37gig, one of the Zelda's is 975meg..... -
@rustymg Yes my MMX is around 952MB same as yours. Its the .wav format music files that makes it that large LOL. But I'm good with it as long as it will works. The good thing is that it is visible (even inside a folder with music with it), the problem is it won't start. I looks as if it tries to load but lets go with an error.
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@infiltraitor My CD32 games were also huge, so I just converted every .wav file into an mp3 file, and went into the .cue file and changed the file to expect an mp3 file and changed the references there. Worked great for every game and they now take up a tiny amount of space compared to before.
So, I looked at these MSU01 games.
There is a manifest.bml file and a .bml file named after the ROM.
Both are identical, and look to effectively be the "cue" file you'd see on a PSX game, or a CD32 game.If I have time, Im going to take a game, convert all the pcm audio files to mp3 and change the references in those files, to see what happens. If it works like it does on the CD32 it will make each game absolutely tiny compared to before.
Sure, like the CD32 ones, they will no longer work on original hardware, but, Im not caring. -
@rustymg I'd like to see that project come to life as well. I'm new to modding things so MSU1 is my first . I like replaying retro games with a more modern CD quality sound track.