News: Recalbox 6.2, or 6.3, or... well, the next version!
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Amazing! Thanks guys!
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@Bkg2k I have a question Please, is it possible to b*mp Scummvm to the lastest version 2.1.1 in order to have better performance on Blade runner? https://www.scummvm.org/news/20200131/
As far as I sse in gitlab the version that you are adding is 2.1.0
Thx!!!
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Amazing work! Thank you!
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@kelv I b*mped almost all cores about a month ago, and will do it again shortly before the next release, so don't worry
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How does one become a beta tester? One of the areas I've found improvements in other systems is the implementation of controls for Dolphin and I'd love to see if I could test that here as well.
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amazing! great work!
i questionI understand they don't add drastic,
because it is not open source, but in other systems they add the option of easy installation, in recalbox is it possible to add something like this in the future?it's just a suggestion, you guys do an amazing job, and I've always preferred recalbox
And lastly another question, flycast libreto that you added for rpi3 is WIN CE compatible? I would like to try halflife1 dreamcast but I understand that you need compatibility with WIN CE, it would be great to try it!
last congratulate them for the great job they do!! thanks!!!!
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@daniel86 drastic will not be added following the philosophy of recalbox... open source emulators, so no chances to delevelop any integration. But maybe drastic will go open source this year, and then surely we can integrate it.
There is no flycast_wince anymore, so the code is there. I haven't tested any WIN CE games on a rpi3 though... it struggles with normal dreamcast games, so I wouldn't hold my breath. Even if it runs, it is very likely to be slow.
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@ordovice out of the first post
If you too want to become a beta tester, there is no CV to post or form to fill out: Join us on Discord, participate, be nice, and after some time, you may be asked to join the team.
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@koumal31 no interest in your comment. Just wickedness.
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And a new perfect integration
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@Bkg2k OpenBor!!! Great news! Thanks!
Some questions about next release:
- Will we need to download any new romset (for example MAME)?
- Will we need to download new bios files?
- Will we need to do a new scrap for all we already have?
Thanks for all your effort!
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Will we need to download any new romset (for example MAME)?
As always, if MAME is b*mped, then you should update your romset. Please check the changelog when available.
Will we need to download new bios files?
You'll be able to check within Recalbox interface if all your bios files are up to date.
Will we need to do a new scrap for all we already have?
No
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@OyyoDams said in News: Recalbox 6.2, or 6.3, or... well, the next version!:
Will we need to download any new romset (for example MAME)?
As always, if MAME is b*mped, then you should update your romset. Please check the changelog when available.
Will we need to download new bios files?
You'll be able to check within Recalbox interface if all your bios files are up to date.
Will we need to do a new scrap for all we already have?
No
Thanks!
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Hello.
Could be it possible to add more contrast to the blue stripe in game list selection, please?
Thanks!
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Last time fresh install? Is there hope for a smooth pi3b+ to pi4 transition in the future?
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@Zemus that's a completly different board...
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So first of all this is great news! I do have one request. It would be nice to have an easy way to manage Hi Res textures for cores that support them (im thinking specifically lr-mupen64plus/next) maybe by uploading them in the web UI (or some other even more fancy sorcery [or sourcery])
Support for the OGST gaming case would also be very nice (i know its out there but it would be cool if it were baked in)
I can test Xu4 stuff also if needed. I am a system engineer so i try to provide solutions when possible and accurate bug reports when not.
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This is fantastic news! Can't wait You are all awesome
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@Zaphod managing n64 got in general much much easier. Although I havenโt tested hi_res on recalbox, I recently worked on setting the right paths for every plugin and stuff.