Do someone have the same problem? I haven´t found the solution yet
Posts made by pmroyo
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RE: Black screen in n64 games in x86_64
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RE: Black screen in n64 games in x86_64
Hi @strodown and thank you for your response. I am using an old laptop: intel core 2 duo t5500, 1gb RAM and integrated graphics. I suppose it is not a hardware issue because N64 games run perfect using batocera.
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Black screen in n64 games in x86_64
Hi everyone. I have been searching in the forum and have read many threads but haven´t found the solution yet.
When trying to run N64 games the screen goes black but I can hear the sound. Info:- Recalbox version: x86_64 bits 6.1.1-Dragonblaze
- Emulator: MUPEN64PLUS
- Core: GLIDE64MK2
If I select the other available core I can see the image but it is too slow. I have also tested batocera with the same emulator+core just to double check if is something related to my PC but it worked correctly.
Does anyone have the same issue? Thank you
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RE: Games load very slow Dragonblaze 6.1
Thanks guys, I have change the pair mode to android in my 8bitdo ZERO and SN30 PRO and the issue has been solved.
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RE: Games load very slow Dragonblaze 6.1
@acris I have always used X-input and no problem at all until this new version of recalbox. D-input is for android according to the manual
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RE: Games load very slow Dragonblaze 6.1
Hi @styrkjar.
I have the same issue with my SN30 PRO. No problem with a generic USB gamepad but when using SN30 pro it takes more than 30 secs loading the game. I am charging my 8bitdo ZERO in order to test, will come to you with the results -
RE: February 2019 Beta Version
Can we update from the Christmas beta or should we perform a clean installation?
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Deadzone right analog stick
Good morning everyone
I am having an issue with my gamepad when playing N64 games. As most of people, I use the right analog stick as C buttons. The problem is that the sensibility of this stick is very high and sometimes it works by its own. I have been trying to change the deadzone parameter in input.xml file, but the line:
<input name="AnalogDeadzone" value="4000,4000" />
only refers to X and Y axis of the left analog stick.
Is there any option to add another line for the right analog stick? any other solutionThank you in advance
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RE: Arcade para uso comercial Raspberry Pi 3 B con Recalbox.
Mola intentar lucra**e del trabajo que realizan otros de manera libre, que grande si señor
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RE: Welcome screen: no gamepads detected
@poulain26100 It was solved automatically in one of the last updates. Now I can switch on recalbox and then connect the bluetooth gamepad without any problem
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RE: Memoria RAM en Kodi
Es una buena pregunta. Hablo sin saber, pero a lo mejor la RAM está compartida con el sistema recalbox. Esperemos que alguien con conocimiento deje algún comentario, quedo pendiente
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RE: We have a Recalbox intro (Splash screen) Download video Enjoy it!!
Quite good, but I think that no one will use it due to the signature.
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RE: Boton Start me envia al menu principal de amuladores
No tendrás configurado en el mando uno el mismo botón para select que para start?
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RE: Problema Roms N64
Revisa la lista de compatibilidad de los distintos juegos con los distintos plugins:
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RE: Welcome screen: no gamepads detected
@rockaddicted any other thing I can check?
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RE: Limpiar roms majhong de carpeta fba_libretro
Buenas
Yo he hecho exactamente lo mismo hace una semana con el romset FBA v0.2.97.42.
He utilizado un software que se llama simple arcade multifilter. Para ello seguí este tutorial
Si necesitas ayuda me dices, un saludo -
RE: Help with capcom games!?
@paulo-presa-evangelista the game is also present in 0.2.97.42 fba romset as acris told you
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RE: SCUMMVM structure
@abunille Done. My mistake was use the long name in the folder and the short name in the file, instead of using short name in both.
Thank you very much -
RE: SCUMMVM structure
@abunille I am trying to scrape the games with the internal tool but is not working, it shows the following message:
I have tried scraping the scummvm and with every single game, but the result is the same. Do you know what I am doing wrong?
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RE: SCUMMVM structure
@abunille So, universal XML scrapper won´t work by this way? only the internal scrapper?