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Posts made by peterpan123123
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RE: SD karten Partition vergrößern
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RE: War is coming
@Substring Wow, since april the 20th it even has a TinkerOS_Android V13.11.0.2 (Beta version). It's getting more and more interesting.
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RE: War is coming
@Substring I know (was wrong wording, ment recalbox on Asus Tinkerbox), just meaning, that they are on their way of developing drivers and API. Maybe that helps one day:-)
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RE: War is coming
@Substring Have one since beginning and had no problem at all. The performance is outstanding. Asus is developing (actual TinkerOS is v1.6 (started with v1.3)).
Still looking forward to run recalbox on a tinkerOS;-)
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RE: [4.1-Unstable] Bug reports
@starmagoo https://forum.recalbox.com/topic/6453/4-1-unstable-bug-reports/129#
Known bug for the manager to not translate anymore, @DjLeChuck should solve that sooner or later -
RE: [4.1-Unstable] Bug reports
@paradadf btw. update is superslow right now...
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RE: [4.1-Unstable] Bug reports
@Substring What the... Not easy to post and not getting a spam warning:-(
"Found 4 joystick(s)
Joystick Name: 'Xin-Mo Xin-Mo Dual Arcade'
Joystick Path: '/dev/input/event0'
Joystick GUID: 03000000c0160000e105000001010000
Joystick Number: 0
Number of Axes: 2
Number of Buttons: 10
Number of Hats: 0
Number of B***s: 0
GameController:
not a gamepad
Axis code 0: 0
Axis code 1: 1
Button code 0: 288
Button code 1: 289
Button code 2: 290
Button code 3: 291
Button code 4: 292
Button code 5: 293
Button code 6: 294
Button code 7: 295
Button code 8: 296
Button code 9: 297Joystick Name: 'Xin-Mo Xin-Mo Dual Arcade'
Joystick Path: '/dev/input/event1'
Joystick GUID: 03000000c0160000e105000001010000
Joystick Number: 1
Number of Axes: 2
Number of Buttons: 12
Number of Hats: 0
Number of B***s: 0
GameController:
not a gamepad
Axis code 0: 0
Axis code 1: 1
Button code 0: 288
Button code 1: 289
Button code 2: 290
Button code 3: 291
Button code 4: 292
Button code 5: 293
Button code 6: 294
Button code 7: 295
Button code 8: 296
Button code 9: 297
Button code 10: 298
Button code 11: 299Joystick Name: 'DragonRise Inc. Generic USB Joystick '
Joystick Path: '/dev/input/event2'
Joystick GUID: 03000000790000000600000010010000
Joystick Number: 2
Number of Axes: 5
Number of Buttons: 12
Number of Hats: 1
Number of B***s: 0
GameController:
not a gamepad
Axis code 0: 0
Axis code 1: 1
Axis code 2: 2
Axis code 3: 3
Axis code 4: 4
Button code 0: 288
Button code 1: 289
Button code 2: 290
Button code 3: 291
Button code 4: 292
Button code 5: 293
Button code 6: 294
Button code 7: 295
Button code 8: 296
Button code 9: 297
Button code 10: 298
Button code 11: 299
Hat code 0: 16Joystick Name: 'DragonRise Inc. Generic USB Joystick '
Joystick Path: '/dev/input/event3'
Joystick GUID: 03000000790000000600000010010000
Joystick Number: 3
Number of Axes: 5
Number of Buttons: 12
Number of Hats: 1
Number of B***s: 0
GameController:
not a gamepad
Axis code 0: 0
Axis code 1: 1
Axis code 2: 2
Axis code 3: 3
Axis code 4: 4
Button code 0: 288
Button code 1: 289
Button code 2: 290
Button code 3: 291
Button code 4: 292
Button code 5: 293
Button code 6: 294
Button code 7: 295
Button code 8: 296
Button code 9: 297
Button code 10: 298
Button code 11: 299
Hat code 0: 16" -
RE: IkeArcade
@Isaiah-Gillenwater Let's dig out the skeletons in my closet:-)
In my defence, I had to be careful not to cut out too much of the stuffing. The whole thing still needed to be enough stable. So I decided to put most of the gear to the outside. If your are sitting at the c**ktail cabinet, you won't see anything underneath;-)
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RE: IkeArcade
@Substring I use a pi3. Because I want to rotate the screen for c**ktail 2P games this is easy with a different Emulator. So I config piFBA to rotate the Screen 90° for c**ktail games (or games not in landscape mode). Therefore I never have to change this setting anymore:-)
If you would have another solution for this, I would be pleased to know. -
RE: IkeArcade
@Substring Sorry, that was a little confusing. I use the FBA core for neogeo. In neogeo I use the FBA core and everything works. In piFBA I use FBA as well and all the joystick and buttons don't get recognised at all.
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RE: IkeArcade
@Substring they are these
@Substring I still got a weird problem. Neogeo uses FBA and works perfectly. FBA does not detect any Joystick, even it should be the same core? I configured, that the config should be saved per core. Even deleting all the configs in .config didn't solve the problem.
Btw. I do have the yellow square problem with FBA and MAME (even deleting the config files like stated as a Workaround).I try to reinstall recalbox. Maybe I just messed up somewhere.
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RE: IkeArcade
@Substring Thanks for asking. Yes! Tried quite alot of things.
Changed the sequence in Emulationstation from 1P XINMO, 2P XINMO, 3P Dragonrise, 4P Dragonrise to 1P Dragonrise, 2P Dragonrise, 3P XINMO and 4P XINMO. I could use the joysticks in retroarch (before it moved eraticly) but in wrong order (4P is still first).
Deleted all configs and tried again without any luck.
I even plugged the USB cables in different USB ports - with the result, that it worked!!! So it seems something changed from 4.0.2 to 4.1. Weird, I always thought, that the order in which I plugin the USB cables doesn't matter:-)
I had to delete all the states and saves otherwise the game wouldn't start. -
RE: IkeArcade
@faxesystem Thank you:-)
Yes the XIN-MO Dual works exactly that way (configure just player 1 (player 2 has always the same config as p1)).Btw. did you turn your screen upside down as well? It makes a big difference with my screen. The angle is much better (just add display_rotate=2 to your /boot/config.txt).
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RE: IkeArcade
@faxesystem I don't know if I got you right. I use FBA for two players game with oposite players (c**ktail mode) and use mame2003 and FBA_libretro for 1-4 player games. So for each emulator I got different settings. It works great, well it used to work great until the controllers got mixed up:-(
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RE: IkeArcade
@faxesystem Great job! I see you used quite the same gear as I did:-)
I built a 4 player c**ktail table. Great to play two player c**ktail games like tetris with 90° turned Screen as well.
@Substring
But with 4.1 I ran into a weir problem. My joysticks (a XIN-MO Dual and two Dragonrise) are configured in Emulationstation like P1=XIN-MO (#2), P2=XIN-MO (#3), P3=Dragonrise (#0), P4=Dragonrise (#1). When I run a game with retroarch the joysticks are in different sequence (P1=Dragonrise (#1)) and so on). Couldn't get it to work even with trying to change sequence in retroarch. Any ideas? -
RE: [4.1-Unstable] Bug reports
@grgohr @Substring I have the exact same behavior not only with the Xin-Mo Dual but with direct to the GPIO connected joystick as well.
15000000010000000100000000010000,GPIO Controller 1,platform:Linux,b:b0,a:b1,x:b3,leftshoulder:b4,dpup:a1,dpdown:a1,start:b8,dpright:a0,rightshoulder:b5,guide:b7,y:b2,back:b6,dpleft:a0,
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RE: [4.1-Unstable] Bug reports
@Substring said in [4.1-Unstable] Bug reports:
can't update with a USB key from 4.0.1 to 4.1 : yeah, that's a major problem, we're investigating on that
Is this still a problem? Just updated from 4.0.2 to 4.1 with USB attached HDD (system on HDD). No problem so far, everything worked like it should. Even the MAXTRY entry works now without modification - great job!