Best posts made by peterpan123123
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RE: IkeArcade
@faxesystem Great job! I see you used quite the same gear as I did:-)
I built a 4 player c**ktail table. Great to play two player c**ktail games like tetris with 90° turned Screen as well.
@Substring
But with 4.1 I ran into a weir problem. My joysticks (a XIN-MO Dual and two Dragonrise) are configured in Emulationstation like P1=XIN-MO (#2), P2=XIN-MO (#3), P3=Dragonrise (#0), P4=Dragonrise (#1). When I run a game with retroarch the joysticks are in different sequence (P1=Dragonrise (#1)) and so on). Couldn't get it to work even with trying to change sequence in retroarch. Any ideas? -
RE: [4.1-Unstable] Bug reports
@starmagoo https://forum.recalbox.com/topic/6453/4-1-unstable-bug-reports/129#
Known bug for the manager to not translate anymore, @DjLeChuck should solve that sooner or later
Latest posts made by peterpan123123
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RE: SD karten Partition vergrößern
GParted live herunterladen und von CD/USB-Stick PC starten.
Nun kann Partition via GParted vergrössert werden. -
RE: War is coming
@Substring Wow, since april the 20th it even has a TinkerOS_Android V13.11.0.2 (Beta version). It's getting more and more interesting.
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RE: War is coming
@Substring I know (was wrong wording, ment recalbox on Asus Tinkerbox), just meaning, that they are on their way of developing drivers and API. Maybe that helps one day:-)
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RE: War is coming
@Substring Have one since beginning and had no problem at all. The performance is outstanding. Asus is developing (actual TinkerOS is v1.6 (started with v1.3)).
Still looking forward to run recalbox on a tinkerOS;-)
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RE: [4.1-Unstable] Bug reports
@starmagoo https://forum.recalbox.com/topic/6453/4-1-unstable-bug-reports/129#
Known bug for the manager to not translate anymore, @DjLeChuck should solve that sooner or later -
RE: [4.1-Unstable] Bug reports
@paradadf btw. update is superslow right now...
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RE: [4.1-Unstable] Bug reports
@Substring What the... Not easy to post and not getting a spam warning:-(
"Found 4 joystick(s)
Joystick Name: 'Xin-Mo Xin-Mo Dual Arcade'
Joystick Path: '/dev/input/event0'
Joystick GUID: 03000000c0160000e105000001010000
Joystick Number: 0
Number of Axes: 2
Number of Buttons: 10
Number of Hats: 0
Number of B***s: 0
GameController:
not a gamepad
Axis code 0: 0
Axis code 1: 1
Button code 0: 288
Button code 1: 289
Button code 2: 290
Button code 3: 291
Button code 4: 292
Button code 5: 293
Button code 6: 294
Button code 7: 295
Button code 8: 296
Button code 9: 297Joystick Name: 'Xin-Mo Xin-Mo Dual Arcade'
Joystick Path: '/dev/input/event1'
Joystick GUID: 03000000c0160000e105000001010000
Joystick Number: 1
Number of Axes: 2
Number of Buttons: 12
Number of Hats: 0
Number of B***s: 0
GameController:
not a gamepad
Axis code 0: 0
Axis code 1: 1
Button code 0: 288
Button code 1: 289
Button code 2: 290
Button code 3: 291
Button code 4: 292
Button code 5: 293
Button code 6: 294
Button code 7: 295
Button code 8: 296
Button code 9: 297
Button code 10: 298
Button code 11: 299Joystick Name: 'DragonRise Inc. Generic USB Joystick '
Joystick Path: '/dev/input/event2'
Joystick GUID: 03000000790000000600000010010000
Joystick Number: 2
Number of Axes: 5
Number of Buttons: 12
Number of Hats: 1
Number of B***s: 0
GameController:
not a gamepad
Axis code 0: 0
Axis code 1: 1
Axis code 2: 2
Axis code 3: 3
Axis code 4: 4
Button code 0: 288
Button code 1: 289
Button code 2: 290
Button code 3: 291
Button code 4: 292
Button code 5: 293
Button code 6: 294
Button code 7: 295
Button code 8: 296
Button code 9: 297
Button code 10: 298
Button code 11: 299
Hat code 0: 16Joystick Name: 'DragonRise Inc. Generic USB Joystick '
Joystick Path: '/dev/input/event3'
Joystick GUID: 03000000790000000600000010010000
Joystick Number: 3
Number of Axes: 5
Number of Buttons: 12
Number of Hats: 1
Number of B***s: 0
GameController:
not a gamepad
Axis code 0: 0
Axis code 1: 1
Axis code 2: 2
Axis code 3: 3
Axis code 4: 4
Button code 0: 288
Button code 1: 289
Button code 2: 290
Button code 3: 291
Button code 4: 292
Button code 5: 293
Button code 6: 294
Button code 7: 295
Button code 8: 296
Button code 9: 297
Button code 10: 298
Button code 11: 299
Hat code 0: 16" -
RE: IkeArcade
@Isaiah-Gillenwater Let's dig out the skeletons in my closet:-)
In my defence, I had to be careful not to cut out too much of the stuffing. The whole thing still needed to be enough stable. So I decided to put most of the gear to the outside. If your are sitting at the c**ktail cabinet, you won't see anything underneath;-)
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RE: IkeArcade
@Substring I use a pi3. Because I want to rotate the screen for c**ktail 2P games this is easy with a different Emulator. So I config piFBA to rotate the Screen 90° for c**ktail games (or games not in landscape mode). Therefore I never have to change this setting anymore:-)
If you would have another solution for this, I would be pleased to know.