Recalbox Forum

    • Register
    • Login
    • Search
    • Recent
    • Tags
    • recalbox.com
    • Gitlab repository
    • Documentation
    • Discord
    1. Home
    2. ChrisK
    • Profile
    • Following 0
    • Followers 0
    • Topics 2
    • Posts 11
    • Best 1
    • Controversial 0
    • Groups 0

    ChrisK

    @ChrisK

    2
    Reputation
    1
    Profile views
    11
    Posts
    0
    Followers
    0
    Following
    Joined Last Online

    ChrisK Unfollow Follow

    Best posts made by ChrisK

    • RE: Recalbox 9.0 Pulsar Controller not working in games only

      @mmajzoobi I solved my problem by adding a usbhid.quirks command to the end of my /boot/cmdline.txt file. The process is outlined in the 5th post down here.

      You need to know the vendor ID and product ID of your USB controller (there are commands you can run to determine this).

      In my case I have a "Twin USB Gamepad" with vendor/product IDs of 0x0810 and 0xe001 so added usbhid.quirks=0x0810:0xe001:0x040 to the cmdline.txt file.

      When I rebooted my 2nd controller was detected and worked!

      posted in GamePad/GPIO/USB encoder
      ChrisK
      ChrisK

    Latest posts made by ChrisK

    • RE: Recalbox 9.0 Pulsar Controller not working in games only

      @mmajzoobi I solved my problem by adding a usbhid.quirks command to the end of my /boot/cmdline.txt file. The process is outlined in the 5th post down here.

      You need to know the vendor ID and product ID of your USB controller (there are commands you can run to determine this).

      In my case I have a "Twin USB Gamepad" with vendor/product IDs of 0x0810 and 0xe001 so added usbhid.quirks=0x0810:0xe001:0x040 to the cmdline.txt file.

      When I rebooted my 2nd controller was detected and worked!

      posted in GamePad/GPIO/USB encoder
      ChrisK
      ChrisK
    • RE: Recalbox 9.0 Pulsar Controller not working in games only

      I just updated my Recalbox to 9.1 in the hope it would fix my controller problem, but it made no difference. Has anyone got to the bottom of this issue?

      posted in GamePad/GPIO/USB encoder
      ChrisK
      ChrisK
    • RE: Recalbox 9.0 Pulsar Controller not working in games only

      @thewoodfanatic I don't have a fix but I have EXACTLY the same setup and problem, my 2nd controller vanished when I upgraded to Recalbox 9.

      I switched to an old backup SD card with Recalbox 8.2 and it all worked fine again, so it's definitely a Recalbox 9 issue.

      posted in GamePad/GPIO/USB encoder
      ChrisK
      ChrisK
    • RE: unable to reset hotkeys recalbox 8.0.2

      @casual_bean I've got the same problem; I would like to change/override some of the default hotkey settings but the defaults keep getting restored. Let's hope they resolve this problem.

      posted in Recalbox General
      ChrisK
      ChrisK
    • RE: Using the joystick to adjust audio volume in MAME/Retroarch

      @olivierdroid92 I did try, but without success. However, I couldn't work out how to use a configuration override file to "cancel" an existing setting. What should I put in the override file to delete the default input_state_slot_decrease_axis and input_state_slot_increase_axis settings?

      posted in Emulator Arcade/PC/Console
      ChrisK
      ChrisK
    • Using the joystick to adjust audio volume in MAME/Retroarch

      Hi,

      I would like to be able to adjust the volume in MAME games by pressing the hotkey and moving the joystick up/down (which by default changes the save state slot). I've edited the retroarchcustom.cfg file (in share/system/configs/retroarch), deleting the lines:

      input_state_slot_decrease_axis = +0
      input_state_slot_increase_axis = -0
      

      and replacing them with:

      input_volume_down_axis = +0
      input_volume_up_axis = -0
      

      Now I find that moving the joystick changes both the volume AND the state slot. When I reopen the retroarchcustom.cfg file I can see that the two lines I deleted have reappeared.

      Is there any way I can permanently stop hotkey+joystick up/down from changing the save slot?

      posted in Emulator Arcade/PC/Console
      ChrisK
      ChrisK
    • RE: Problem using the On/Off power button option in Recalbox 8

      @pitch64 Thanks for confirming it is a bug.

      posted in Recalbox General
      ChrisK
      ChrisK
    • RE: Problem using the On/Off power button option in Recalbox 8

      @zing Also I just SSH'ed into my box and tried running the rpi-pin56-power.py script manually. It gave a syntax error due to missing parentheses in print statements. Is Recalbox 8 set to use python3 while the scripts were written for python2?

      posted in Recalbox General
      ChrisK
      ChrisK
    • RE: Problem using the On/Off power button option in Recalbox 8

      @zing I reinstalled Recalbox 8 on a blank SD card, uncommented the "system.power.switch=PIN56PUSH" line, and rebooted, but the power button still didn't work.

      However, it worked fine when I tried the same with Recalbox 7.

      It does look as if, for some reason, the power button monitoring script isn't getting launched on Recalbox 8.

      posted in Recalbox General
      ChrisK
      ChrisK
    • RE: Problem using the On/Off power button option in Recalbox 8

      @zing Thanks, I've read that thread but can't see anything that will help my problem.

      It looks as if the script that monitors the button isn't being launched.

      posted in Recalbox General
      ChrisK
      ChrisK