@Substring I was already lookin about how to compile .c to .ko (I really don't understand so much about linux compiling but it can't be impossible too), there is some tutorial about this? Then I can try here and post the result as fast as i'm done.. Thanks for the fast response and sorry for the broken english.
Latest posts made by Djoni_w
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RE: PSX GPIO controller giving random outputs
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PSX GPIO controller giving random outputs
Hi, i'm having the following problem: I wired 2 PSX controllers to the GPIO just like is said in https://github.com/recalbox/recalbox-os/wiki/Gamecon-controllers-(EN), everything is correctly wired, the controller 'works' but sends random button pushes, then searching for some fix I found this:
https://retropie.org.uk/forum/topic/6980/random-input-psx-controller-gpio
There is a simple way to solve the problem, but I'm using recalbox 4.1, and aparently this version doesn't have the .c module, found a '.ko' gamecon module in 'libs', but is compiled, so I need to figure out how to make the changes described in that link and recompile, 'amecon_gpio_rpi.c' for editing, any help?
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RE: Social media for RecalBox
@godhunter74 I know the basics about python, did a script to control a fan, if it's possible I think I can do, so it's there a how-to about tracking those actions like starting a game and so on?
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Social media for RecalBox
Hi, one friend asked me about if it's possible to conect recalbox with social media like Facebook to share things like 'Playing Xgame in RecalBox', print screens and things like that. I personaly know a few about facebook and twitter conects and APIs, it's simple to make this part, but it's a way to put some option like this in RecalBox? Like a 'conect to facebook' in a submenu, like 'social networks' on the start menu, when enabled shares when the user starts a game and also screenshots when taked inside game... The conection with the social media I can do if I have some suport for configuring it in recalbox - can be a totaly new resouce.
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Impact of manufacturing country of Raspberry Pi in Recalbox
Hi, this is my first post, I have realized a few hours ago some troubles with my RecalBox, the problemas was: If in overclock extreme it doesn't load the system (deleting overclock settings in boot.txt solved, in overclock turbo ok), the network doesn't connect at all, even if restarting 5 times and reconfiguring every time, and at last and most important, lots of lags in N64 games - even with cooler to cool the raspberry and overclock turbo -.
The point is: It was running the same image that had ran fine in other raspberry pi, so i started to search for problemas, after some hours of deleting/rewriting/changing systems and raspberrys it appears that the raspberry pi 3 boards made in china has all of the problems mentioned above, while the one made in UK (the only two I have now, don't know if is others) runs everything just fine: Overclock extreme, network conects OK, N64 running OK, played 007 goldeneye, had any of the members experienced something like before?
Tested with recalbox 4.0.1 stable and 4.1 unstable, overclock and network problems in both (overclock in 4.0.1 manualy edited, 4.1 by start menu). -
@LeSoquiaque can you post the emu.cfg and controllerP2.cfg after change the sdcart? Exact same problem here, gpio wired controlers (SNES) work just fine in all others emulators but reicast...
Re: [GPIO not working](Dreamcast emulator recalbox 4.1)