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    Xbox 360 Wired Controller mapping N64 Odroid XU4

    GamePad/GPIO/USB encoder
    n64 xbox 360 contro
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    • fnkngrv
      fnkngrv last edited by

      ok, so I am at a loss here....it appears that autoconfig has been enabled in 4.1 for the xbox 360 line of controllers however the mapping seems to be really odd. I get that the N64 controller was wonky in general, but this is very frustrating. I went to the Mini guide and have logged into the terminal. I can run cat /proc/bus/input/devices, and then ls /dev/input/js* which has determined that the current controller I am trying to use is js1 (js0 is a Logitech F310 that I am ignoring for now). When I try to then run jstest /dev/input/js1 I get back -sh: jstest: command not found. I have done searching, but can't seem to find a definitive standard config to be able to just copy/paste which to me seems would be a nobrainer to at least get someone going. Sorry if I am coming off harsh, I am just upset because I am excited to use my XU4 for N64 and right now can't. I also read that an xboxdrv may need to be enabled in the recalbox.conf, but when I try to find the line in the code I don't see it. Thanks in advance for any assistance!

      paradadf Substring 2 Replies Last reply Reply Quote 0
      • paradadf
        paradadf Staff @fnkngrv last edited by

        @fnkngrv check
        https://forum.recalbox.com/topic/9520/help-setting-up-8bitdo-n30-pro-to-be-used-for-n64-games/8

        And 4.1 has integrated in the kernel for xbox controllers, so there is no need to activate anything.

        If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

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        • fnkngrv
          fnkngrv last edited by

          @paradadf thank you for the reference!

          @paradadf said in Help setting up 8bitdo N30 pro to be used for N64 games:

          @substring there is no need to write a custom config with the nes30 pro. @kguzm251 just needs to configure his pad properly on ES and use the right analog stick for the C-Buttons.
          For every analog stick you just have to configure two axes (directions).

          So if I am understanding correctly you are talking about the actual ES controller configuration wizard? If that is the case I am a bit confused as my understanding is that you use that wizard for RA to auto populate the configurations for all emulators.

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          • Substring
            Substring @fnkngrv last edited by

            @fnkngrv The mapping is quite simple :

            • c buttons on right analog sticks + A and X (SNES buttons name)
            • L is L, Z is L2

            why would you want some manu mapping ?

            Former dev - Please reply with @substring so that i am notified when you answer me
            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

            fnkngrv 1 Reply Last reply Reply Quote 0
            • fnkngrv
              fnkngrv @Substring last edited by

              @substring because that mapping is clunky and makes it more difficult to play games. I gave it to my wife to try too and in a few minutes she had it, dropped the controller, and said she wouldn't ever play on the system because of it.

              paradadf 1 Reply Last reply Reply Quote 0
              • paradadf
                paradadf Staff @fnkngrv last edited by

                @fnkngrv I'm curious... how would you map it then on a xbox like controller?

                If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

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