rewind buffer doesn't flush correctly - aladdin snes
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 Hi, 
 i was playing aladdin on snes and use rewind function.
 sometime (not every time) the rewind buffer is already full or rewind for half a second ... while i was not using it !
 now, I can't trust the rewind function
 For Information: I never had this issue on 4.0
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 Hello, I have the exact same problem. Is there a way to fix that by increasing the memory buffer size ? 
 Never occured on 4.0.2
 Thanks.
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 @ramaduc 
 Exactely, if you increase the rewind time, the problem resolve. I put
 rewind_buffer_size=50 Never a problem again.
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 thanks , i'm gona try that. 
 but still that's wired .. most of the time the buffer is working perfecly with "normal size".
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 @dragu 
 where did you add rewind_buffer_size=50 ?I tried in recalbox.conf 
 global.rewind=1
 global.rewind_buffer_size=50=> work for a while then bug global.rewind=0 
 snes.rewind=1
 snew.rewind_buffer_size=50=> same bug 
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 the variable name is exactly what I told rewind_buffer_size=50, so better stay the other untouched. 
 And it is in the retroarch menu that you can call in every snes game by Hotkey+B.
 But you can also change directly in retroarch.cfg or retroarchcustom.cfg, depending what you use.
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 @Dragu 
 thank for the details ... i'm gonna check that