rewind buffer doesn't flush correctly - aladdin snes
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Hi,
i was playing aladdin on snes and use rewind function.
sometime (not every time) the rewind buffer is already full or rewind for half a second ... while i was not using it !
now, I can't trust the rewind function
For Information: I never had this issue on 4.0 -
Hello,
I have the exact same problem. Is there a way to fix that by increasing the memory buffer size ?
Never occured on 4.0.2
Thanks. -
@ramaduc
Exactely, if you increase the rewind time, the problem resolve. I put
rewind_buffer_size=50 Never a problem again. -
thanks , i'm gona try that.
but still that's wired .. most of the time the buffer is working perfecly with "normal size". -
@dragu
where did you add rewind_buffer_size=50 ?I tried in recalbox.conf
global.rewind=1
global.rewind_buffer_size=50=> work for a while then bug
global.rewind=0
snes.rewind=1
snew.rewind_buffer_size=50=> same bug
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the variable name is exactly what I told rewind_buffer_size=50, so better stay the other untouched.
And it is in the retroarch menu that you can call in every snes game by Hotkey+B.
But you can also change directly in retroarch.cfg or retroarchcustom.cfg, depending what you use. -
@Dragu
thank for the details ... i'm gonna check that