rewind buffer doesn't flush correctly - aladdin snes
i was playing aladdin on snes and use rewind function.
sometime (not every time) the rewind buffer is already full or rewind for half a second ... while i was not using it !
now, I can't trust the rewind function
For Information: I never had this issue on 4.0
I have the exact same problem. Is there a way to fix that by increasing the memory buffer size ?
Never occured on 4.0.2
Exactely, if you increase the rewind time, the problem resolve. I put
rewind_buffer_size=50 Never a problem again.
thanks , i'm gona try that.
but still that's wired .. most of the time the buffer is working perfecly with "normal size".
where did you add rewind_buffer_size=50 ?
I tried in recalbox.conf
=> work for a while then bug
=> same bug
the variable name is exactly what I told rewind_buffer_size=50, so better stay the other untouched.
And it is in the retroarch menu that you can call in every snes game by Hotkey+B.
But you can also change directly in retroarch.cfg or retroarchcustom.cfg, depending what you use.
thank for the details ... i'm gonna check that