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    Odroid XU4 issues with 4.1 Stable

    Recalbox General
    odroid xu4 4.1 stable
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    • Substring
      Substring last edited by

      ok, i found the scumvm problem : it won't compile with opengl support. Should solve this sooner and later, thank you for the feedback

      Former dev - Please reply with @substring so that i am notified when you answer me
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      • rockaddicted
        rockaddicted @aze last edited by

        @aze ok so I'll have to test that on X86 first, and if no regression I'll add these settings by default.
        If regressions, that will be platform specifics settings.

        I you try other games and find problem with these settings enabled, notify me please.
        We should do a game specific settings system.

        Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
        Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
        Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

        Don't forget to upvote messages if it has been useful ;)

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        • MarcDK
          MarcDK last edited by

          @aze said in Odroid XU4 issues with 4.1 Stable:

          This XU4 is pretty sweet, it even runs Conkers Bad Fur Day with minimal slowdowns.

          Does it run Soul Calibur with solid 60 FPS on the Dreamcast? If this is the case I'll hit the order button right away.

          https://marc.tv

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          • Substring
            Substring @MarcDK last edited by

            @marcdk we can't measure the FPS in reicast 😕 Only a general feeling

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            • Substring
              Substring last edited by

              @aze Regarding scummvm on XU4, can you download http://dl.free.fr/sAoGeUMcs and uncompress it to /usr/bin (don't forget to remount / as RW before), also do chmod u+x /usr/bin/scummvm and try from ES a scummvm game ?

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              • jkno23
                jkno23 @Substring last edited by jkno23

                @substring Can Recalbox somehow profit from compiling against DRM/KMS + GBM?

                Please see the post from memeka from 11th Octobter.

                https://forum.odroid.com/viewtopic.php?f=98&t=28436

                What version of Kodi is implemented in the 4.1 build?

                Substring 1 Reply Last reply Reply Quote 0
                • aze
                  aze @Substring last edited by

                  @substring Yes, that launches just fine for me. I did notice that I had to go into the ScummVM GUI and force it to maintain the aspect ratio (by default it was stretching it). Also not a big deal but for some reason if you press any F keys on the attached keyboard you get a string of ^@^@^ at the top left of the screen..like the terminal background is showing through or something.

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                  • Substring
                    Substring @jkno23 last edited by

                    @jkno23 I've talked with memeka, that's something i'll dig later, though i don't see any benefits yet. Could you tell me why GBM is better than FBDEV ?

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                    • Substring
                      Substring @aze last edited by

                      @aze yeah, the terminal is something complicated to handle with ARM GPUs ... Something to do with SDL I guess

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                      • jkno23
                        jkno23 @Substring last edited by

                        @substring According to memeka FBDEV is stable under 3.10 Kernel and after switching to official odroids 4.9 Kernel the FBDEV becomes buggy. The stable (according memeka) alternative under 4.9 Kernel is DRM/KMS + GBM.

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                        • Substring
                          Substring @jkno23 last edited by

                          @jkno23 yeah, but crashoverride didn't look that convinced (look at the post i made in the GAMES AND EMULATORS subforum)

                          but of course if it works at least the same, i'll probably switch to it. But not yet if you don't mind 🙂

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                          • grgohr
                            grgohr @grgohr last edited by

                            @grgohr said in Odroid XU4 issues with 4.1 Stable:

                            I saw the following in the changelogs but I still need to force usbhid.quirks=0x16c0:0x05e1:0x040 in the boot.ini file, otherwise only player 1 is recognized for the Xinmo dual arcade

                            • Add xin-mo 18pin, mayflash N64 and correction usbhid

                            hello @Substring beside the xinmo dual arcade issue still being faced, it still does not work at all in Moonlight => is it possible to include the latest 2.4.3 version in the builds as it includes SDL controls instead of the 2.2.2 that is quite old now ? Might help to solve the issue ? (PPSSPP works well with it finally but no luck in Moonlight). Congrats for the stable version and good luck in managing the feedbacks !

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                            • Substring
                              Substring @grgohr last edited by

                              @grgohr Moonlight is the 2.3.0, the dev didn't b*mp the version number.

                              Regarding XU4 and moonlight, it has no hw acceleration, so ... ahem ... looks bad ...

                              Anyway, moonlight will be b*mped later because there have been some major changes in the pad configuration, need to rewrite the configgen.

                              Regarding xinmo, shouldn't be too hard to solve, i have to check a few things here and there first

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                              • Substring
                                Substring last edited by Substring

                                d**n what's wrong ???

                                # cat /sys/module/usbhid/parameters/quirks
                                (null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null)
                                

                                whereas it should be full ...

                                edit: ok found the problem, will work on it

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                                • Jimmy Truffaut
                                  Jimmy Truffaut last edited by Jimmy Truffaut

                                  Hi everyone,
                                  GlideN64mk2 works great with these parameters, thanks so much!

                                  Did someone have found a concrete solution about the ScummVM issues (black screen and back menu) on ODROID XU4??

                                  Thanks, have a nice day
                                  You do great work!

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                                  • Substring
                                    Substring @Jimmy Truffaut last edited by Substring

                                    @jimmy-truffaut yeah, found the solution : need to upgrade scummvm. If you are not patient, you need to recompile by yourself. @Cthulhus made it yesterday on pi and kinda detailled his steps (in french, sadly)

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                                    • MarcDK
                                      MarcDK last edited by

                                      @aze said in Odroid XU4 issues with 4.1 Stable:

                                      force_polygon_offset = True

                                      @aze Where do I put this? Which file and where is it?

                                      https://marc.tv

                                      quenbo 1 Reply Last reply Reply Quote 0
                                      • quenbo
                                        quenbo @MarcDK last edited by

                                        @marcdk said in Odroid XU4 issues with 4.1 Stable:

                                        force_polygon_offset = True

                                        You have to edit this file : /share/system/configs/mupen64/mupen64plus.cfg

                                        rockaddicted 1 Reply Last reply Reply Quote 0
                                        • rockaddicted
                                          rockaddicted @quenbo last edited by

                                          @quenbo on last 17.12.02 you can also switch on gliden64 core

                                          Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
                                          Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
                                          Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

                                          Don't forget to upvote messages if it has been useful ;)

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