Recalbox Forum

    • Register
    • Login
    • Search
    • Recent
    • Tags
    • recalbox.com
    • Gitlab repository
    • Documentation
    • Discord

    Odroid XU4 issues with 4.1 Stable

    Recalbox General
    odroid xu4 4.1 stable
    9
    32
    11292
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Substring
      Substring @rockaddicted last edited by

      @rockaddicted said in Odroid XU4 issues with 4.1 Stable:

      about scummvm I'll check this point, I added it to odroids but I don't have this board... so can't test by myself...

      I'll check dude 😘

      Former dev - Please reply with @substring so that i am notified when you answer me
      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

      1 Reply Last reply Reply Quote 0
      • Jul'S
        Jul'S @aze last edited by Jul'S

        @aze said in Odroid XU4 issues with 4.1 Stable:

        If true, use polygon offset values specified below
        force_polygon_offset = True
        Specifies a scale factor that is used to create a variable depth offset for e$
        polygon_offset_factor = -2
        Is multiplied by an implementation-specific value to create a constant depth $
        polygon_offset_units = -2

        Thank you very much for the settings! much better than that!
        Do you have to run the dreamcast in 16/9? I block...

        Merci beaucoup pour les reglages ! bien mieu comme ca !
        Arrive tu a faire tourner la dreamcast en 16/9? je bloque...

        Recalbox 4.1: Rpi 3 stock et Odroid XU4.
        Eee PC Ubuntu
        PC win10 I7 4770K, 16Go, Maximus VII hero, GTX 1070

        1 Reply Last reply Reply Quote 0
        • aze
          aze @rockaddicted last edited by

          @rockaddicted @Substring Should apply to all games. I don't have a full list of games this fixes, but two notable games are Mario 64 and Zelda Ocarina of Time. I have tested a number of N64 games and have not found any adverse impact from this setting on the XU4, I cant speak to x86.

          @Jul-S Glad it worked for you! I have not tried any Dreamcast games yet...

          rockaddicted 1 Reply Last reply Reply Quote 0
          • Substring
            Substring last edited by

            ok, i found the scumvm problem : it won't compile with opengl support. Should solve this sooner and later, thank you for the feedback

            Former dev - Please reply with @substring so that i am notified when you answer me
            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

            1 Reply Last reply Reply Quote 0
            • rockaddicted
              rockaddicted @aze last edited by

              @aze ok so I'll have to test that on X86 first, and if no regression I'll add these settings by default.
              If regressions, that will be platform specifics settings.

              I you try other games and find problem with these settings enabled, notify me please.
              We should do a game specific settings system.

              Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
              Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
              Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

              Don't forget to upvote messages if it has been useful ;)

              1 Reply Last reply Reply Quote 0
              • MarcDK
                MarcDK last edited by

                @aze said in Odroid XU4 issues with 4.1 Stable:

                This XU4 is pretty sweet, it even runs Conkers Bad Fur Day with minimal slowdowns.

                Does it run Soul Calibur with solid 60 FPS on the Dreamcast? If this is the case I'll hit the order button right away.

                https://marc.tv

                Substring 1 Reply Last reply Reply Quote 0
                • Substring
                  Substring @MarcDK last edited by

                  @marcdk we can't measure the FPS in reicast 😕 Only a general feeling

                  Former dev - Please reply with @substring so that i am notified when you answer me
                  Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                  1 Reply Last reply Reply Quote 0
                  • Substring
                    Substring last edited by

                    @aze Regarding scummvm on XU4, can you download http://dl.free.fr/sAoGeUMcs and uncompress it to /usr/bin (don't forget to remount / as RW before), also do chmod u+x /usr/bin/scummvm and try from ES a scummvm game ?

                    Former dev - Please reply with @substring so that i am notified when you answer me
                    Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                    jkno23 aze 2 Replies Last reply Reply Quote 0
                    • jkno23
                      jkno23 @Substring last edited by jkno23

                      @substring Can Recalbox somehow profit from compiling against DRM/KMS + GBM?

                      Please see the post from memeka from 11th Octobter.

                      https://forum.odroid.com/viewtopic.php?f=98&t=28436

                      What version of Kodi is implemented in the 4.1 build?

                      Substring 1 Reply Last reply Reply Quote 0
                      • aze
                        aze @Substring last edited by

                        @substring Yes, that launches just fine for me. I did notice that I had to go into the ScummVM GUI and force it to maintain the aspect ratio (by default it was stretching it). Also not a big deal but for some reason if you press any F keys on the attached keyboard you get a string of ^@^@^ at the top left of the screen..like the terminal background is showing through or something.

                        Substring 1 Reply Last reply Reply Quote 0
                        • Substring
                          Substring @jkno23 last edited by

                          @jkno23 I've talked with memeka, that's something i'll dig later, though i don't see any benefits yet. Could you tell me why GBM is better than FBDEV ?

                          Former dev - Please reply with @substring so that i am notified when you answer me
                          Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                          jkno23 1 Reply Last reply Reply Quote 0
                          • Substring
                            Substring @aze last edited by

                            @aze yeah, the terminal is something complicated to handle with ARM GPUs ... Something to do with SDL I guess

                            Former dev - Please reply with @substring so that i am notified when you answer me
                            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                            1 Reply Last reply Reply Quote 0
                            • jkno23
                              jkno23 @Substring last edited by

                              @substring According to memeka FBDEV is stable under 3.10 Kernel and after switching to official odroids 4.9 Kernel the FBDEV becomes buggy. The stable (according memeka) alternative under 4.9 Kernel is DRM/KMS + GBM.

                              Substring 1 Reply Last reply Reply Quote 0
                              • Substring
                                Substring @jkno23 last edited by

                                @jkno23 yeah, but crashoverride didn't look that convinced (look at the post i made in the GAMES AND EMULATORS subforum)

                                but of course if it works at least the same, i'll probably switch to it. But not yet if you don't mind 🙂

                                Former dev - Please reply with @substring so that i am notified when you answer me
                                Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                1 Reply Last reply Reply Quote 0
                                • grgohr
                                  grgohr @grgohr last edited by

                                  @grgohr said in Odroid XU4 issues with 4.1 Stable:

                                  I saw the following in the changelogs but I still need to force usbhid.quirks=0x16c0:0x05e1:0x040 in the boot.ini file, otherwise only player 1 is recognized for the Xinmo dual arcade

                                  • Add xin-mo 18pin, mayflash N64 and correction usbhid

                                  hello @Substring beside the xinmo dual arcade issue still being faced, it still does not work at all in Moonlight => is it possible to include the latest 2.4.3 version in the builds as it includes SDL controls instead of the 2.2.2 that is quite old now ? Might help to solve the issue ? (PPSSPP works well with it finally but no luck in Moonlight). Congrats for the stable version and good luck in managing the feedbacks !

                                  Substring 1 Reply Last reply Reply Quote 0
                                  • Substring
                                    Substring @grgohr last edited by

                                    @grgohr Moonlight is the 2.3.0, the dev didn't b*mp the version number.

                                    Regarding XU4 and moonlight, it has no hw acceleration, so ... ahem ... looks bad ...

                                    Anyway, moonlight will be b*mped later because there have been some major changes in the pad configuration, need to rewrite the configgen.

                                    Regarding xinmo, shouldn't be too hard to solve, i have to check a few things here and there first

                                    Former dev - Please reply with @substring so that i am notified when you answer me
                                    Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                    1 Reply Last reply Reply Quote 0
                                    • Substring
                                      Substring last edited by Substring

                                      d**n what's wrong ???

                                      # cat /sys/module/usbhid/parameters/quirks
                                      (null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null),(null)
                                      

                                      whereas it should be full ...

                                      edit: ok found the problem, will work on it

                                      Former dev - Please reply with @substring so that i am notified when you answer me
                                      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                      1 Reply Last reply Reply Quote 0
                                      • Jimmy Truffaut
                                        Jimmy Truffaut last edited by Jimmy Truffaut

                                        Hi everyone,
                                        GlideN64mk2 works great with these parameters, thanks so much!

                                        Did someone have found a concrete solution about the ScummVM issues (black screen and back menu) on ODROID XU4??

                                        Thanks, have a nice day
                                        You do great work!

                                        Substring 1 Reply Last reply Reply Quote 0
                                        • Substring
                                          Substring @Jimmy Truffaut last edited by Substring

                                          @jimmy-truffaut yeah, found the solution : need to upgrade scummvm. If you are not patient, you need to recompile by yourself. @Cthulhus made it yesterday on pi and kinda detailled his steps (in french, sadly)

                                          Former dev - Please reply with @substring so that i am notified when you answer me
                                          Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                          1 Reply Last reply Reply Quote 0
                                          • MarcDK
                                            MarcDK last edited by

                                            @aze said in Odroid XU4 issues with 4.1 Stable:

                                            force_polygon_offset = True

                                            @aze Where do I put this? Which file and where is it?

                                            https://marc.tv

                                            quenbo 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Want to support us ?

                                            84
                                            Online

                                            99.7k
                                            Users

                                            28.1k
                                            Topics

                                            187.1k
                                            Posts

                                            Copyright © 2021 recalbox.com