Amazing job ! Congrat
Windows95 under Recalbox
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@voljega
Not so difficult and sure need your help. Alternate S3 display driver that include all resolutions and not one at the time and so on. For the place, 256MB is not so hudge, because also for Dosbox alone, if you have a game that want to look for control on the CD, like the LBA's, this images are mostly bigger. But also necessary to check if it is gadget or can be used for games.
I started this for DN Manhattan Project. I will see if it works. -
@dragu yeah but the exodos collection is 3600 games and has a total size of 380Go, imagine if you add 256mb to each game
And it's likely that a collection of every win95 and win98 game released would count twice as much games
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If the alternate is play or stay, I am ready to sweep my 256GB SSD for a 1Tetra SSD. Prices will fall.
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I managed to install working Trio display driver, so better to copy also this folder from the beginning on the w95f.img. They are here :
http://dosbox95.darktraveler.com/downloads/S3Trio64.exe
And they are compatible with directx. I just installed Directx8, and all tests with dxdiag (after install in /windows/system) are working, 3D and sound checks also. The cube -
Now also the rare bluescreen error at shutdown disappear. It is necessary to fix 2 more entries. First, after disabling all ports inclusive game port, it needs an automatic hardware scan to take the joystick out of the hardware profil.
We need here no joystick, as dosbox can map the full keyboard to the recalbox joysticks.
Second thing, this floppy version of W95 defines no harddisk in the devices. But it has the ISA drivers in the system devices. So just make new hardware scan and indicate by yourself that you want to add ISA harddisk. It works. -
Hoo... Windows95 on recalbox, you break my heart ^^.
@Dragu congrat for your amazing works -
Amazing job ! Congrat
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Thanks, but nothing so great, I build an early Webbox for TV, also based on W95 and Opera, long time ago. So some staying experience also.
For 3D, this will not be a runner on PI3. Normal because just software emulation, there is no sight from a 3D graphic card.
But some pure window games should run. Here as example Lemmings for windows. -
I dont wanted to make you vomit more,
but there is an existing scraper file for Billy's Club.Anyway, I am finished. I defined an empty 2GB Disk Data1, that opens as
and possible to define Data2, Data3 and so on for games.
This is a fresh new clean installation. -
Haha you killed me dude...
Next Windows Millenium ?! -
Haha I work at IBM, I need that ^^
- 16 days later
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Hello ! Fantastic job ! I followed step by step your tutorial and I was able to install Win95. but, for unknown reason, I have a black screen few sec after the windows loading screen (with the animated bar on the bottom). any idea to fix that issue ?
Thanks
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@Cthulhus
This can be a lot of things. Probably drivers that should not be loaded, printer, serials.
You can verify if you arrive to this state and try to start windows in safemode. This means F5 during the first screen or F8 what brings you a selection menu with also safemode. But in safemode you can disable drivers in Control Panel. -
ahah
use recalbox to emulate windows 95 to emulate recalbox
lol -
@dragu I can use F8 and run it in safemode. from here, I should install the new S3 driver ? I'm a bit "old" with Win95. How can I do that ? I tried to update the driver but after indicated the new s3 folder, the system said that no updated driver was found.
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@Cthulhus
You must tell him that he should not search for driver, but that you have one by yourself. After this, you can install it from the directory that you uploaded on the img. What I forget, also remove the gameport and if he show you joysticks. This is done by the mapper from dosbox. -
I think that from the safemode, I don't have access to those settings (the way to chose by myself). Could you please copy me the full dosbox.cfg ? And please, could you make a screen where he ask you to find the driver by yourself ? Thanks!
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The fact is that in normal mode, I have a black screen after the windows logon.
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for dosbox.cfg
# This is the configuration file for DOSBox 0.74. (Please use the latest version of DOSBox) # Lines starting with a # are comment lines and are ignored by DOSBox. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back) # vsync: Sync to Vblank IF supported by the output device and renderer (if relevant). # It can reduce screen flickering, but it can also result in a slow DOSBox. # fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768). # Using your monitor's native resolution with aspect=true might give the best results. # If you end up with small window on a large screen, try an output different from surface. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # (output=surface does not!) # output: What video system to use for output. # Possible values: surface, texture, texturenb. # renderer: Choose a renderer driver if output=texture or output=texturenb. Use output=auto for an automatic choice. # Possible values: auto, opengl, software. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) # sensitivity: Mouse sensitivity. # waitonerror: Wait before closing the console if dosbox has an error. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. # pause is only valid for the second entry. # Possible values: lowest, lower, normal, higher, highest, pause. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value. fullscreen=true vsync=false fullresolution=desktop windowresolution=original output=texture renderer=auto autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=win95.map [dosbox] # language: Select another language file. # machine: The type of machine DOSBox tries to emulate. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # captures: Directory where things like wave, midi, screenshot get captured. # memsize: Amount of memory DOSBox has in megabytes. # This value is best left at its default to avoid problems with some games, # though few games might require a higher value. # There is generally no speed advantage when raising this value. language= machine=svga_s3 captures=capture vmemsize=8 memsize=64 [render] # frameskip: How many frames DOSBox skips before drawing one. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!. # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended, # then the scaler will be used even if the result might not be desired. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. frameskip=0 aspect=false scaler=none [cpu] # core: CPU Core used in emulation. auto will switch to dynamic if available and # appropriate. # Possible values: auto, dynamic, normal, simple. # cputype: CPU Type used in emulation. auto is the fastest choice. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles. This is what you usually # need if 'auto' fails (Example: fixed 4000). # 'max' will allocate as much cycles as your computer is able to # handle. # Possible values: auto, fixed, max. # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12) # cycledown: Setting it lower than 100 will be a percentage. core=dynamic cputype=pentium_slow cycles=auto cycleup=100 cycledown=100 [mixer] # nosound: Enable silent mode, sound is still emulated though. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # Possible values: 1024, 2048, 4096, 8192, 512, 256. # prebuffer: How many milliseconds of data to keep on top of the blocksize. nosound=false rate=44100 blocksize=1024 prebuffer=20 [midi] # mpu401: Type of MPU-401 to emulate. # Possible values: intelligent, uart, none. # mididevice: Device that will receive the MIDI data from MPU-401. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. # or in the case of coreaudio, you can specify a soundfont here. # When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues. # In that case, add 'delaysysex', for example: midiconfig=2 delaysysex # See the README/Manual for more details. mpu401=intelligent mididevice=default midiconfig= [sblaster] # sbtype: Type of Soundblaster to emulate. gb is Gameblaster. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. # sbbase: The IO address of the soundblaster. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. # irq: The IRQ number of the soundblaster. # Possible values: 7, 5, 3, 9, 10, 11, 12. # dma: The DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # hdma: The High DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. # Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well). # Possible values: default, compat, fast. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000. sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 sbmixer=true oplmode=auto oplemu=default oplrate=44100 [gus] # gus: Enable the Gravis Ultrasound emulation. # gusrate: Sample rate of Ultrasound emulation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # gusbase: The IO base address of the Gravis Ultrasound. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. # gusirq: The IRQ number of the Gravis Ultrasound. # Possible values: 5, 3, 7, 9, 10, 11, 12. # gusdma: The DMA channel of the Gravis Ultrasound. # Possible values: 3, 0, 1, 5, 6, 7. # ultradir: Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus=false gusrate=44100 gusbase=240 gusirq=5 gusdma=3 ultradir=C:\ULTRASND [speaker] # pcspeaker: Enable PC-Speaker emulation. # pcrate: Sample rate of the PC-Speaker sound generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. # Possible values: auto, on, off. # tandyrate: Sample rate of the Tandy 3-Voice generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). pcspeaker=true pcrate=44100 tandy=auto tandyrate=44100 disney=true [joystick] # joysticktype: Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks), # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # (Remember to reset dosbox's mapperfile if you saved it earlier) # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away). # autofire: continuously fires as long as you keep the button pressed. # swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks. # buttonwrap: enable button wrapping at the number of emulated buttons. joysticktype=auto timed=true autofire=false swap34=false buttonwrap=false [serial] # serial1: set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq (optional). # for directserial: realport (required), rxdelay (optional). # (realport:COM1 realport:ttyS0). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial2: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial3: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial4: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] # xms: Enable XMS support. # ems: Enable EMS support. The default (=true) provides the best # compatibility but certain applications may run better with # other choices, or require EMS support to be disabled (=false) # to work at all. # Possible values: true, emsboard, emm386, false. # umb: Enable UMB support. # keyboardlayout: Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=de129 [autoexec] # Lines in this section will be run at startup. # You can put your MOUNT lines here. mount d "/recalbox/share/roms/dos/win95.pc" D: # imgmount 0 622c.img -t floppy -fs none imgmount 2 win95.img -size 512,63,16,520 -t hdd -fs none # imgmount c win95.img imgmount 3 data1.img -size 512,63,64,1023 -t hdd -fs none # imgmount e data1.img for the rest later
for keyboardlayout is german here,
with english keyboard best =none -
Thanks ! I'll test your version and see!