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    [Dosbox] Duke Nukem I Simple selection menu

    Emulator Arcade/PC/Console
    duke nukem simple selection
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    • Dragu
      Dragu Banned last edited by acris

      In Duke Nukem I, the 3 episodes are separated as individual .exe files.
      So, to avoid creating different .pc directories, a modified dosbox.bat file.
      After exit from games, the hand comes back to this menu and with key 4 it will exit to ES.

      @echo off
      :menu
      cls
      echo.
      echo. 
      echo.
      echo.
      echo.
      echo DUKE NUKEM I
      echo.
      echo 1 = Episode 1 - Shrapnel City
      echo 2 = Episode 2 - Mission: Moonbase
      echo 3 = Episode 3 - Trapped in the Future
      echo.
      echo 4 = Quit
      echo.
      choice /n /c:1234 Make a selection:
      if errorlevel ==4 goto leave
      if errorlevel ==3 goto dn3
      if errorlevel ==2 goto dn2
      if errorlevel ==1 goto dn1
      goto end
      
      :dn1
      DN1.EXE
      goto menu
      
      :dn2
      DN2.EXE
      goto menu
      
      :dn3
      DN3.EXE
      goto menu
      
      :leave
      exit
      :end
      
      paradadf 1 Reply Last reply Reply Quote 0
      • paradadf
        paradadf Staff @Dragu last edited by

        @dragu you should make a wiki entry with all your tutorials/tips! It would be very helpful for anyone trying to play those games and can easily be found.
        Regardless if you do it or not, thanks for your contributions!

        If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

        voljega 1 Reply Last reply Reply Quote 0
        • voljega
          voljega Banned @paradadf last edited by

          @paradadf @dragu yep I agree 🙂

          Also could you post me somewhere a full copy of your dosbow.conf and dosbox.bat you did for LBA 1 & 2 ?
          This will help me when i try to write a converter from ExoDOS Collection to Recalbox for any dos game as soon as 4.1 is available

          paradadf 1 Reply Last reply Reply Quote 0
          • Dragu
            Dragu Banned last edited by

            Wiki, I will first study before writing bulls**t 😉
            @voljega
            For LBA1 and 2, the description for modification is here :
            https://forum.recalbox.com/topic/8215/4-1-dosbox-little-big-adventure-1-and-2
            But based on the files from gog.com. Anyway, there are alot of copies outside without the sound files, very bad. The mounting of the Iso-files is necessary because this games ask for presence of a CD in the drive as license. But fake-drive makes the deal.

            voljega 1 Reply Last reply Reply Quote 0
            • voljega
              voljega Banned @Dragu last edited by

              @dragu yeah I know but I would like to see the full dosbox bat and conf/cfg ile to compare with exodos line by line

              1 Reply Last reply Reply Quote 0
              • paradadf
                paradadf Staff @voljega last edited by

                @voljega I saw this the other day... it might serve you as inspiration.
                https://github.com/sduensin/import-eXoDOS

                If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                1 Reply Last reply Reply Quote 0
                • Dragu
                  Dragu Banned last edited by acris

                  I dont know how to send mails here so for lba1 (lba2 pretty the same)

                  dosbox.bat
                  RELENT.EXE

                  dosbox.cfg (local dosbox.conf)

                  # This is the configuration file for DOSBox 0.74. (Please use the latest version of DOSBox)
                  # Lines starting with a # are comment lines and are ignored by DOSBox.
                  # They are used to (briefly) document the effect of each option.
                  
                  [sdl]
                  #       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
                  #            vsync: Sync to Vblank IF supported by the output device and renderer (if relevant).
                  #                   It can reduce screen flickering, but it can also result in a slow DOSBox.
                  #   fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
                  #                     Using your monitor's native resolution with aspect=true might give the best results.
                  #                     If you end up with small window on a large screen, try an output different from surface.
                  # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
                  #                     (output=surface does not!)
                  #           output: What video system to use for output.
                  #                   Possible values: surface, texture, texturenb.
                  #         renderer: Choose a renderer driver if output=texture or output=texturenb. Use output=auto for an automatic choice.
                  #                   Possible values: auto, opengl, software.
                  #         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
                  #      sensitivity: Mouse sensitivity.
                  #      waitonerror: Wait before closing the console if dosbox has an error.
                  #         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
                  #                     pause is only valid for the second entry.
                  #                   Possible values: lowest, lower, normal, higher, highest, pause.
                  #       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
                  
                  fullscreen=true
                  vsync=false
                  fullresolution=desktop
                  windowresolution=original
                  output=texture
                  renderer=auto
                  autolock=true
                  sensitivity=100
                  waitonerror=true
                  priority=higher,normal
                  mapperfile=lba1.map
                  
                  [dosbox]
                  # language: Select another language file.
                  #  machine: The type of machine DOSBox tries to emulate.
                  #           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
                  # captures: Directory where things like wave, midi, screenshot get captured.
                  #  memsize: Amount of memory DOSBox has in megabytes.
                  #             This value is best left at its default to avoid problems with some games,
                  #             though few games might require a higher value.
                  #             There is generally no speed advantage when raising this value.
                  
                  language=
                  machine=svga_s3
                  captures=capture
                  memsize=30
                  
                  [render]
                  # frameskip: How many frames DOSBox skips before drawing one.
                  #    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
                  #    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
                  #            then the scaler will be used even if the result might not be desired.
                  #            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
                  
                  frameskip=0
                  aspect=false
                  scaler=normal2x
                  
                  [cpu]
                  #      core: CPU Core used in emulation. auto will switch to dynamic if available and
                  #            appropriate.
                  #            Possible values: auto, dynamic, normal, simple.
                  #   cputype: CPU Type used in emulation. auto is the fastest choice.
                  #            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
                  #    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
                  #            Setting this value too high results in sound dropouts and lags.
                  #            Cycles can be set in 3 ways:
                  #              'auto'          tries to guess what a game needs.
                  #                              It usually works, but can fail for certain games.
                  #              'fixed #number' will set a fixed amount of cycles. This is what you usually
                  #                              need if 'auto' fails (Example: fixed 4000).
                  #              'max'           will allocate as much cycles as your computer is able to
                  #                              handle.
                  #            Possible values: auto, fixed, max.
                  #   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
                  # cycledown: Setting it lower than 100 will be a percentage.
                  
                  core=dynamic
                  cputype=auto
                  cycles=max
                  cycleup=100
                  cycledown=100
                  
                  [mixer]
                  #   nosound: Enable silent mode, sound is still emulated though.
                  #      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
                  #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                  # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
                  #            Possible values: 1024, 2048, 4096, 8192, 512, 256.
                  # prebuffer: How many milliseconds of data to keep on top of the blocksize.
                  
                  nosound=false
                  rate=44100
                  blocksize=1024
                  prebuffer=20
                  
                  [midi]
                  #     mpu401: Type of MPU-401 to emulate.
                  #             Possible values: intelligent, uart, none.
                  # mididevice: Device that will receive the MIDI data from MPU-401.
                  #             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
                  # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
                  #               or in the case of coreaudio, you can specify a soundfont here.
                  #               When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
                  #               In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
                  #               See the README/Manual for more details.
                  
                  mpu401=intelligent
                  mididevice=default
                  midiconfig=
                  
                  [sblaster]
                  #  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
                  #          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
                  #  sbbase: The IO address of the soundblaster.
                  #          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
                  #     irq: The IRQ number of the soundblaster.
                  #          Possible values: 7, 5, 3, 9, 10, 11, 12.
                  #     dma: The DMA number of the soundblaster.
                  #          Possible values: 1, 5, 0, 3, 6, 7.
                  #    hdma: The High DMA number of the soundblaster.
                  #          Possible values: 1, 5, 0, 3, 6, 7.
                  # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
                  # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
                  #          Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
                  #  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
                  #          Possible values: default, compat, fast.
                  # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
                  #          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
                  
                  sbtype=sb16
                  sbbase=220
                  irq=7
                  dma=1
                  hdma=5
                  sbmixer=true
                  oplmode=auto
                  oplemu=default
                  oplrate=44100
                  
                  [gus]
                  #      gus: Enable the Gravis Ultrasound emulation.
                  #  gusrate: Sample rate of Ultrasound emulation.
                  #           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                  #  gusbase: The IO base address of the Gravis Ultrasound.
                  #           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
                  #   gusirq: The IRQ number of the Gravis Ultrasound.
                  #           Possible values: 5, 3, 7, 9, 10, 11, 12.
                  #   gusdma: The DMA channel of the Gravis Ultrasound.
                  #           Possible values: 3, 0, 1, 5, 6, 7.
                  # ultradir: Path to Ultrasound directory. In this directory
                  #           there should be a MIDI directory that contains
                  #           the patch files for GUS playback. Patch sets used
                  #           with Timidity should work fine.
                  
                  gus=false
                  gusrate=44100
                  gusbase=240
                  gusirq=5
                  gusdma=3
                  ultradir=C:\ULTRASND
                  
                  [speaker]
                  # pcspeaker: Enable PC-Speaker emulation.
                  #    pcrate: Sample rate of the PC-Speaker sound generation.
                  #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                  #     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
                  #            Possible values: auto, on, off.
                  # tandyrate: Sample rate of the Tandy 3-Voice generation.
                  #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                  #    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
                  
                  pcspeaker=true
                  pcrate=44100
                  tandy=auto
                  tandyrate=44100
                  disney=true
                  
                  [joystick]
                  # joysticktype: Type of joystick to emulate: auto (default), none,
                  #               2axis (supports two joysticks),
                  #               4axis (supports one joystick, first joystick used),
                  #               4axis_2 (supports one joystick, second joystick used),
                  #               fcs (Thrustmaster), ch (CH Flightstick).
                  #               none disables joystick emulation.
                  #               auto chooses emulation depending on real joystick(s).
                  #               (Remember to reset dosbox's mapperfile if you saved it earlier)
                  #               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
                  #        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
                  #     autofire: continuously fires as long as you keep the button pressed.
                  #       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
                  #   buttonwrap: enable button wrapping at the number of emulated buttons.
                  
                  joysticktype=auto
                  timed=true
                  autofire=false
                  swap34=false
                  buttonwrap=false
                  
                  [serial]
                  # serial1: set type of device connected to com port.
                  #          Can be disabled, dummy, modem, nullmodem, directserial.
                  #          Additional parameters must be in the same line in the form of
                  #          parameter:value. Parameter for all types is irq (optional).
                  #          for directserial: realport (required), rxdelay (optional).
                  #                           (realport:COM1 realport:ttyS0).
                  #          for modem: listenport (optional).
                  #          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
                  #                         transparent, port, inhsocket (all optional).
                  #          Example: serial1=modem listenport:5000
                  #          Possible values: dummy, disabled, modem, nullmodem, directserial.
                  # serial2: see serial1
                  #          Possible values: dummy, disabled, modem, nullmodem, directserial.
                  # serial3: see serial1
                  #          Possible values: dummy, disabled, modem, nullmodem, directserial.
                  # serial4: see serial1
                  #          Possible values: dummy, disabled, modem, nullmodem, directserial.
                  
                  serial1=dummy
                  serial2=dummy
                  serial3=disabled
                  serial4=disabled
                  
                  [dos]
                  #            xms: Enable XMS support.
                  #            ems: Enable EMS support. The default (=true) provides the best
                  #                 compatibility but certain applications may run better with
                  #                 other choices, or require EMS support to be disabled (=false)
                  #                 to work at all.
                  #                 Possible values: true, emsboard, emm386, false.
                  #            umb: Enable UMB support.
                  # keyboardlayout: Language code of the keyboard layout (or none).
                  
                  xms=true
                  ems=true
                  umb=true
                  keyboardlayout=none
                  
                  [autoexec]
                  # Lines in this section will be run at startup.
                  # You can put your MOUNT lines here.
                  imgmount d "/recalbox/share/roms/dos/lba1.pc/LBA.DAT" -t iso
                  

                  (This editor is a horror)

                  paradadf 1 Reply Last reply Reply Quote 0
                  • paradadf
                    paradadf Staff @Dragu last edited by paradadf

                    @dragu you can read about markdowns here:
                    http://commonmark.org/help/

                    For larger code blocks it is often better to use www.pastebin.com

                    Here your code:
                    https://pastebin.com/iKJ43efP

                    If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                    voljega 1 Reply Last reply Reply Quote 0
                    • voljega
                      voljega Banned @paradadf last edited by

                      @paradadf@dragu thank you both, i'll have a look at that !

                      1 Reply Last reply Reply Quote 0
                      • Dragu
                        Dragu Banned last edited by

                        @paradadf
                        thank you for your great job here !
                        and have a nice day.

                        1 Reply Last reply Reply Quote 0
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