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    X-Arcade Dual Stick Button 8 for both Player 1 & 2 only sends any input on release

    GamePad/GPIO/USB encoder
    x-arcade dual stick button both
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    • kimmykaroo
      kimmykaroo last edited by

      These two buttons here: https://i.imgur.com/MFpDS7C.png

      They do not send any input when held, meaning if you bind something like say, Block to them, any blocking will only occur for a brief moment after you've released the button.

      As far as I can tell, all my other buttons are working fine. It's just these two buttons that are acting up. I've tested the Dual Stick device on my computer to confirm it's not a hardware defect. I do have my Dual Stick set to Mode 1 properly.

      I am on 4.1 April 27 and I have already reset my es_input.cfg after updating.

      My support archive: https://www.upload.ee/files/7184107/recalbox-support-20170702170245.tar.gz.html

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      • Substring
        Substring @kimmykaroo last edited by

        @kimmykaroo Hi ! Saw your message on IRC, but couldn't answer at that moment. Can't reach imgur from work, but I remember seeing it was the right button from the lowest pair of buttons right ?

        I personnaly set it up to select, HK being the side button (I own a tankstick)

        Could you try running evtest and make sure it's not doing any "down" event ? I'll try to check at home later today.

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        • kimmykaroo
          kimmykaroo last edited by

          @substring Sorry for the wait. I went ahead and tested it with evtest. Sure enough, when you push and hold down the last button (the eighth button as you described, bottom row on the right) nothing happens. The moment you release the button, it sends both the down event and up event simultaneously. (i.e. value 1 and value 0)

          This registers a keypress when you release, obviously, but does not register it when the button is being held down.

          All the other buttons are functioning as you would expect in evtest. Value 1 as its being held down, value 0 on release.

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          • Substring
            Substring @kimmykaroo last edited by

            @kimmykaroo ok, i'll have to dig this further up. Thank you for the report 🙂

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            • kimmykaroo
              kimmykaroo last edited by

              @substring Is there any sort of workaround I can do in the mean time?

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              • Substring
                Substring @kimmykaroo last edited by

                @kimmykaroo i have to check the patch i wrote for xarcade2jstick, i believe i must have missed a specific key. Meanwhile, the only thing you can do is wish me luck hahaha 😄

                Once i believe it's solved, i'll give you a link to test the new binary + howto install it.

                One question : did you have to edit the custom.sh to launch the xarcade2jstick ? Because my tankstick takes soooo much time to initialize that the driver doesn't work on normal boot, i have to launch again xarcade2jstick later

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                • kimmykaroo
                  kimmykaroo last edited by

                  This post is deleted!
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                  • kimmykaroo
                    kimmykaroo last edited by

                    @substring No, I didn't have to touch custom.sh, but I do have to make sure the arcade stick is plugged in prior to booting.

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                    • Substring
                      Substring @kimmykaroo last edited by

                      @kimmykaroo ok, looks like it's "normal" that it just returns an even on release, the keypress is just ignored to handle some combo keys. AFAIR, I never succeeded to make these combos work ...

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                      • kimmykaroo
                        kimmykaroo @Substring last edited by

                        @Substring combo keys? I don't understand. How can I disable this 'normal' behavior?

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                        • Substring
                          Substring @kimmykaroo last edited by

                          @kimmykaroo you can't disable that, unless you know C and recompile by yourself the driver 😉

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                          • kimmykaroo
                            kimmykaroo last edited by

                            That's... inconvenient. I'm screwed then?

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                            • Substring
                              Substring @kimmykaroo last edited by

                              @kimmykaroo unless i remove combos, but i won't do that beforesome time i think

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                              • kimmykaroo
                                kimmykaroo @Substring last edited by

                                @Substring I don't even know what 'combos' are... button macros or something?

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                                • Substring
                                  Substring @kimmykaroo last edited by

                                  @kimmykaroo combo = combination, several buttons at once

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                                  • kimmykaroo
                                    kimmykaroo last edited by

                                    @Substring Are there any other buttons that behave this way, or is it just button 8?

                                    I don't use the standard configuration as is... I really don't see the logic in handling the buttons this way.

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                                    • Substring
                                      Substring @kimmykaroo last edited by

                                      @kimmykaroo Looks like the combo is when you combine this key + the player start. You're right, that's just total bulls**t ...

                                      I'll try to find some time to do thatsooner than expected to add it to 4.1. Meanwhile, when it's ready, i'll give you a link + howto to install the new binary. Which raspberry pi ?

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                                      • kimmykaroo
                                        kimmykaroo last edited by kimmykaroo

                                        @Substring I use raspberry pi 3

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                                        • Substring
                                          Substring @kimmykaroo last edited by

                                          @kimmykaroo ok. Keep checking the forum, I'll try to do that in the next 10 days.

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                                          • Substring
                                            Substring @kimmykaroo last edited by

                                            @kimmykaroo patch done, building it. I may not be able to test it before I send it to you. Keep in touch

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