AMIGA CD32 EMULATION - HOW TO -
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Sorry for my late responce.
We are working on our house.
Regarding the CD32 "quit" problem.
I had to update the archiv, because "quit" must be mapped to button "8".
And in the meantime I have successfully added two player support.
BR
AndréAre there any news regarding c64-support ... i like to add DTV64 in the future
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@ratte said in AMIGA CD32 EMULATION - HOW TO -:
Are there any news regarding c64-support ... i like to add DTV64 in the future
nope
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I am very thankful for all the work that is put into Recalbox, developers, community... thank you all!!! I'm running 4.1 unstable on a RPi3, been customizing my setup for several months now, I'm even using the composite out on a CRT TV with the latest firmware and the CD32 looks and sounds awesome in mode 2 (PAL 50hz interlaced).
Thank you Ratte and Voljega for this implementation. I hope many people enjoy this I followed Ratte's instructions, its easy and all works out of the box. Compilations are crazy! I intend to try Voljega's solution next for a deeper Amiga experience.I know that the buttons of the CD32 pad can't be set as you wish yet, but I'd like to warn you of a behavior with dualshock3 (PS3) controller (Gasia clone), its the weirdest thing: when I have it wired through usb cable to the rpi, the button layout is nothing to do with the picture shown at first in Ratte's post, for instance the red CD32 button is mapped to my "select" DS3 button... etc. Almost everything is messed up. Up and down directions work with the left analog stick (hat d-pad is dead) but the unforgiving thing is that you can't go left or right, when you push that way, say, in a platformer, your character seems to stutter in that direction but it's impossible to advance.
Ok, I know that the picture is from a XBox controller and mapping may differ from a PS3 controller, but now comes the weird thing: when I have the controller paired using bluetooth (without usb cable nor bt dongle) almost all controls are right (not everything is perfect though). The hat d-pad wich didn't work wired, now does (but in some games, some directions trigger other buttons). The colour buttons seem to be more properly mapped. All in all, almost everything is playable this way through the joystick. And it still exits to ES through "L1".
I'm not asking for a solution, just informing I hope you keep your good work. By the way this was my first post ever so if anything's out of place please be gentle I'll be happy to make it right. -
@pol yep you're right, I finally integrated CD32 into my solution and using PS3 controller too, the control scheme is definitely messed up, not all buttons are mapped and on Flashback dpad up seems to be mapped to right trigger ?
Anyway this is a know problem on Amiberry's side, it will likely be corrected on the SDL2 version which is currently being developed, so it's not exactly for tomorrow we have to wait.
Anyway if you're willing to test later I have now a version fully integrated into Recalbox 4.0.2 so contact me through pruivate message if you want to try that because it is a lot more easy to configure than the previous version.
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I have the same problems like @lulu13 , the games do not start, there is only a black screen. After a few seconds, I am back in ES.
I did everything like in the instructions. Who can help?
I use a RasPi3 with Recalbox 4.0.2 -
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Hi Folks,
I am a newer fan of recalbox but played arround with it during the last months alot.
To see that it´s possible to add Amiga CD32 Emulation to it ( by easy doing ) is for me the last important for my little gaming Raspi3 ( Recalbox 4.0.2 )But....I can´t get it work.
I did every step Ratte showed in his Video and everyhing looks good but the games don´t start.
Black Screen and then back to the menue.
I changed the iso/cue entries as written above in /etc/emustation/es_systems.cfg and /usr/bin/uae4arm/scripts/start.shI only can imagine that maybe the Kickstart Rom/bios is not fitting with CD32 I use. ( kick31)
I know it´s copyright stuff etc. but can some at least tell me exactly what rom/bios is needed here?Many thanks for your help
Cheers
Moshi -
@moshington I've setup a few Pi's following the guide in 4.1unstable and 4.02, and in every case the games have worked perfectly.
Stupid question but the contents of the cue files DO refer to the correct bin file EXACTLY? Someone else a few months ago did something simple but wrong.
Also, not all games work under emulation (there are a LOT I found that didn't work). Are you trying a game that definitely works? -
@moshington I don't know about the name of bios files in Ratte's emulation, but the right bios md5 should be those
82a21c1890cae844b3df741f2762d48d kick13.rom
dc10d7bdd1b6f450773dfb558477c230 kick20.rom
646773759326fbac3b2311fd8c8793ee kick31.rom5f8924d013dd57a89cf349f4cdedc6b1 kick31CD32.rom
bb72565701b1b6faece07d68ea5da639 CD32ext.rom
31e5bd652a7b4f2a818cd7d11a43b8bf cd32.nvrSo in your case the one you're looking for is likely the kick31CD32.rom
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@rustymg Thanks for your reply. I tried superfrog which should run definately.
It´s cue and iso file -
@voljega Thanks to you as well. Hmmm...I have used three:
bb72565701b1b6faece07d68ea5da639 - CD32ext.rom
646773759326fbac3b2311fd8c8793ee - kick31.rom
a1b24d6d921995d8e1a492fa88d4ab91 - 391640-03.u6a ( seems to be a mame cd32 whateverThen i have no 5f8924d013dd57a89cf349f4cdedc6b1 kick31CD32.rom
That should be the problem, right?Cheers
Moshi -
@moshington yep except kick31CD32.rom is the name i used in my own solution, in Ratte's solution I don't know how this bios filr should be named.
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@voljega Allright. I put that missing one into the bios Folder and did the 755-thing to it.
Unfortunately the games did not work ( Superfrog and Speedball2 )
Black Screen and back to menue after some seconds.The Cue files refer to the correct Iso-files.
Well..now I really don´t know why.Does anyone has an idea?
Cheers
Moshi -
@moshington To find why it crashes the best thing is to launch manually in putty the command line found in es_systems.cfg and modifying target variables like %ROM% by the real name (in %ROM% case the full path and filenale to the cue file).
The log in the terminal may then help you debug what's going wrong
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Hi folks. A little question: does anybody know how to enable integer scaling? is it even possible? The thing is, when you are using CRT tv through composite, the resolution of the PAL modes available is 720x576. Horizontal res (720) is not important, but vertical res (576) is, if you want no scaling artifacts. In UAE4arm menu (F12) you can manually change the resolution BUT there's no possibility of an integer that fits 576 horizontal scanlines (by half should be 288, and the emulator options are 200, 216, 256, 270, correct me if I'm wrong). The normal behaviour of the emulator is stretching the image vertically which leads into scaling artifacts like added blur and uneven doubling of pixels. This is somehow hidden if you use the interlaced mode but it comes into sight with progressive (interlaced hurts your eyes!). Ok hope someone knows about this. Best regards to all.
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Hi.
It's better to use RGB instead of Composite for Amiga but :
If you want to be in integer scale, you must force the resolution in "GameConfigFile".uaeFrom uae4arm menu you can only up to 270 but in the configfile, you can set :
gfx_width=720
gfx_height=288
gfx_width_windowed=720
gfx_height_windowed=288
gfx_width_fullscreen=720
gfx_height_fullscreen=288I use a resolution (non interlaced RGB) of 1920x282 and the result is ... perfect
See this video :
Amiga 500 vs Uae4arm Rpi3 CRT
No tearing, no lag, i'm an Amiga coder an i know what is a perfect 50fps scroll -
@voljega @ironic You rock so hard!!! ironic, I understand RGB would be better as one can set a nice amount of custom resolutions, timings, etc... I've been following your discussions about that matter, and the people that's been involved in composite and rgb optimization for the rpi. I can't give enough thanks to you people (popcornmix=hero!!!).
There are no SCART tvs where I live so no "pi2scart" for me, only composite and component. I really don't like the idea of hooking 2 or 3 different adapters together, I just like the rpi to be simple, like an old console, so its only composite for me (until maybe I get the money to import a "Retrotink"... but that wold be very expensive, we pay several times the real prices here, plus there is very few people that sell this kind of things). Anyway I'm super thankful -
@ironic Any chance for a hint how to run Amiga or C64 on a CRT via Pi2Scart?
With Amiga, the emulator UI is blown up in some super high resolution and I can't do anything.With c64, it's better, but I struggle to hit 1:1 pixels. The best result I get is 1:1 but with borders on top/bottom in horizontal, and going slightly over left/right in vertical.
Not sure if it's controlled by hdmi_ settings or maybe somewhere in the emu?
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Hi @arkive
For C64, you can use VICE emulator but as you said, it will be hard to reach pixel perfect on CRT thru GPIO (like rgp-pi, Pi2Scart). VICE screen option isn't complient with CRT resolution.
I use VICE and it works nicely but it must be setup a lot to have a true fullscreen, no tearing result.
You can try ADVMESS C64 too, but a lot of games doesn't work.For Amiga and uae4arm, in low resolution you can't use the UI.
For PI2Scart hi resolution ... i haven't one so, i don't know.
I edit each .uae config file with a text editor, it's better went you understand this config file.