AMIGA CD32 EMULATION - HOW TO -
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joymouse v40.2
(c) Copyright 1993 Commodore-Amiga, Inc. All Rights Reserved
Usage: joymouse [XMOVE=n YMOVE=n DELAY=nframes ACCEL CREATEKEYS] OR [OFF]
Defaults: XMOVE=4 YMOVE=4 DELAY=1 and no CREATEKEYS or ACCEL
Re CREATEKEYS see lowlevel.doc SystemControl() and libraries/lowlevel.h
For CD32 game controller mouse emulation. Requires lowlevel.libraryJoymouse uses lowlevel.library to read the CD32 port1 game controller
and convert directions and the lower right/left (red/blue) buttons into
mouse input events for CD32 titles which absolutely require the game
controller to emulate the Amiga mouse for Intuition.The additional CREATEKEYS keyword tells joymouse to turn on the
SCON_AddCreateKeys feature of lowlevel.library SystemControl().
When CREATEKEYS is used, you will also receive RAWKEY events
for all gamecontroller buttons. Note that you will even receive
RAWKEY events for the directions and buttons which have been
converted to mouse events. This means that if you ask for MOUSEBUTTON
or MOUSEMOVE events you will see both those AND the created RAWKEY
events for those actions. You could ignore either (just remember
to ReplyMsg them). See libraries/lowlevel.h for the port1 RAWKEY
values you will receive.The ACCEL option adds mouse acceleration. This should not be
used in drawing programs, and probably shouldn't be used in programs
for young children, since it makes the pointer harder to control.
But it can be good for titles with widely spaced things to click
on. For a HIRES LACE screen, try XMOVE=6 YMOVE=6 ACCEL [CREATEKEYS].If joymouse is required, it should be used only if running under V40+,
and only in startup-sequence (since if user started you from an icon,
they would have a real mouse). Although if the user has a real game
controller you may want to use joymouse even if started from an icon.
If your application exits, be sure to do JOYMOUSE OFF.Will return RETURN_FAIL if lowlevel.library is not available.
Will return RETURN_WARN if joymouse is already running.standard usage:
failat 21
run >NIL: joymouse -
I did exactly according to the instructions, but the game does not start, the black box is for a while and then goes back to the home screen, what's wrong with it?
Raspberry Pi model: Pi 3 B
•Recalbox version (build) : "unstable" 4.1 build 42 -
Bonjour,
je suis français j'ai suivi le tuto j'ai réussi à installer amiga cd32 sur recalbox en suivant le tuto, j'ai lancé superfrog mais je reste bloqué au menu. Je ne peux pas lancer le jeu, j'ai branché une manette XBOX 360 filiaire mais ça ne marche pas je ne comprends pas d'où vient le problème. La manette fonctionne pour les jeux nes, supernes, mame. Donc le problème ne vient pas de la manette. Comme le tuto est en anglais j'ai peut-être loupé un truc. merci
Hello,
I am french i followed the tuto i managed to install amiga cd32 on recalbox by following the tuto, I launched superfrog but I remain blocked on the menu. I can not launch the game, I plugged in a XBOX 360 wired controller but it does not work I do not understand where the problem comes from. The controller works for nes, supernes, mame. So the problem does not come from the controller. As the tutorial is in English I may have missed something. thank you -
@Ratte
Thank you for sharing and your tutotorial. It works (Recalbox 4.0.2).
I only tried superfrog yet. Other games will follow after I made the remaining steps.
How can I finish superfrog and get back to emulationstation? I use iBuffalo SNES Pad. Could not find a combination. -
I have connected my keyboard. With ESC and F12 I get out of the game. But do not go back to the emulationstation. Please help.
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You must enter into the gui (ctrl I think) and then click quit
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@voljega I will try, thank you.
I just connected a ps3 controller. with L1 I can leave the games direct to ES.
But I miss some buttons, like Fire 2. -
Sorry for my late responce.
We are working on our house.
Regarding the CD32 "quit" problem.
I had to update the archiv, because "quit" must be mapped to button "8".
And in the meantime I have successfully added two player support.
BR
AndréAre there any news regarding c64-support ... i like to add DTV64 in the future
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@ratte said in AMIGA CD32 EMULATION - HOW TO -:
Are there any news regarding c64-support ... i like to add DTV64 in the future
nope
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I am very thankful for all the work that is put into Recalbox, developers, community... thank you all!!! I'm running 4.1 unstable on a RPi3, been customizing my setup for several months now, I'm even using the composite out on a CRT TV with the latest firmware and the CD32 looks and sounds awesome in mode 2 (PAL 50hz interlaced).
Thank you Ratte and Voljega for this implementation. I hope many people enjoy this I followed Ratte's instructions, its easy and all works out of the box. Compilations are crazy! I intend to try Voljega's solution next for a deeper Amiga experience.I know that the buttons of the CD32 pad can't be set as you wish yet, but I'd like to warn you of a behavior with dualshock3 (PS3) controller (Gasia clone), its the weirdest thing: when I have it wired through usb cable to the rpi, the button layout is nothing to do with the picture shown at first in Ratte's post, for instance the red CD32 button is mapped to my "select" DS3 button... etc. Almost everything is messed up. Up and down directions work with the left analog stick (hat d-pad is dead) but the unforgiving thing is that you can't go left or right, when you push that way, say, in a platformer, your character seems to stutter in that direction but it's impossible to advance.
Ok, I know that the picture is from a XBox controller and mapping may differ from a PS3 controller, but now comes the weird thing: when I have the controller paired using bluetooth (without usb cable nor bt dongle) almost all controls are right (not everything is perfect though). The hat d-pad wich didn't work wired, now does (but in some games, some directions trigger other buttons). The colour buttons seem to be more properly mapped. All in all, almost everything is playable this way through the joystick. And it still exits to ES through "L1".
I'm not asking for a solution, just informing I hope you keep your good work. By the way this was my first post ever so if anything's out of place please be gentle I'll be happy to make it right. -
@pol yep you're right, I finally integrated CD32 into my solution and using PS3 controller too, the control scheme is definitely messed up, not all buttons are mapped and on Flashback dpad up seems to be mapped to right trigger ?
Anyway this is a know problem on Amiberry's side, it will likely be corrected on the SDL2 version which is currently being developed, so it's not exactly for tomorrow we have to wait.
Anyway if you're willing to test later I have now a version fully integrated into Recalbox 4.0.2 so contact me through pruivate message if you want to try that because it is a lot more easy to configure than the previous version.
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I have the same problems like @lulu13 , the games do not start, there is only a black screen. After a few seconds, I am back in ES.
I did everything like in the instructions. Who can help?
I use a RasPi3 with Recalbox 4.0.2 -
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Hi Folks,
I am a newer fan of recalbox but played arround with it during the last months alot.
To see that it´s possible to add Amiga CD32 Emulation to it ( by easy doing ) is for me the last important for my little gaming Raspi3 ( Recalbox 4.0.2 )But....I can´t get it work.
I did every step Ratte showed in his Video and everyhing looks good but the games don´t start.
Black Screen and then back to the menue.
I changed the iso/cue entries as written above in /etc/emustation/es_systems.cfg and /usr/bin/uae4arm/scripts/start.shI only can imagine that maybe the Kickstart Rom/bios is not fitting with CD32 I use. ( kick31)
I know it´s copyright stuff etc. but can some at least tell me exactly what rom/bios is needed here?Many thanks for your help
Cheers
Moshi -
@moshington I've setup a few Pi's following the guide in 4.1unstable and 4.02, and in every case the games have worked perfectly.
Stupid question but the contents of the cue files DO refer to the correct bin file EXACTLY? Someone else a few months ago did something simple but wrong.
Also, not all games work under emulation (there are a LOT I found that didn't work). Are you trying a game that definitely works? -
@moshington I don't know about the name of bios files in Ratte's emulation, but the right bios md5 should be those
82a21c1890cae844b3df741f2762d48d kick13.rom
dc10d7bdd1b6f450773dfb558477c230 kick20.rom
646773759326fbac3b2311fd8c8793ee kick31.rom5f8924d013dd57a89cf349f4cdedc6b1 kick31CD32.rom
bb72565701b1b6faece07d68ea5da639 CD32ext.rom
31e5bd652a7b4f2a818cd7d11a43b8bf cd32.nvrSo in your case the one you're looking for is likely the kick31CD32.rom
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@rustymg Thanks for your reply. I tried superfrog which should run definately.
It´s cue and iso file -
@voljega Thanks to you as well. Hmmm...I have used three:
bb72565701b1b6faece07d68ea5da639 - CD32ext.rom
646773759326fbac3b2311fd8c8793ee - kick31.rom
a1b24d6d921995d8e1a492fa88d4ab91 - 391640-03.u6a ( seems to be a mame cd32 whateverThen i have no 5f8924d013dd57a89cf349f4cdedc6b1 kick31CD32.rom
That should be the problem, right?Cheers
Moshi -
@moshington yep except kick31CD32.rom is the name i used in my own solution, in Ratte's solution I don't know how this bios filr should be named.
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@voljega Allright. I put that missing one into the bios Folder and did the 755-thing to it.
Unfortunately the games did not work ( Superfrog and Speedball2 )
Black Screen and back to menue after some seconds.The Cue files refer to the correct Iso-files.
Well..now I really don´t know why.Does anyone has an idea?
Cheers
Moshi