AMIGA CD32 EMULATION - HOW TO -
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@ratte So, I checked overscan_pal.uae config file.. There are two entries that are interesting:
button_for_menu=-1
gfx_correct_aspect=0Do anyone know how can I get corrent value for button menu and what is the correc value for the gfx aspect 4:3 ?
Can I use filters/masks like in winUAE? -
@ejr said in AMIGA CD32 EMULATION - HOW TO -:
@derschatten all the cd32 buttons works on my pad and arcade stick works fine
ok, but with which key I can select the extras in Project X ?
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@derschatten First of all, make sure you configured your controller in recalbox menu, and selected it by name in P1 input. In my case it also matters - make sure your controller is plugged into rpi before you start the machine, not when it is already on. Then just check all the buttons
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@voljega said in AMIGA CD32 EMULATION - HOW TO -:
No the mapping of the cd32 controller is completly broken, not all buttons work and some of them are crazy or duplicated, depending of the game
No, thats not 100% true.
It depends on the controller, with the XBox Controller (I use the Speedlink Torid in XBox-mode) you can use every button just like a real cd32 controller.
https://www.youtube.com/watch?v=lP9uub-oyE0
(My early testrun under retropie and later verified on recalbox ... all buttons identical to the testrun)But ... and thats the problem ... i used a fixed XBox-setting, becaus i dont know how to integrate a Emulator in emustation-scripts in a right way.
(Still searching for a detailed "how-to", with all scripts and config-files.)BR
André -
@ratte said in AMIGA CD32 EMULATION - HOW TO -:
But ... and thats the problem ... i used a fixed XBox-setting, becaus i dont know how to integrate a Emulator in emustation-scripts in a right way
Was meinst du mit fixed XBox-setting ?
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The gamecontroller settings are hardcoded to an xbox-controller layout. This means, that PS3-controllers or other controllers might have a different layout or missing buttons.
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Bonjour,
Marche au top même avec les dernières montées de version de Recalbox
Merci pour ce super travail !
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What about Amiga 500/600/1200 emulation? Is this being added?
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@ratte Yes you forgot to say that German have the best beers (with the Czech and Belgians!) in the world ! With a Bratwurst - Brötchen its a perfect meal !
https://www.youtube.com/watch?v=X1Puil0j8B4And that French most of a time loose in soccer world cup against German...Well I don't care as a French because i'm half German !
Anyway thanks to all you guys that are putting so much times and effort for making amiga still living in our heart on our small rasp -
Currently i´m working on stuff like nvram-save, 2nd player support and host-screenmode configuration.
voljega´s - script installer is also a great idea - very cool! -
@jesús-bl said in AMIGA CD32 EMULATION - HOW TO -:
Does AmigaCD32 addon run in new recalbox 4.1 stable?
I ran this in beta but I can't in new stable version.
I also hope that cd32 is making it to recalbox. It was one of my favorite consoles of my childhood. -
hello, I already played with success lots of amiga games. However I have a simple menu issue : I cannot see the cd32 picture altough I can see A600 and A1200 correctly, also I got a WIP message instead of tech specs as I could see on screenshots from google. And I cannot understand why ?
Also it is said in readme that I should use WHD in the cd32 folder ... strangely thats the only thing that doesnt work : they refuse to show there but they do on 1200, and iso are showing in cd32 and launch.
Finally the only whds that doesnt launch with a uae error are cd32 one ? claiming that internal a1200 rom isn't good ...
of course pinball fantasies cd32 is working on iso but not in whdload, but as i said i have no choice to put whd on 1200 folder
maybe all of this are related, I couldn't say, i'm stuck at understanding this I already reinstalled several times and cannot figure where to put or find missing cd32 picture and/or tech specs -
@ratte Cool, more amiga better is it
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Next CD32 Update includes a tiny bonus ....
(Commodore 64 Direct to TV)
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@ratte Hi, thanks for your tutorial, all games are launching well, but I have a mapping problem :
- I use an arcade stick (named "THT THT Arcade console 2P USB Player" in my
es_systems.cfg
) and only directions and Y button works, and the exit button I remapped in the .uae files located in theusr/bin/uae4arm/conf
folder. - my sticks are correctly mapped in ES, so I was wondering if there'd be a way to identify them correctly in the.uae files ? I mean maybe renaming line 3
joyport1=joy0
by something from myes_systems.cfg
? Or even remapping buttons one by one as I did for the exit button ?
thanks for your answer
- I use an arcade stick (named "THT THT Arcade console 2P USB Player" in my
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@poumtaq
The version in amiberry both Ratte and I currently use doesn't know how to map anything for cd32 except xbox360 controller
Also identifying the joystick is s**tty for now also in this amiberry versionThe new version will be able to handle better mapping and all but there is a lot of work and testing to be done before being usable, I will work on that in the next few weeks to be able to officially add CD32 to recalbox
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Can't wait
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@voljega yep thanks for the answer, as I read in one of your previous posts in this topic, some of buttons of some games are messed up, it doesn't seem to have an exact rule concerning this problem... So I'm gonna be patient for the official integration, thank you and let me know if you need me for some tests
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@poumtaq it's just that they hardcoded the controls based on xbox360 controller in amiberry...
There are some issues with newer version which may prevent me to work on it, so maybe it's gonna take a while