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    uae4arm v0.5 - testrun under retropie4.1 by amiga professional

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    uae4arm v0.5 testrun under retropie4.1
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    • RustyMG
      RustyMG @voljega last edited by

      @voljega. "it seems you're feeling like you're entitled to have evrything you want whenever you want"

      That is insulting and really unfair - and also untrue.
      I have just spent on average 4 nights a week over the last 3 months going thru huge rom collections for every system covered by Recalbox, removing all the duplicates so that there is only 1 version of each Rom (ideally the USA one) and manually removed every duplicate from the 0.78 mame folder so I only had the circa 2300 unique games.
      I have also now in my own time downloaded and resized hundreds of box art so every single file has one, due to wild results that the scrapers seem to throw up when left on automatic.
      If I wanted "everything now" id have just downloaded someone else's setup available online.

      Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

      Substring 1 Reply Last reply Reply Quote 0
      • Substring
        Substring @voljega last edited by

        @voljega uae4arm or uae4arm-rpi ? The latter does use dispmanx, i'm not sure concerning the first one

        Former dev - Please reply with @substring so that i am notified when you answer me
        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

        voljega 1 Reply Last reply Reply Quote 0
        • voljega
          voljega Banned @Substring last edited by

          @Substring the latter I would say, but check the title : https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=110488&sid=b3614dc430396df62833667100f8bfce&start=500

          1 Reply Last reply Reply Quote 0
          • Substring
            Substring @RustyMG last edited by

            @RustyMG i didn't take it as "compile it right here right now". I just wanted to explain that amiga emulation it still quite on the move, despite me having not much free time these days. I've spent quite some time on amiga in the past months. Adding an emulator the recalbox way is hard, takes time. And although I could run the emulator on my dev pi, i just couldn't rech the point where it works like any other recalbox emulator because of the auto configuration step that we do in Recalbox.

            The real problem with uae4arm has always been the configuration part (as this is definitely not documented and looks like a real mess). I don't see the point in adding an emulator that forces users to have a keyboard, adding emulators that are not maintained, or emulators whose author hardly cares about users' recommendations ...

            Also, hardly any chance I add an emulator that requires SDL1 ... come on, it's 2017 now ... having SDL1 on pi is totally abnormal (and was never meant to happen).

            Now I'm still keeping an eye on amiga emulation. But the main priority for now is to hunt for bugs on 4.1

            Former dev - Please reply with @substring so that i am notified when you answer me
            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

            voljega RustyMG 2 Replies Last reply Reply Quote 0
            • voljega
              voljega Banned @Substring last edited by

              @Substring Well I can say now that I master uae configuration and it is not that hard at all, you just have to know that a lot but really a lot (I would say 60 to 80%) of a uae generated by uae4arm is useless and not necessary, especially around controls.

              And with the future enhancement of amiberry especially around SDL2 I'm sure we'll still be able to reduce that.

              Custom generation doesn't cause too much of a trouble either

              1 Reply Last reply Reply Quote 1
              • Ratte
                Ratte last edited by

                AmigaCD32 is now working very good.
                Tested a lot of stuff, all seems to be ok.
                I hope to build a tiny archive and a how-to during this week.
                BR
                André

                •Raspberry Pi model: Pi ZeroW
                •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                1 Reply Last reply Reply Quote 1
                • Ratte
                  Ratte last edited by

                  @voljega: I also tested a lot of "Amiga Compilation" discs for the cd32 ...
                  https://www.youtube.com/watch?v=GmV6DEJ2y4c
                  (it is not my video, only an expample for cd32 compilation disc)
                  BR
                  André

                  •Raspberry Pi model: Pi ZeroW
                  •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                  •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                  1 Reply Last reply Reply Quote 0
                  • Ratte
                    Ratte @Substring last edited by

                    @Substring
                    https://forum.recalbox.com/topic/7331/amiga-cd32-emulation-how-to

                    Should also work with amiberrys uae-binaries for pi1 & pi2.
                    Sorry, but i have no idea how to contribute a package or so ....
                    Perhaps the team can build a package with my guide.

                    •Raspberry Pi model: Pi ZeroW
                    •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                    •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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                    • RustyMG
                      RustyMG @Substring last edited by

                      @Substring
                      Hi,
                      Well, it's a month to the day that the "other lot" released their latest update, v4.2.
                      In that release, the part that got my attention was the updates to C64 and Amiga emulation, ie. "Multi disk zip support for Vice (C64 emulator), fs-uae, uae4arm and Amiberry (Amiga)".

                      They can now launch Amiga disk images directly from Emulation Station with uae4arm or Amiberry it seems, so I'm wondering if they have managed to resolve the issues everyone (in both camps) has been having with C64 and Amiga emulation?

                      Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                      Substring voljega 2 Replies Last reply Reply Quote 0
                      • Substring
                        Substring @RustyMG last edited by

                        @RustyMG If you're talknig about retropie, their philosophy is much different than ours. In their opinion, it's up to the user to configure every emulator on their own, when recalbox aims a "configuration-less" experience. Of course I could have added an amiga emulator and say "guyz, plug a keyboard, and you're on your own to configure", but that's not how we, at Recalbox, see things.

                        So, as long as we can't release a "recalbox-spirit emulator", we don't do it.

                        Also, we are not based on raspbian, which makes adding an emulator (compiling it + integrating it) much harder.

                        And I'm quite surprised they added fs-uae when its dev team said the emulator shouldn't run very good on a raspberry ... This is also how we differ : we only add emulators that have a meaning (like why would we add saturn that runs at 5fps ? PSP is already at the limit, too many people complain that it's not very fluid).

                        Anyway, no time yet for amiga. Among things i'm trying to solve, C64 is the priority.

                        Former dev - Please reply with @substring so that i am notified when you answer me
                        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                        RustyMG Ratte 2 Replies Last reply Reply Quote 0
                        • voljega
                          voljega Banned @RustyMG last edited by voljega

                          @RustyMG said in uae4arm v0.5 - testrun under retropie4.1 by amiga professional:

                          They can now launch Amiga disk images directly from Emulation Station with uae4arm or Amiberry it seems

                          And so is my custom integration, there's really no issue around that, I already had a working prototype a yeah and a half back. And tody it's working perfectly, mounting multi adf up to 4 and even WHDLoad images

                          The only real issue is mapping special controls on gamepad : gui, exiting emulator, mouse, cd32 pad

                          RustyMG 1 Reply Last reply Reply Quote 0
                          • RustyMG
                            RustyMG @Substring last edited by

                            @Substring
                            I agree totally.
                            Recalbox has always been the more.....what's the word....."polished" . Recalbox has always been more polished, more professional, more "complete".
                            As you say I think more people will be wanting C64 emulation up and running before anything else.

                            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                            1 Reply Last reply Reply Quote 0
                            • RustyMG
                              RustyMG @voljega last edited by RustyMG

                              @voljega
                              Regarding the issues you mentioned, Ive tried about 80 cd32 iso's using Ratte's CD32 setup and there has only been 1 game where the joypad mapping didn't seem quite right, plus, every game exited back to the menu as expected, and the CD32 controller mapping seemed fine.
                              Has he possibly solved some of the issues you have?

                              Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                              voljega 1 Reply Last reply Reply Quote 0
                              • voljega
                                voljega Banned @RustyMG last edited by

                                @RustyMG
                                I don't think so given those issues are related to the emulator itself but what I meant is that you should be able to configure precisely each button in a conf file before launching the emulator (to be able to use multiple different controllers), more than just using the one configured by the emulator by default.

                                Do you exit the game by a controller button or with the GUI ?

                                RustyMG 1 Reply Last reply Reply Quote 0
                                • RustyMG
                                  RustyMG @voljega last edited by

                                  @voljega
                                  Hi, you exit the games in the same was as most of the other emulators, the 2 button combo "hotkey" & "start".
                                  Its not like the PSP where you need to enter the GUI.

                                  Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                  voljega 1 Reply Last reply Reply Quote 0
                                  • voljega
                                    voljega Banned @RustyMG last edited by voljega

                                    @RustyMG hmmm then I don't know how he did that, I'll have a look

                                    lolo 1 Reply Last reply Reply Quote 0
                                    • lolo
                                      lolo @voljega last edited by lolo

                                      @voljega
                                      For now you can have any button you like to quit, but not a combination such as Start+Select.
                                      Just add this line in the uae config file. It also depends on your controller, xbox360, Sony... You will need to establish what button number your input device (joypad) has for the button you which to assign to quit.
                                      For exemple with the PlayStation 3 joypad, (16) correspond to the PS button.
                                      With the xbox360, (8) correspond to the back button.

                                      button_for_quit=16

                                      voljega 1 Reply Last reply Reply Quote 1
                                      • voljega
                                        voljega Banned @lolo last edited by

                                        Which emulator are you talking about ? Amiberry ? Because I already did what you said (also for GUI) and I thought the usable buttons for that were only the 0-3 ones, at least it is the case in the GUI

                                        lolo RustyMG 2 Replies Last reply Reply Quote 0
                                        • lolo
                                          lolo @voljega last edited by

                                          @voljega said in uae4arm v0.5 - testrun under retropie4.1 by amiga professional:

                                          Amiberry

                                          Yes with Amiberry. You have to edit the config file.

                                          1 Reply Last reply Reply Quote 0
                                          • RustyMG
                                            RustyMG @voljega last edited by

                                            @voljega. Ratte's cd32 emu setup definitely uses uae4arm. I know this as during the setup process you need to pick the correct version depending on what Pi you have, deleting the other 2.

                                            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                            1 Reply Last reply Reply Quote 0
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