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    PC Engine CD and Sega CD Games

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    • azvarel
      azvarel last edited by

      Hi guys,

      I'm going through a major stalemate regarding my PC Engine CD and Sega CD games.
      I have long had your romsets tidy in the following situation .iso and .mp3, in addition to the .cue files
      For some reason the emulators do not read MP3 files, and should read, since many of the
      Recalbox users run their roms on microsd cards, and few use a HDD to make the most of games.

      I will cite as an example the PC Engine CD game

      4 in 1 Super CD

      The cue / bin files have 504MB
      While
      The iso / mp3 files have 53,5MB

      alt text
      alt text

      An absurdly big difference, and that would fit a lot more games to play.
      Can you think, why both games, that you will not even play? Or if you finish the game delete and put another, but I do not think.
      In this way, game overdue, I go to another game and the others who play with me have that game always available, without loss of time to copy the roms.

      Already in Sega CD games, the game even runs through the .cue/bin but the audiotrack in MP3 does not work

      Example .cue file of the Final Fight game

      FILE "Final Fight.bin" BINARY
        TRACK 01 MODE1/2048
            INDEX 01 00:00:00
            POSTGAP 00:02:00
      FILE "Final Fight 02.mp3" MP3
        TRACK 02 AUDIO
          PREGAP 00:02:00
          INDEX 01 00:00:00
      FILE "Final Fight 03.mp3" MP3
        TRACK 03 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 04.mp3" MP3
        TRACK 04 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 05.mp3" MP3
        TRACK 05 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 06.mp3" MP3
        TRACK 06 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 07.mp3" MP3
        TRACK 07 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 08.mp3" MP3
        TRACK 08 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 09.mp3" MP3
        TRACK 09 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 10.mp3" MP3
        TRACK 10 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 11.mp3" MP3
        TRACK 11 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 12.mp3" MP3
        TRACK 12 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 13.mp3" MP3
        TRACK 13 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 14.mp3" MP3
        TRACK 14 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 15.mp3" MP3
        TRACK 15 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 16.mp3" MP3
        TRACK 16 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 17.mp3" MP3
        TRACK 17 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 18.mp3" MP3
        TRACK 18 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 19.mp3" MP3
        TRACK 19 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 20.mp3" MP3
        TRACK 20 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 21.mp3" MP3
        TRACK 21 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 22.mp3" MP3
        TRACK 22 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 23.mp3" MP3
        TRACK 23 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 24.mp3" MP3
        TRACK 24 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 25.mp3" MP3
        TRACK 25 AUDIO
          INDEX 01 00:00:00
      FILE "Final Fight 26.mp3" MP3
        TRACK 26 AUDIO
          INDEX 01 00:00:00
      

      Zodian Theme | #SNESProject

      1 Reply Last reply Reply Quote 0
      • paradadf
        paradadf Staff last edited by paradadf

        As far as I know, the emulators don't support mp3 files, so try opening an issue on the libretro ports for picodrive and/or genesisplusx (I don't remember which one is the segacd emulator), same for pcecd.
        Usually the cue files point to other .bin files wich are really just .wav files with the extension changed, thus the size difference to .mp3.
        But I might be wrong as well XD

        If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

        azvarel 1 Reply Last reply Reply Quote 0
        • acris
          acris last edited by

          A link : https://github.com/recalbox/recalbox-os/wiki/Convert-iso-track-wav-bin-to-bin-cue-(EN)

          1 Reply Last reply Reply Quote 0
          • azvarel
            azvarel @paradadf last edited by

            @paradadf

            Usually the cue files point to other .bin files wich are really just .wav files with the extension changed, thus the size difference to .mp3.

            Making the method that @acris put yes, but it is not what I want, I think of the size of the files the probability of implementing the isos with mp3, to gain more disk space.

            Particularly I do not know who to ask, it is for the recalbox group if you have to implement to run iso / mp3, or for the libretro group and then you get them.

            I believe that this is of paramount importance, remembering that users have space limitations due to microsd.

            Zodian Theme | #SNESProject

            paradadf 1 Reply Last reply Reply Quote 0
            • paradadf
              paradadf Staff @azvarel last edited by paradadf

              @azvarel
              for the PC Engine CD emulator refer to:
              https://github.com/libretro/beetle-pce-fast-libretro/issues

              for the Sega CD emulator refer to:

              • Picodrive
                https://github.com/libretro/picodrive/issues

              • GenesisPlusGX
                https://github.com/libretro/Genesis-Plus-GX/issues

              Although they might tell you to ask about it further upstream as well.

              If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

              azvarel 1 Reply Last reply Reply Quote 0
              • azvarel
                azvarel @paradadf last edited by

                @paradadf
                thanks.

                Zodian Theme | #SNESProject

                _Adoru_ 1 Reply Last reply Reply Quote 0
                • _Adoru_
                  _Adoru_ @azvarel last edited by

                  @azvarel You must use the CHD format for gaining some place with PCE Games. Get CHDman and convert your games 🙂

                  OyyoDams 1 Reply Last reply Reply Quote 0
                  • OyyoDams
                    OyyoDams Staff @_Adoru_ last edited by

                    @_adoru_ this is a 1 year old topic!

                    1 Reply Last reply Reply Quote 1
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