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    Recalbox sur TV CRT en RGB

    Recalbox Général
    recalbox crt rgb
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    • Substring
      Substring @r11t16 last edited by

      @r11t16 on a encore qq semaines/mois de travail dessus. La solution par hdmi2vga reste la plus simple à mettre en œuvre. Faut juste jouer un peu du fer à souder

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      • aTg
        aTg last edited by aTg

        @r11t16 Your best bet is to wire a female jamma connector and use a RPi jamma adapter, with audio, video and buttons over GPIO.

        @ian57 We can use runcommands.sh to put all resolutions there.
        Replace tvservices with vcgencmd and then make changes to emulatorlauncher.sh

        Another thing to keep in mind is the theme that we use, for such a small resolution is not suitable, I at the moment what I do is edit and enlarge the letters, but it would be good to think of a specific one for low resolutions and with a maximum of 16 bit color.

        You can change the font size by editing /recalbox/share_init/system/.emulationstation/themes/recalbox/main.xml and changing all values 0.03 by 0.09 for example.

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        • ian57
          ian57 Staff last edited by

          @aTg for ES resolution and font size, there is an adapted theme upper in the thread which works well.

          "UNIX is basically a simple operating system, but you have to be a genius to understand the simplicity." Dennis Ritchie

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          • Substring
            Substring @aTg last edited by

            @aTg We don't use neither runcommand.sh neither emulatorlauncher.sh anymore for ages. All is in /usr/lib/python2.7/site-packages/configgen. You "could" have fun with bash as you may not know python, but better avoid that. I could do the necessary changes to configgen but this would depend mainly on how to make the link between a game and its resolution. We need a resolution "database". I've been working on such a thing for MAME 0.78, it's not yet complete.

            The other side of it may be some custom settings to retroarch as, depending on people, they need a viewport offset. But this is already easy to do in 4.1 as @archimage made me develop that, and it's working quite good.

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            • Scandy
              Scandy last edited by Scandy

              Hi,
              next release of AdvanceMAME will officially support Raspberry Pi including the ability to switch on-the-fly on real native resolution for each game/rom.
              I'm testing it right now on Raspbian, and I can confirm that AdvanceMAME can switch automatically to a video mode as close as possible to the native one of each single game/rom (depending on monitor limits, of course) also on Raspberry now.
              I believe that Andrea (the developer) will formalize this update soon.

              @Substring and @ian57 it would be nice to see it included in future releases of Recalbox (pardonnez-moi si cela est un peu hors sujet, mais je pense qu'il est encore intéressant pour la «recherche»).

              @aTg it would be great to test it also with your RGB-Pi.

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              • Substring
                Substring @Scandy last edited by

                @Scandy hey pal great news ! i'm just curious to see how he is handling that, and i'm very grateful towards him for the interest he put on the raspberry community (be it retropie or recalbox, his work is a huge step forward !)

                @ian57 and I will carefully watch over and test that as soon as possible

                Could you just give some details on how it works ? does he change on the fly hdmi timings as he used to do on VGA ?

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                • ian57
                  ian57 Staff last edited by

                  @Scandy @Substring really a great news ... so no need to manage all this resolution stuff with configgen ?

                  "UNIX is basically a simple operating system, but you have to be a genius to understand the simplicity." Dennis Ritchie

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                  • Scandy
                    Scandy @ian57 last edited by

                    @ian57 @Substring no need to manage all resolution configs, at least for Arcade. AdvanceMAME now can manage videomodes on Raspberry Pi exactly as it does for Linux and DOS.
                    As you can read in my previous posts here, I thought from the beginning that AdvanceMAME would be the perfect "companion" for the findings on this great forum. So I wrote to Andrea some time ago pointing to this thread and various threads on RPi official forums, we started a long conversation by mail and he was so kind to support my stalking buying a Raspberry for the cause. 🙂
                    He is still optimizing the code, but yet the real time resolution switch does it work on RPi via HDMI (I'm still waiting for VGA Shield from Aliexpress). But I really hope that Andrea will write by yourself about his gem.
                    Resolution switch happens by vcgencmd.

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                    • ian57
                      ian57 Staff last edited by

                      @Scandy @Substring yep we are already aware of the videomodes changes via vcgencmd command..; we are b*mping the firmware in RB 4.1 only for that :). We use HDMI - VGA converter and some resistors to get a working HDMI 2 Scart cable. After that we get pixel perfect via a "simple" videomode config of the Raspi. For now, we checked the 320x224 video mode. It gives great results.

                      "UNIX is basically a simple operating system, but you have to be a genius to understand the simplicity." Dennis Ritchie

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                      • heyreek
                        heyreek last edited by

                        Hello everyone,
                        I'm a new user of the RGB mod. I have done a VGA666 home made circuit with the modification of the sync lines but i have few questions.
                        In fact i have a sync signal issue (few little black marks of the corner of the screen).
                        My circuit is made up of two 120 Ohms res for each sync lines (H/V) but i think it is not correct. Let me explain: The GPI pins used fot the Sync lines are GPIO 0 output which means that the 3.3V is pulled up throught a 1.8K Ohms res. So, considering the 75 Ohms of the Csync input (on the TV side) the voltage is far away of the 0.7V expected (may be around 0.13V). What do you think about this?

                        Note: Sorry for the english mistakes, i'am french 🙂

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                        • n3o_c59
                          n3o_c59 last edited by

                          This post is deleted!
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                          • Scandy
                            Scandy @ian57 last edited by

                            @ian57 @Substring so AdvanceMAME should work out-of-the-(recal)box. 😉

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                            • Substring
                              Substring last edited by

                              had a small overlook at andrea's code, he uses vcgencmd (how else could he have done ? lol).
                              The fact is that AdvMAME is just half way of its full integration in recalbox for now. I will still keep the retroarch track as a primary target

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                              • aTg
                                aTg last edited by

                                What if we use MESS? Which is included in MAME

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                                • n3o_c59
                                  n3o_c59 last edited by

                                  Salut à tous, merci pour ce topic je viens de m'y mettre et ça rend très bien (je n'ai pas encore fait de fichier configuration pour chaque emulateur mais ça claque déjà !)

                                  Par contre c'est normal le balayage de l'image même quand j'ai émulationstation d'eteint ? C'est comme si... Y'avait de la neige lol0_1480629780038_DSC_0103.JPG

                                  Et je ne sais pas ce que j'ai bien pu faire mais depuis que j'ai bidouillé pour mettre le rgb quand je redémarre la recalbox le raspberry s'éteint mais ne se rallume pas.. Une idée ?

                                  Merci !

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                                  • aTg
                                    aTg @n3o_c59 last edited by

                                    Hi, here I link the schematic of rgb-pi for those who want to make it their own.

                                    https://mega.nz/#!y4pCRRLJ!tf74zKNgFSeMIat2Bkg7MX9G289y2vXPdsY0jtnXZBk

                                    Scandy KyRol 2 Replies Last reply Reply Quote 0
                                    • Substring
                                      Substring @Scandy last edited by

                                      @Scandy d**n, it won't work yet ...

                                      1. advmame is SDL1 not SDL2, which is a REAL pity for pi2
                                      2. can't get it to run, it just wants to work on frame buffer, dunno how to change that and I'd hate to use SDL1 (but it looks mandatory to be able to use the keyboard or probably some other inputs)

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                                      • Scandy
                                        Scandy @Substring last edited by

                                        @Substring please take a look to private chat.

                                        Cependant: encore un peu de patience... 😉

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                                        • Scandy
                                          Scandy last edited by

                                          @Substring @ian57 @aTg finally AdvanceMAME 3.0 with official Raspberry Pi support has been released. ;D

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                                          • nogolem
                                            nogolem last edited by

                                            Salut tous !
                                            Juste un petit mot pour vous dire que le cable indiqué par archimage de chez retrocable.es fonctionne et que l'image pète bien sur un trinitron 36cm....
                                            J'ai encore des reglages de géométrie à faire dans le menu service de la tele dont je peine à trouver la doc... Mais c'est très encourageant .... Évidement rien à voir avec la composite. Les couleurs sont denses et saturées.
                                            Mon image est juste un peu décalée sur la gauche (1cm)
                                            Sous E/S, le polices sont trop petites et les thèmes adaptés manquent....
                                            Reste aussi à tweaker les résolutions par jeu et là j'avoue gros chantier.
                                            Merci à tous pour vos contributions, on va y arriver.
                                            Je ne pipe rien aux modelines alors je suis à l'affut de toute info permettant de simplifier le process.....
                                            Le seul ennemi ? Le temps !
                                            Je continue de passer rapidement ici et sur l'IRC .... À bientôt !

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