N64 controller and recalbox.
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@eagleeye1011 I guess editing the recalbox.conf must be detailled in the wiki ...
The easy way if you're running windows : open yout browser to http://recalbox/
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@substring I've tried the "nano ~/recalbox.conf" command and it did nothing. I am more than likely very confused. What is the purpose of adding "n64.configfile=dummy" in recalbox.conf and how exactly do I do this step by step.
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@eagleeye1011 said in N64 controller and recalbox.:
I've tried the "nano ~/recalbox.conf" command and it did nothing
How and where did you try it ? Have you followed https://github.com/recalbox/recalbox-os/wiki/Root-access-on-terminal-(EN) ?
Have you tried the URL I gave you ?
The
n64.configfile=dummy
prevents recalbox from auto-configuring N64 depending on your pad setup. It's mandatory if you want to customize your inputs as they don't follow the main configuration rule. -
@substring Tried every method to access InputAutoCfg, and cannot find a way to access it with write permission. Every time it opens as read-only. Is there something I'm missing or something that changed?
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@fiveminutebreak That file is in
/recalbox/share/system/configs/mupen64
which is writeable -
Hey, I recently purchased one of these controllers myself, and I can't seem to get it to work. I followed the (https://github.com/recalbox/recalbox-os/wiki/Configure-N64-controllers-(EN)) but jstest won't work. I added this (n64.configfile=dummy) to the end of my recalbox.conf file. I tried to manually edit the InputAutoCfg.ini file (nano /recalbox/share/system/configs/mupen64/InputAutoCfg.ini) and added the following to the end of the file:
[Generic USB Joystick]
plugged = True
plugin = 2
mouse = False
AnalogDeadzone = 4096,4096
AnalogPeak = 32768,32768
DPad R = hat(0 Right)
DPad L = hat(0 Left)
DPad D = hat(0 Down)
DPad U = hat(0 Up)
Start = button(9)
Z Trig = button(7)
B Button = button(8)
A Button = button(6)
C Button R = button(1)
C Button L = button(3)
C Button D = button(2)
C Button U = button(0)
R Trig = button(5)
L Trig = button(4)
Mempak switch =
Rumblepak switch =
X Axis = axis(0-,0+)
Y Axis = axis(3-,3+)But, I don't think it sees the changes I made when I start up the emulator. Just what changes I made in the controller config GUI in the controller menu.
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Never mind. I found the problem, I had an extra bracket far right to the controller name.
To help other's with this controller. here's my controller config:
[Generic USB Joystick]
plugged = True
plugin = 2
mouse = False
AnalogDeadzone = 4096,4096
AnalogPeak = 32768,32768
DPad R = hat(0 Right)
DPad L = hat(0 Left)
DPad D = hat(0 Down)
DPad U = hat(0 Up)
Start = button(9)
Z Trig = button(7)
B Button = button(8)
A Button = button(6)
C Button R = button(1)
C Button L = button(3)
C Button D = button(2)
C Button U = button(0)
R Trig = button(5)
L Trig =
Mempak switch =
Rumblepak switch =
X Axis = axis(0-,0+)
Y Axis = axis(3-,3+)I unmapped the left trigger to use for the mupen64plus.cfg, where I mapped J0B4/B9 as exit emulation, J0B4/B6 as save state, and J0B4/B8 as Load state. These options are changed in the [Core Options].
What is the command for Hat0 left or right though..... do you know Substring?
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@dh04000 said in N64 controller and recalbox.:
What is the command for Hat0 left or right though
i don't understand
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@substring said in N64 controller and recalbox.:
@dh04000 said in N64 controller and recalbox.:
What is the command for Hat0 left or right though
i don't understand
I should have written more clearly. What I was asking is what the symbol for directon pads looks like in the mupen64plus.cfg file. Player 1 Button 9 is J0B9. What is Player 1 direction pad right? J0(something)?
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@dh04000 should check in the mupen doc, but i think they can't be mapped
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@dh04000 said in N64 controller and recalbox.:
Never mind. I found the problem, I had an extra bracket far right to the controller name.
To help other's with this controller. here's my controller config:
[Generic USB Joystick]
plugged = True
plugin = 2
mouse = False
AnalogDeadzone = 4096,4096
AnalogPeak = 32768,32768
DPad R = hat(0 Right)
DPad L = hat(0 Left)
DPad D = hat(0 Down)
DPad U = hat(0 Up)
Start = button(9)
Z Trig = button(7)
B Button = button(8)
A Button = button(6)
C Button R = button(1)
C Button L = button(3)
C Button D = button(2)
C Button U = button(0)
R Trig = button(5)
L Trig =
Mempak switch =
Rumblepak switch =
X Axis = axis(0-,0+)
Y Axis = axis(3-,3+)I unmapped the left trigger to use for the mupen64plus.cfg, where I mapped J0B4/B9 as exit emulation, J0B4/B6 as save state, and J0B4/B8 as Load state. These options are changed in the [Core Options].
What is the command for Hat0 left or right though..... do you know Substring?
thank u so much! works with my 1€ N64 USB Controller on ebay
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@chris-matthes said in N64 controller and recalbox.:
@dh04000 said in N64 controller and recalbox.:
Never mind. I found the problem, I had an extra bracket far right to the controller name.
To help other's with this controller. here's my controller config:
[Generic USB Joystick]
plugged = True
plugin = 2
mouse = False
AnalogDeadzone = 4096,4096
AnalogPeak = 32768,32768
DPad R = hat(0 Right)
DPad L = hat(0 Left)
DPad D = hat(0 Down)
DPad U = hat(0 Up)
Start = button(9)
Z Trig = button(7)
B Button = button(8)
A Button = button(6)
C Button R = button(1)
C Button L = button(3)
C Button D = button(2)
C Button U = button(0)
R Trig = button(5)
L Trig =
Mempak switch =
Rumblepak switch =
X Axis = axis(0-,0+)
Y Axis = axis(3-,3+)I unmapped the left trigger to use for the mupen64plus.cfg, where I mapped J0B4/B9 as exit emulation, J0B4/B6 as save state, and J0B4/B8 as Load state. These options are changed in the [Core Options].
What is the command for Hat0 left or right though..... do you know Substring?
thank u so much! works with my 1€ N64 USB Controller on ebay
I'm glad that I was able to help you with my documentation.