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    Solved [Solved].sbi file location in recalbox v4 ?

    Recalbox General
    [solved].sbi location
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    • arne
      arne last edited by

      Hi, my filenames are 'CTR - Crash Team Racing.cue' + 'CTR - Crash Team Racing.bin' + 'CTR - Crash Team Racing.sbi'. Is this a problem? These filenames worked OK in v3? Mine is the (no EDC) version. I will test with the (EDC) version to see if that makes a difference. Thanks.

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      • acris
        acris last edited by

        Hello @arne i dont understand your problem I have try with and without sbi files for CTR - Crash Team Racing (E) (EDC) [SCES-02105] and CTR - Crash Team Racing (E) (No EDC) [SCES-02105] i have no problem. Can you post a screenshot for your problem. in ssh : raspi2png -p and use http://www.noelshack.com/ to upload please, read your private message.

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        • arne
          arne last edited by

          Hi, I have reinstalled and done more testing. I have a RaspPi2 with recalbox v4b3. When I attempt to play CTR - Crash Team Racing (No EDC) the game 'crashes' and dumps back to ES. To demonstrate the problem start the game select >> English -- Arcade -- Single race -- 1player -- Easy difficulty -- 'Crash Bandicoot' -- 'Crash Cove' -- 3 laps. The game will attempt to load but will 'crash' back to ES. Strangely if you select >> Francais the game does not 'crash' !! I had this same problem with recalbox v3 which was fixed by including the .sbi file. It looks like the .sbi file is no longer being recognised in recalbox v4? Thanks.

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          • acris
            acris last edited by

            Hello @Arne Crash Team Racing (No EDC) - recalbox 4b3 with rpi2 overlock turbo

            To demonstrate the problem start the game select >> English — Arcade — Single race — 1player — Easy difficulty — ‘Crash Bandicoot’ — ‘Crash Cove’ — 3 laps. The game will attempt to load but will ‘crash’ back to ES.

            Yes, i have try without sbi file , in english language back to ES But after I added sbi files and I play game with no problem. I played Crash Cove and wumpa cup (3 circuits with 3 laps) - no problem psx

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            • rockaddicted
              rockaddicted last edited by

              can you test without any uppercase characters in files name and extensions. Then edit your .cue file and rename your binary with lowercase characters, then retry.

              Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
              Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
              Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

              Don't forget to upvote messages if it has been useful ;)

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              • arne
                arne last edited by

                Hi thanks rockaddicted,  this has uncovered the problem. While testing the filenames naming case I discovered a typo in the .cue file in reference to the .bin file. For some reason despite the error the .bin clearly loads but the .sbi does not therefore creating the apparent problem. Correcting the typo completely resolves the problem. For the record my testing did show that filename case is irrelevant. I deeply apologise for wasting everyones time with such a stupid error. Sorry.

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                • voljega
                  voljega Banned last edited by

                  Don't worry you didn't waste anybody's time, I for one didn't knew that sbi files were mandatory in some cases, thank you for that ! Are they use only in EU games or do you know some cases where they're necessary for US games ?

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                  • acris
                    acris last edited by

                    @Voljega

                    CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present. There is support for redump.org .sbi files, which can be used instead of .sub files to save space (name it the same as .cue/.bin, just use .sbi extension). This is required for Libcrypt copy protected game support. https://github.com/notaz/pcsx_rearmed/blob/master/readme.txt#L60

                    Since the end of 1998 Sony introduced the first protected PlayStation games in Japan (PoPoRogue). They added extra code, called LibCrypt, could detect if a Mod-Chip was being used. When it detected it then game could not be played. About 6 months later the LibCrypt protection was also used on European PAL games (Medievil) and now also US games are being protected. The LibCrypt protection uses a Digital ID (16 bit key), which is stored in the SubChannel of a CD-ROM. Until now there have been 4 different protection schemes: LC1, LC2, LC3 & LC4 Here is an overview of all currently Protected PlayStation Games: Protected Games [UK/PAL] Protected Games [JAP/NTSC] Protected Games [US/NTSC] hxxp://consolecopyworld.com/psx/psx_protected_games.shtml

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                    • arne
                      arne last edited by

                      Hi , thanks, the .sbi files are only ever necessary for games that used Libcrypt copy protection. I believe that it was only ever used on a few Euro games but not US games. Games requiring .sbi files are actually a rarity. EDIT: Ok maybe I'm wrong, maybe there have been Libcrypt US titles based on the above info !!

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                      • scal21
                        scal21 last edited by

                        Thx guys, i didn't have the .sbi file, now it works.

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