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    Solved [Solved].sbi file location in recalbox v4 ?

    Recalbox General
    [solved].sbi location
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    • acris
      acris last edited by

      Recalbox 4.0.0 is sensitive case your names of files must be in minusule letter. How to know if the file is used sbi ? I had try this game : CTR - Crash Team Racing (E) (EDC) [SCES-02105] with bin+cue+sbi files/recalbox/share/roms/psx , i play one car race, it's ok. sorry for my english.

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      • arne
        arne last edited by

        Hi, my filenames are 'CTR - Crash Team Racing.cue' + 'CTR - Crash Team Racing.bin' + 'CTR - Crash Team Racing.sbi'. Is this a problem? These filenames worked OK in v3? Mine is the (no EDC) version. I will test with the (EDC) version to see if that makes a difference. Thanks.

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        • acris
          acris last edited by

          Hello @arne i dont understand your problem I have try with and without sbi files for CTR - Crash Team Racing (E) (EDC) [SCES-02105] and CTR - Crash Team Racing (E) (No EDC) [SCES-02105] i have no problem. Can you post a screenshot for your problem. in ssh : raspi2png -p and use http://www.noelshack.com/ to upload please, read your private message.

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          • arne
            arne last edited by

            Hi, I have reinstalled and done more testing. I have a RaspPi2 with recalbox v4b3. When I attempt to play CTR - Crash Team Racing (No EDC) the game 'crashes' and dumps back to ES. To demonstrate the problem start the game select >> English -- Arcade -- Single race -- 1player -- Easy difficulty -- 'Crash Bandicoot' -- 'Crash Cove' -- 3 laps. The game will attempt to load but will 'crash' back to ES. Strangely if you select >> Francais the game does not 'crash' !! I had this same problem with recalbox v3 which was fixed by including the .sbi file. It looks like the .sbi file is no longer being recognised in recalbox v4? Thanks.

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            • acris
              acris last edited by

              Hello @Arne Crash Team Racing (No EDC) - recalbox 4b3 with rpi2 overlock turbo

              To demonstrate the problem start the game select >> English — Arcade — Single race — 1player — Easy difficulty — ‘Crash Bandicoot’ — ‘Crash Cove’ — 3 laps. The game will attempt to load but will ‘crash’ back to ES.

              Yes, i have try without sbi file , in english language back to ES But after I added sbi files and I play game with no problem. I played Crash Cove and wumpa cup (3 circuits with 3 laps) - no problem psx

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              • rockaddicted
                rockaddicted last edited by

                can you test without any uppercase characters in files name and extensions. Then edit your .cue file and rename your binary with lowercase characters, then retry.

                Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
                Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
                Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

                Don't forget to upvote messages if it has been useful ;)

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                • arne
                  arne last edited by

                  Hi thanks rockaddicted,  this has uncovered the problem. While testing the filenames naming case I discovered a typo in the .cue file in reference to the .bin file. For some reason despite the error the .bin clearly loads but the .sbi does not therefore creating the apparent problem. Correcting the typo completely resolves the problem. For the record my testing did show that filename case is irrelevant. I deeply apologise for wasting everyones time with such a stupid error. Sorry.

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                  • voljega
                    voljega Banned last edited by

                    Don't worry you didn't waste anybody's time, I for one didn't knew that sbi files were mandatory in some cases, thank you for that ! Are they use only in EU games or do you know some cases where they're necessary for US games ?

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                    • acris
                      acris last edited by

                      @Voljega

                      CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present. There is support for redump.org .sbi files, which can be used instead of .sub files to save space (name it the same as .cue/.bin, just use .sbi extension). This is required for Libcrypt copy protected game support. https://github.com/notaz/pcsx_rearmed/blob/master/readme.txt#L60

                      Since the end of 1998 Sony introduced the first protected PlayStation games in Japan (PoPoRogue). They added extra code, called LibCrypt, could detect if a Mod-Chip was being used. When it detected it then game could not be played. About 6 months later the LibCrypt protection was also used on European PAL games (Medievil) and now also US games are being protected. The LibCrypt protection uses a Digital ID (16 bit key), which is stored in the SubChannel of a CD-ROM. Until now there have been 4 different protection schemes: LC1, LC2, LC3 & LC4 Here is an overview of all currently Protected PlayStation Games: Protected Games [UK/PAL] Protected Games [JAP/NTSC] Protected Games [US/NTSC] hxxp://consolecopyworld.com/psx/psx_protected_games.shtml

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                      • arne
                        arne last edited by

                        Hi , thanks, the .sbi files are only ever necessary for games that used Libcrypt copy protection. I believe that it was only ever used on a few Euro games but not US games. Games requiring .sbi files are actually a rarity. EDIT: Ok maybe I'm wrong, maybe there have been Libcrypt US titles based on the above info !!

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                        • scal21
                          scal21 last edited by

                          Thx guys, i didn't have the .sbi file, now it works.

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