Navigation

    Recalbox Forum

    • Register
    • Login
    • Search
    • Recent
    • Tags
    • recalbox.com
    • Gitlab repository
    • Documentation
    • Discord

    SOLVED [Solved].sbi file location in recalbox v4 ?

    Recalbox General
    [solved].sbi location
    5
    18
    6078
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • arne
      arne last edited by

      Hi, in previous versions I put the .sbi files along with the .bin and .cue files in /roms/psx. This is no longer working. Where do the .sbi files go in v4? Thanks.

      1 Reply Last reply Reply Quote 0
      • voljega
        voljega Banned last edited by

        Well I never needed any sbi file to make game run on my recalbox, which of your games has problems ?

        1 Reply Last reply Reply Quote 0
        • arne
          arne last edited by

          Crash Team Racing is the worst offender. I had the problem of the game crashing with earlier recalbox version which was fixed by including the .sbi file.

          1 Reply Last reply Reply Quote 0
          • voljega
            voljega Banned last edited by

            Works fine without it on my side ...

            1 Reply Last reply Reply Quote 0
            • arne
              arne last edited by

              Probably not the European version - only the Euro games in some cases require the .sbi files.

              1 Reply Last reply Reply Quote 0
              • acris
                acris last edited by

                Whitch games requires sbi files ?

                1 Reply Last reply Reply Quote 0
                • arne
                  arne last edited by

                  Hi, one that is definitely causing a problem is CTR - Crash Team Racing (Europe) SCES-02105. The game crashes back to to ES. I had the same issue with a previous version of Recalbox until I added the .sbi file which fixed the problem.

                  1 Reply Last reply Reply Quote 0
                  • acris
                    acris last edited by

                    Recalbox 4.0.0 is sensitive case your names of files must be in minusule letter. How to know if the file is used sbi ? I had try this game : CTR - Crash Team Racing (E) (EDC) [SCES-02105] with bin+cue+sbi files/recalbox/share/roms/psx , i play one car race, it's ok. sorry for my english.

                    1 Reply Last reply Reply Quote 0
                    • arne
                      arne last edited by

                      Hi, my filenames are 'CTR - Crash Team Racing.cue' + 'CTR - Crash Team Racing.bin' + 'CTR - Crash Team Racing.sbi'. Is this a problem? These filenames worked OK in v3? Mine is the (no EDC) version. I will test with the (EDC) version to see if that makes a difference. Thanks.

                      1 Reply Last reply Reply Quote 0
                      • acris
                        acris last edited by

                        Hello @arne i dont understand your problem I have try with and without sbi files for CTR - Crash Team Racing (E) (EDC) [SCES-02105] and CTR - Crash Team Racing (E) (No EDC) [SCES-02105] i have no problem. Can you post a screenshot for your problem. in ssh : raspi2png -p and use http://www.noelshack.com/ to upload please, read your private message.

                        1 Reply Last reply Reply Quote 0
                        • arne
                          arne last edited by

                          Hi, I have reinstalled and done more testing. I have a RaspPi2 with recalbox v4b3. When I attempt to play CTR - Crash Team Racing (No EDC) the game 'crashes' and dumps back to ES. To demonstrate the problem start the game select >> English -- Arcade -- Single race -- 1player -- Easy difficulty -- 'Crash Bandicoot' -- 'Crash Cove' -- 3 laps. The game will attempt to load but will 'crash' back to ES. Strangely if you select >> Francais the game does not 'crash' !! I had this same problem with recalbox v3 which was fixed by including the .sbi file. It looks like the .sbi file is no longer being recognised in recalbox v4? Thanks.

                          1 Reply Last reply Reply Quote 0
                          • acris
                            acris last edited by

                            Hello @Arne Crash Team Racing (No EDC) - recalbox 4b3 with rpi2 overlock turbo

                            To demonstrate the problem start the game select >> English — Arcade — Single race — 1player — Easy difficulty — ‘Crash Bandicoot’ — ‘Crash Cove’ — 3 laps. The game will attempt to load but will ‘crash’ back to ES.

                            Yes, i have try without sbi file , in english language back to ES But after I added sbi files and I play game with no problem. I played Crash Cove and wumpa cup (3 circuits with 3 laps) - no problem psx

                            1 Reply Last reply Reply Quote 0
                            • rockaddicted
                              rockaddicted last edited by

                              can you test without any uppercase characters in files name and extensions. Then edit your .cue file and rename your binary with lowercase characters, then retry.

                              Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
                              Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
                              Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

                              Don't forget to upvote messages if it has been useful ;)

                              1 Reply Last reply Reply Quote 0
                              • arne
                                arne last edited by

                                Hi thanks rockaddicted,  this has uncovered the problem. While testing the filenames naming case I discovered a typo in the .cue file in reference to the .bin file. For some reason despite the error the .bin clearly loads but the .sbi does not therefore creating the apparent problem. Correcting the typo completely resolves the problem. For the record my testing did show that filename case is irrelevant. I deeply apologise for wasting everyones time with such a stupid error. Sorry.

                                1 Reply Last reply Reply Quote 0
                                • voljega
                                  voljega Banned last edited by

                                  Don't worry you didn't waste anybody's time, I for one didn't knew that sbi files were mandatory in some cases, thank you for that ! Are they use only in EU games or do you know some cases where they're necessary for US games ?

                                  1 Reply Last reply Reply Quote 0
                                  • acris
                                    acris last edited by

                                    @Voljega

                                    CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present. There is support for redump.org .sbi files, which can be used instead of .sub files to save space (name it the same as .cue/.bin, just use .sbi extension). This is required for Libcrypt copy protected game support. https://github.com/notaz/pcsx_rearmed/blob/master/readme.txt#L60

                                    Since the end of 1998 Sony introduced the first protected PlayStation games in Japan (PoPoRogue). They added extra code, called LibCrypt, could detect if a Mod-Chip was being used. When it detected it then game could not be played. About 6 months later the LibCrypt protection was also used on European PAL games (Medievil) and now also US games are being protected. The LibCrypt protection uses a Digital ID (16 bit key), which is stored in the SubChannel of a CD-ROM. Until now there have been 4 different protection schemes: LC1, LC2, LC3 & LC4 Here is an overview of all currently Protected PlayStation Games: Protected Games [UK/PAL] Protected Games [JAP/NTSC] Protected Games [US/NTSC] hxxp://consolecopyworld.com/psx/psx_protected_games.shtml

                                    1 Reply Last reply Reply Quote 0
                                    • arne
                                      arne last edited by

                                      Hi , thanks, the .sbi files are only ever necessary for games that used Libcrypt copy protection. I believe that it was only ever used on a few Euro games but not US games. Games requiring .sbi files are actually a rarity. EDIT: Ok maybe I'm wrong, maybe there have been Libcrypt US titles based on the above info !!

                                      1 Reply Last reply Reply Quote 0
                                      • scal21
                                        scal21 last edited by

                                        Thx guys, i didn't have the .sbi file, now it works.

                                        1 Reply Last reply Reply Quote 0
                                        • First post
                                          Last post

                                        Want to support us ?

                                        94
                                        Online

                                        87.8k
                                        Users

                                        25.8k
                                        Topics

                                        178.7k
                                        Posts

                                        Copyright © 2021 recalbox.com