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    New Hypseus with overlays and Singe support

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    • DirtBagXon
      DirtBagXon last edited by

      Will drop this here, to show development through different stages:

      https://www.youtube.com/playlist?list=PLRLuhkf2c3OeRoXydn0upKyIBUXNMK13x

      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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      • lmerckx
        lmerckx last edited by

        Hello @DirtBagXon,

        Thanks for your message and your work.
        I'll have a look at it.

        Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
        Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

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        • lmerckx
          lmerckx last edited by

          Hello @DirtBagXon,

          I've started to test your development and it seems to work.
          I also adapted my patches to support remapping of joystick axis (as it is done for buttons).

          Mad Dog McCree is playable (memories, memories ... 🙂 ). But does Singe support the joystick ?
          For me, I can only move the target with the mouse but perhaps I broke something with my patch ...

          Thank you.

          Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
          Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

          DirtBagXon 2 Replies Last reply Reply Quote 0
          • RustyMG
            RustyMG last edited by

            This is excellent news!
            A start, but a great start.

            I believe the following games work on Singe?

            Crime Patrol
            Crime Patrol 2: Drug Wars
            Mad Dog McCree
            Mad Dog McCree 2: The Lost Gold
            Ninja Hayate
            Space Pirates
            Time Gal
            Time Traveler
            The Last Bounty Hunter
            Who Shot Johnny Rock
            38 Ambush Alley
            Blue Thunder
            HydroSub 2021
            Pops Ghostly
            Sonic Fury

            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

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            • DirtBagXon
              DirtBagXon @lmerckx last edited by

              @lmerckx said in New Hypseus with overlays and Singe support:

              Hello @DirtBagXon,

              Mad Dog McCree is playable (memories, memories ... 🙂 ). But does Singe support the joystick ?
               
              For me, I can only move the target with the mouse but perhaps I broke something with my patch ...

              Aha, the infamous Daphne joystick support.

              Singe has never supported joystick axis movement as far as the codebase says, button yes, but axis no.

              The LUA game script interface for mouse movement is fairly simplistic:

              void sep_do_mouse_move(Uint16 x, Uint16 y, Sint16 xrel, Sint16 yrel)
              {
                      static bool debounced = false;
                      int x1 = (int)x;
                      int y1 = (int)y;
                      int xr = (int)xrel;
                      int yr = (int)yrel;
              
                      // Not sure what's wrong here.  I think things are getting started before Singe is ready.
                      if (!debounced) {
                              debounced = true;
                              return;
                      }
              
                      x1 *= g_sep_overlay_scale_x;
                      y1 *= g_sep_overlay_scale_y;
                      xr *= g_sep_overlay_scale_x;
                      yr *= g_sep_overlay_scale_y;
              
                      sep_call_lua("onMouseMoved", "iiii", x1, y1, xr, yr);
              }
              

              Whereas the joystick is referenced in Daphne I/O based on SDL events:

              // processes movements of the joystick
              void process_joystick_motion(SDL_Event *event)
              

              I believe in the past people may have used joystick to mouse movement wrappers as a work-a-round.

              I will take a look to see if I can link these differing elements of the codebase, but suspect it's not as easy as it looks or sounds.... inherited issue.....

               

              Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
              Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

              1 Reply Last reply Reply Quote 1
              • RustyMG
                RustyMG last edited by

                @DirtBagXon
                @lmerckx
                Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                DirtBagXon 2 Replies Last reply Reply Quote 0
                • DirtBagXon
                  DirtBagXon @RustyMG last edited by DirtBagXon

                  @RustyMG said in New Hypseus with overlays and Singe support:

                  @DirtBagXon
                  @lmerckx
                  Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                  I think the package 'xserver-xorg-input-joystick' might be worth playing around with.

                  DESCRIPTION
                  joystick is an Xorg input driver for controlling the pointer with a joystick device.
                  Use this driver, if you want to
                  - generate cursor movement, perform button or key events to control desktop and applications
                  - generate cursor key events for playing legacy games, that have no native joystick support
                  
                  Do not use, if you want to
                  - play games, that have native joystick support
                  - use XI2 applications. The evdev(4) driver will suffice for those in most cases.
                  
                  You may mix above scenarios by setting the device floating. The driver reports relative cursor movement, button and key events, as well as raw axis values through valuators.
                  

                  Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                  Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                  DirtBagXon 1 Reply Last reply Reply Quote 0
                  • DirtBagXon
                    DirtBagXon @DirtBagXon last edited by DirtBagXon

                    Ok,

                    I have this working fairly simply, although I have to say playing Maddog with a joystick is a whole different experience.

                    Firstly, you need to set the joystick buttons, details are in hypinput.ini file supplied in repo, but I will outline here:

                    Remember hypseus uses SDL2 keycodes, so porting previous Daphne configs won't work:

                    SDL2 keycodes are here: https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/keylist.txt

                    To figure what joystick button to program:

                    jstest /dev/input/js0
                    

                    Minimal config for Maddog:

                    [KEYBOARD]
                    ...
                    KEY_COIN1 = 53 0 7
                    KEY_START1 = 49 0 8
                    KEY_BUTTON1 = 1073742048 0 3 <- Reload
                    KEY_BUTTON3 = 32 0 1         <- Shoot
                    KEY_QUIT = 27 0 4
                    ...
                    END
                    

                    Joystick config:

                    # The third number is the joystick button code (or 0 for "none")
                    # Since 0 is reserved for special meaning, joystick button 0 is
                    # identified as 1 here.  Button 1 is identified as 2, and so on.
                    

                    That deals with the buttons, so to the axis:

                    There are a few routes but this was most simplistic, using qJoypad:

                    apt-get install qjoypad
                    

                    Then a simple config to map joystick movement to mouse movement:

                    cat .qjoypad3/SINGE.lyt 
                    
                    Joystick 1 {
                            Axis 1: gradient, maxSpeed 10, mouse+h
                            Axis 2: gradient, maxSpeed 10, mouse+v
                    }
                    

                    Load and daemon'ize on game startup with:

                    qjoypad -t SINGE
                    

                    Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                    Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                    • DirtBagXon
                      DirtBagXon @lmerckx last edited by

                      @lmerckx

                      Ok, so I have added joystick support to Singe...

                      Could I ask you to test this out ?

                      git clone --single-branch --branch singe-joystick https://github.com/DirtBagXon/hypseus-singe.git
                      

                      It takes additional arguments of:    -js_range <1-15>   to alter joystick sensitivity: defaults to '5' currently.

                      BTW: Maddog will look optimal with the following argument too:   -blend_singe_sprites

                      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                      DirtBagXon 1 Reply Last reply Reply Quote 0
                      • DirtBagXon
                        DirtBagXon @DirtBagXon last edited by DirtBagXon

                        @DirtBagXon said in New Hypseus with overlays and Singe support:

                        BTW: Maddog will look optimal with the following argument too:   -blend_singe_sprites

                        -blend_singe_sprites now changed to -blend_sprites

                        Option has become game (singe) specific....

                         

                        Also just to clarify, joystick support is now within Hypseus Singe in the branch link above.

                        It does not need the wrapper options discussed above.

                        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                        1 Reply Last reply Reply Quote 2
                        • lmerckx
                          lmerckx last edited by

                          Great ! Thanks @DirtBagXon .
                          I will test that ...

                          Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                          Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

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                          • DirtBagXon
                            DirtBagXon @RustyMG last edited by DirtBagXon

                            @RustyMG said in New Hypseus with overlays and Singe support:

                            Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                            If the joystick is supported by linux, and you can see axis movement with jstest: -

                            Yes it should now work in the main repo from v2.4.2

                             

                            I believe the following games work on Singe?

                            Crime Patrol
                            Crime Patrol 2: Drug Wars
                            Mad Dog McCree
                            Mad Dog McCree 2: The Lost Gold
                            Ninja Hayate
                            Space Pirates
                            Time Gal
                            Time Traveler
                            The Last Bounty Hunter
                            Who Shot Johnny Rock
                            38 Ambush Alley
                            Blue Thunder
                            HydroSub 2021
                            Pops Ghostly
                            Sonic Fury

                            Yep all these work.... plus....

                            TimeGal (Singe 1 and 2 versions)
                            Ninja Hayate
                            Starblazers
                            Platoon (Singe 2)
                            Freedom Fighter
                            Fire and Ice (Singe 2)
                            Dragon's Lair 2 Enhanced Edition (Singe 2)

                            Not to forget all the Daphne games...

                             

                            Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                            Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                            • RustyMG
                              RustyMG last edited by

                              😁😁😁😁😁😁😁😁

                              Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

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                              • lmerckx
                                lmerckx last edited by

                                @DirtBagXon I've tested the joystick patch.

                                It works but, indeed, targeting with the joystick is really hard !
                                The mouse (touchpad for me) is really simplier.

                                But anyway, I will post a merge request to integrate your project in Recalbox.

                                Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                                Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                                DirtBagXon 1 Reply Last reply Reply Quote 0
                                • DirtBagXon
                                  DirtBagXon @lmerckx last edited by DirtBagXon

                                  @lmerckx said in New Hypseus with overlays and Singe support:

                                  @DirtBagXon I've tested the joystick patch.

                                  It works but, indeed, targeting with the joystick is really hard !
                                  The mouse (touchpad for me) is really simplier.

                                  But anyway, I will post a merge request to integrate your project in Recalbox.

                                  Many thanks,

                                  I have been told that it works well with lightguns and trackball setups, but I don't have the ability to test these.

                                  It basically uses SDL2 LEFT, RIGHT, UP and DOWN keycodes, so provided the connected device send these (joysticks, trackb***s, lightguns and indeed keyboards) all do so technically it should work.

                                  The patch is now in the main master and RetroPie branches, so no need to use the sub-branch above.

                                  A few others have now tested with good responses, so thank you for the idea of adding it 😁

                                  It does add a new element of difficulty to the games, but a few of the testers have added it to arcade cabinet conversions (which obviously don't have mice), and are giving very positive feedback......

                                   

                                  Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                  Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                  DirtBagXon 1 Reply Last reply Reply Quote 0
                                  • DirtBagXon
                                    DirtBagXon @DirtBagXon last edited by DirtBagXon

                                    For any Windows users out there, there is now a Windows Port of Hypseus Singe:

                                    https://github.com/DirtBagXon/hypseus-singe/tree/master/win32

                                    Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                    Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                    lmerckx 1 Reply Last reply Reply Quote 0
                                    • lmerckx
                                      lmerckx @DirtBagXon last edited by

                                      @dirtbagxon
                                      Indeed, I've seen that you go on improving the emulator. Thanks.
                                      I will b*mp the version in Recalbox.

                                      Just for information, the patch you imported from "Batocera" to support multiple joysticks and improve them is mine. It has been created for Recalbox and copied by Batocera. 😉

                                      Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                                      Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                                      DirtBagXon 1 Reply Last reply Reply Quote 0
                                      • DirtBagXon
                                        DirtBagXon @lmerckx last edited by

                                        @lmerckx said in New Hypseus with overlays and Singe support:

                                        @dirtbagxon
                                         
                                        Just for information, the patch you imported from "Batocera" to support multiple joysticks and improve them is mine. It has been created for Recalbox and copied by Batocera. 😉

                                        Arggh, sorry about that, I didn't see them link it back.

                                        As I said before, many thanks for all the previous improvements before I took a look at hypseus. It would not be what it is today without all the developer input.

                                        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

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                                        • carolynperry
                                          carolynperry last edited by

                                          I have read elsewhere that this is now working reliably with lots more laserdisc games.

                                          1 Reply Last reply Reply Quote 0
                                          • carolynperry
                                            carolynperry last edited by Pitch64

                                            Indeed, I've seen that you go on improving the emulator. Thanks.

                                            DirtBagXon 1 Reply Last reply Reply Quote 1
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