Recalbox Forum

    • Register
    • Login
    • Search
    • Recent
    • Tags
    • recalbox.com
    • Gitlab repository
    • Documentation
    • Discord

    New Hypseus with overlays and Singe support

    Your recalbox
    hypseus overlays singe
    10
    51
    9468
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • DirtBagXon
      DirtBagXon @RustyMG last edited by

      @RustyMG said in New Hypseus with overlays and Singe support:

      This, along with a Sinden light gun would be an amazing combination!

      Aha, that would be Singe 2 - which doesn't have Daphne support.

      A whole different ball game.

      However, Hypseus Singe does have psuedo support for many of the Singe 2 games too.

      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

      1 Reply Last reply Reply Quote 0
      • DirtBagXon
        DirtBagXon @paradadf last edited by

        @paradadf said in New Hypseus with overlays and Singe support:

        @DirtBagXon this might be of interest for @lmerckx, who added daphne to recalbox.

        Ok, thanks I'll try and ping them.

        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

        1 Reply Last reply Reply Quote 0
        • DirtBagXon
          DirtBagXon last edited by

          Will drop this here, to show development through different stages:

          https://www.youtube.com/playlist?list=PLRLuhkf2c3OeRoXydn0upKyIBUXNMK13x

          Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
          Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

          1 Reply Last reply Reply Quote 0
          • lmerckx
            lmerckx last edited by

            Hello @DirtBagXon,

            Thanks for your message and your work.
            I'll have a look at it.

            Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
            Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

            1 Reply Last reply Reply Quote 0
            • lmerckx
              lmerckx last edited by

              Hello @DirtBagXon,

              I've started to test your development and it seems to work.
              I also adapted my patches to support remapping of joystick axis (as it is done for buttons).

              Mad Dog McCree is playable (memories, memories ... πŸ™‚ ). But does Singe support the joystick ?
              For me, I can only move the target with the mouse but perhaps I broke something with my patch ...

              Thank you.

              Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
              Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

              DirtBagXon 2 Replies Last reply Reply Quote 0
              • RustyMG
                RustyMG last edited by

                This is excellent news!
                A start, but a great start.

                I believe the following games work on Singe?

                Crime Patrol
                Crime Patrol 2: Drug Wars
                Mad Dog McCree
                Mad Dog McCree 2: The Lost Gold
                Ninja Hayate
                Space Pirates
                Time Gal
                Time Traveler
                The Last Bounty Hunter
                Who Shot Johnny Rock
                38 Ambush Alley
                Blue Thunder
                HydroSub 2021
                Pops Ghostly
                Sonic Fury

                Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                1 Reply Last reply Reply Quote 0
                • DirtBagXon
                  DirtBagXon @lmerckx last edited by

                  @lmerckx said in New Hypseus with overlays and Singe support:

                  Hello @DirtBagXon,

                  Mad Dog McCree is playable (memories, memories ... πŸ™‚ ). But does Singe support the joystick ?
                  Β 
                  For me, I can only move the target with the mouse but perhaps I broke something with my patch ...

                  Aha, the infamous Daphne joystick support.

                  Singe has never supported joystick axis movement as far as the codebase says, button yes, but axis no.

                  The LUA game script interface for mouse movement is fairly simplistic:

                  void sep_do_mouse_move(Uint16 x, Uint16 y, Sint16 xrel, Sint16 yrel)
                  {
                          static bool debounced = false;
                          int x1 = (int)x;
                          int y1 = (int)y;
                          int xr = (int)xrel;
                          int yr = (int)yrel;
                  
                          // Not sure what's wrong here.  I think things are getting started before Singe is ready.
                          if (!debounced) {
                                  debounced = true;
                                  return;
                          }
                  
                          x1 *= g_sep_overlay_scale_x;
                          y1 *= g_sep_overlay_scale_y;
                          xr *= g_sep_overlay_scale_x;
                          yr *= g_sep_overlay_scale_y;
                  
                          sep_call_lua("onMouseMoved", "iiii", x1, y1, xr, yr);
                  }
                  

                  Whereas the joystick is referenced in Daphne I/O based on SDL events:

                  // processes movements of the joystick
                  void process_joystick_motion(SDL_Event *event)
                  

                  I believe in the past people may have used joystick to mouse movement wrappers as a work-a-round.

                  I will take a look to see if I can link these differing elements of the codebase, but suspect it's not as easy as it looks or sounds.... inherited issue.....

                  Β 

                  Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                  Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                  1 Reply Last reply Reply Quote 1
                  • RustyMG
                    RustyMG last edited by

                    @DirtBagXon
                    @lmerckx
                    Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                    Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                    DirtBagXon 2 Replies Last reply Reply Quote 0
                    • DirtBagXon
                      DirtBagXon @RustyMG last edited by DirtBagXon

                      @RustyMG said in New Hypseus with overlays and Singe support:

                      @DirtBagXon
                      @lmerckx
                      Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                      I think the package 'xserver-xorg-input-joystick' might be worth playing around with.

                      DESCRIPTION
                      joystick is an Xorg input driver for controlling the pointer with a joystick device.
                      Use this driver, if you want to
                      - generate cursor movement, perform button or key events to control desktop and applications
                      - generate cursor key events for playing legacy games, that have no native joystick support
                      
                      Do not use, if you want to
                      - play games, that have native joystick support
                      - use XI2 applications. The evdev(4) driver will suffice for those in most cases.
                      
                      You may mix above scenarios by setting the device floating. The driver reports relative cursor movement, button and key events, as well as raw axis values through valuators.
                      

                      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                      DirtBagXon 1 Reply Last reply Reply Quote 0
                      • DirtBagXon
                        DirtBagXon @DirtBagXon last edited by DirtBagXon

                        Ok,

                        I have this working fairly simply, although I have to say playing Maddog with a joystick is a whole different experience.

                        Firstly, you need to set the joystick buttons, details are in hypinput.ini file supplied in repo, but I will outline here:

                        Remember hypseus uses SDL2 keycodes, so porting previous Daphne configs won't work:

                        SDL2 keycodes are here: https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/keylist.txt

                        To figure what joystick button to program:

                        jstest /dev/input/js0
                        

                        Minimal config for Maddog:

                        [KEYBOARD]
                        ...
                        KEY_COIN1 = 53 0 7
                        KEY_START1 = 49 0 8
                        KEY_BUTTON1 = 1073742048 0 3 <- Reload
                        KEY_BUTTON3 = 32 0 1         <- Shoot
                        KEY_QUIT = 27 0 4
                        ...
                        END
                        

                        Joystick config:

                        # The third number is the joystick button code (or 0 for "none")
                        # Since 0 is reserved for special meaning, joystick button 0 is
                        # identified as 1 here.  Button 1 is identified as 2, and so on.
                        

                        That deals with the buttons, so to the axis:

                        There are a few routes but this was most simplistic, using qJoypad:

                        apt-get install qjoypad
                        

                        Then a simple config to map joystick movement to mouse movement:

                        cat .qjoypad3/SINGE.lyt 
                        
                        Joystick 1 {
                                Axis 1: gradient, maxSpeed 10, mouse+h
                                Axis 2: gradient, maxSpeed 10, mouse+v
                        }
                        

                        Load and daemon'ize on game startup with:

                        qjoypad -t SINGE
                        

                        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                        1 Reply Last reply Reply Quote 0
                        • DirtBagXon
                          DirtBagXon @lmerckx last edited by

                          @lmerckx

                          Ok, so I have added joystick support to Singe...

                          Could I ask you to test this out ?

                          git clone --single-branch --branch singe-joystick https://github.com/DirtBagXon/hypseus-singe.git
                          

                          It takes additional arguments of: Β Β  -js_range <1-15> Β Β to alter joystick sensitivity: defaults to '5' currently.

                          BTW: Maddog will look optimal with the following argument too: Β Β -blend_singe_sprites

                          Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                          Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                          DirtBagXon 1 Reply Last reply Reply Quote 0
                          • DirtBagXon
                            DirtBagXon @DirtBagXon last edited by DirtBagXon

                            @DirtBagXon said in New Hypseus with overlays and Singe support:

                            BTW: Maddog will look optimal with the following argument too: Β Β -blend_singe_sprites

                            -blend_singe_sprites now changed to -blend_sprites

                            Option has become game (singe) specific....

                            Β 

                            Also just to clarify, joystick support is now within Hypseus Singe in the branch link above.

                            It does not need the wrapper options discussed above.

                            Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                            Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                            1 Reply Last reply Reply Quote 2
                            • lmerckx
                              lmerckx last edited by

                              Great ! Thanks @DirtBagXon .
                              I will test that ...

                              Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                              Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                              1 Reply Last reply Reply Quote 0
                              • DirtBagXon
                                DirtBagXon @RustyMG last edited by DirtBagXon

                                @RustyMG said in New Hypseus with overlays and Singe support:

                                Could an analogue joypad be "fooled" into operating as a mouse as a work around ?

                                If the joystick is supported by linux, and you can see axis movement with jstest: -

                                Yes it should now work in the main repo from v2.4.2

                                Β 

                                I believe the following games work on Singe?

                                Crime Patrol
                                Crime Patrol 2: Drug Wars
                                Mad Dog McCree
                                Mad Dog McCree 2: The Lost Gold
                                Ninja Hayate
                                Space Pirates
                                Time Gal
                                Time Traveler
                                The Last Bounty Hunter
                                Who Shot Johnny Rock
                                38 Ambush Alley
                                Blue Thunder
                                HydroSub 2021
                                Pops Ghostly
                                Sonic Fury

                                Yep all these work.... plus....

                                TimeGal (Singe 1 and 2 versions)
                                Ninja Hayate
                                Starblazers
                                Platoon (Singe 2)
                                Freedom Fighter
                                Fire and Ice (Singe 2)
                                Dragon's Lair 2 Enhanced Edition (Singe 2)

                                Not to forget all the Daphne games...

                                Β 

                                Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                1 Reply Last reply Reply Quote 0
                                • RustyMG
                                  RustyMG last edited by

                                  😁😁😁😁😁😁😁😁

                                  Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                  1 Reply Last reply Reply Quote 0
                                  • lmerckx
                                    lmerckx last edited by

                                    @DirtBagXon I've tested the joystick patch.

                                    It works but, indeed, targeting with the joystick is really hard !
                                    The mouse (touchpad for me) is really simplier.

                                    But anyway, I will post a merge request to integrate your project in Recalbox.

                                    Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                                    Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                                    DirtBagXon 1 Reply Last reply Reply Quote 0
                                    • DirtBagXon
                                      DirtBagXon @lmerckx last edited by DirtBagXon

                                      @lmerckx said in New Hypseus with overlays and Singe support:

                                      @DirtBagXon I've tested the joystick patch.

                                      It works but, indeed, targeting with the joystick is really hard !
                                      The mouse (touchpad for me) is really simplier.

                                      But anyway, I will post a merge request to integrate your project in Recalbox.

                                      Many thanks,

                                      I have been told that it works well with lightguns and trackball setups, but I don't have the ability to test these.

                                      It basically uses SDL2 LEFT, RIGHT, UP and DOWN keycodes, so provided the connected device send these (joysticks, trackb***s, lightguns and indeed keyboards) all do so technically it should work.

                                      The patch is now in the main master and RetroPie branches, so no need to use the sub-branch above.

                                      A few others have now tested with good responses, so thank you for the idea of adding it 😁

                                      It does add a new element of difficulty to the games, but a few of the testers have added it to arcade cabinet conversions (which obviously don't have mice), and are giving very positive feedback......

                                      Β 

                                      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                      DirtBagXon 1 Reply Last reply Reply Quote 0
                                      • DirtBagXon
                                        DirtBagXon @DirtBagXon last edited by DirtBagXon

                                        For any Windows users out there, there is now a Windows Port of Hypseus Singe:

                                        https://github.com/DirtBagXon/hypseus-singe/tree/master/win32

                                        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                        lmerckx 1 Reply Last reply Reply Quote 0
                                        • lmerckx
                                          lmerckx @DirtBagXon last edited by

                                          @dirtbagxon
                                          Indeed, I've seen that you go on improving the emulator. Thanks.
                                          I will b*mp the version in Recalbox.

                                          Just for information, the patch you imported from "Batocera" to support multiple joysticks and improve them is mine. It has been created for Recalbox and copied by Batocera. πŸ˜‰

                                          Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
                                          Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

                                          DirtBagXon 1 Reply Last reply Reply Quote 0
                                          • DirtBagXon
                                            DirtBagXon @lmerckx last edited by

                                            @lmerckx said in New Hypseus with overlays and Singe support:

                                            @dirtbagxon
                                            Β 
                                            Just for information, the patch you imported from "Batocera" to support multiple joysticks and improve them is mine. It has been created for Recalbox and copied by Batocera. πŸ˜‰

                                            Arggh, sorry about that, I didn't see them link it back.

                                            As I said before, many thanks for all the previous improvements before I took a look at hypseus. It would not be what it is today without all the developer input.

                                            Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                            Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Want to support us ?

                                            80
                                            Online

                                            98.7k
                                            Users

                                            28.1k
                                            Topics

                                            187.0k
                                            Posts

                                            Copyright Β© 2021 recalbox.com