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    [ Recalbox 7.0+] overlays

    Themes & Interface
    7.0] overlays recalbox
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    • RustyMG
      RustyMG last edited by RustyMG

      Hi all,
      In addition to the themes I've created for ARRM ( https://forum.recalbox.com/topic/11850/soft-arrm-another-recalbox-roms-manager/168 downwards), I've been working on a few "old / retro look" bezels in Photoshop.
      I mean, if I'm playing an old Atari 2600 game, or a ZX Spectrum game etc, a "period looking" bezel would be perfect, and that's been my aim.

      I've uploaded a few pics of my work in progress so far, and once Im happy with them in Photoshop, I will work out the config files for each.

      Old Sony tv final.png

      ezgif tv final alt.png

      kultiger final.png

      monitor7 final.png

      Old tv 02 FINAL.png

      Old tv 04 final.png

      Old tv 05 FINAL.png

      portable final.png

      portable tv 2 final.png

      RGB Monitor final.png

      14PT  final.png

      17_D final.png

      There are a few more, but, you get the point.
      All will be available to anyone who wants them 😊 👍

      Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

      1 Reply Last reply Reply Quote 3
      • RustyMG
        RustyMG last edited by

        Hi all,
        Ive done about 35 ish old tv's, and, Ive figured out what most of the overlay.cfg file contents mean apart from 2 lines.

        In the example file below....

        input_overlay = "/recalbox/share/overlays/c64/c64_overlay.cfg"
        aspect_ratio_index = 23
        custom_viewport_x = "355"
        custom_viewport_y = "90"
        custom_viewport_width = "585"
        custom_viewport_height = "435"
        video_message_pos_x = "0.133333333333333"
        video_message_pos_y = "0.0638888888888889"
        input_overlay_opacity = "1.0"

        I understand everything except the 2 lines :

        video_message_pos_x = "0.133333333333333"
        video_message_pos_y = "0.0638888888888889"

        Are they actually needed?
        Viewport x and y are the start co ordinates of the emulator display, and, viewport width and height is how far across and down the emulator display is drawn, but, those other 2 - anyone know?

        Many thanks.

        Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

        Zing 1 Reply Last reply Reply Quote 0
        • Zing
          Zing Global moderator Translator @RustyMG last edited by

          @RustyMG said in [ Recalbox 7.0+] overlays:

          video_message_pos_

          I'm not sure, but if I'm not mistaken, these settings don't change the position of the overlay: it serve to change the position of Retroarch's messages.

          Se a minha resposta foi útil, por favor, dê um voto positivo, clicando na seta para cima logo abaixo da resposta, ao lado de "citar".
          If my answer was helpful, please give a positive feedback by clicking the up arrow below the answer, next to "quote".

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          • RustyMG
            RustyMG last edited by

            Cheers Zing -thought as much due to the name "video message".

            Finished my "first go" at the "old school" overlays, and I'm not convinced a few will look good enough / are sharp enough to use on a 50" tv, so will need to do some testing, but, here they are so far.

            Again, these will be free to use for any Recalbox users 🙂

            PORTABLE 01.png

            PORTABLE 02.png

            PORTABLE 03.png

            PORTABLE 04.png

            PORTABLE 05.png

            PORTABLE 06.png

            PORTABLE 07.png

            PORTABLE 08.png

            TV 01.png

            TV 02.png

            TV 03.png

            TV 04.png

            TV 05.png

            TV 06 ALT2.png

            TV 07.png

            TV 08.png

            TV 09.png

            TV 10.png

            TV 11.png

            TV 12.png

            TV 13.png

            TV 14.png

            TV 15.png

            MODERN CRT 01.png

            MODERN CRT 02.png

            MODERN CRT 03.png

            MODERN CRT 04.png

            MONITOR 01.png

            MONITOR 02.png

            MONITOR 03.png

            MONITOR 04.png

            MONITOR 05.png

            MONITOR 06.png

            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

            vicdanny 1 Reply Last reply Reply Quote 1
            • RustyMG
              RustyMG last edited by RustyMG

              Well, guess who has just had a portable hard drive failure, losing over a weeks Photoshop work on the above and other stuff......
              I have a 240 gig backup, and a backup of the backup, but only backup stuff every few weeks.
              Ahhhhhhhh...........

              Anyway, just before the crash, similar to the above, I decided to create a few bezels / overlays for the hand helds, using actual genuine pics of the consoles, instead of renders, as, who wants say a Gameboy lo-res screen stretched across your 42" or 50" tv screen.
              So, here are a few work in progress so far.
              The eagle eyed amongst you will notice I've moved a few buttons on the Nintendo handhelds to ensure they get into the picture to make it look better, and a few have had the "screen" area slightly enlarged, but every overlay IS of a genuine handheld.

              Atari Lynx alt  final.png

              Gameboy final.png

              Gameboy color 3 final.png

              GBA final alt2.png

              Sega Gamegear final.png

              NEOGEO pocket final.png

              NEOGEO pocket colour final.png

              Wonderswan handheld final.png

              Wonderswan colour final 2.png

              Will keep you updated. All the config files got lost, so that's going to be fun recreating....

              Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

              1 Reply Last reply Reply Quote 0
              • vicdanny
                vicdanny @RustyMG last edited by

                @rustymg Congratulations! All of them look really, really awesome. Is it possible to download them? Thanks a lot.

                RustyMG 1 Reply Last reply Reply Quote 0
                • RustyMG
                  RustyMG @vicdanny last edited by

                  @vicdanny Funnily enough I have been off work a few days and have been recovering the work I lost due to the hard drive crash. I lost some images as well as the config files, so took me longer than expected.

                  As well as finalising the above and fixing the glitches I found, I have also done new overlays for the handhelds new to Recalbox 7.2, ie the Benesse Pocket Challenge V2, the Watara Supervision, and the Peco 8.

                  Expect a download link tomorrow.

                  Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                  1 Reply Last reply Reply Quote 0
                  • RustyMG
                    RustyMG last edited by RustyMG

                    @vicdanny @nexusone13
                    Hi all,
                    Finally, I've finalised 13 overlays for the handhelds and a few other non consoles.

                    The ones posted previously above may look the same in a small picture onscreen, but they have all been tidied up and adjusted, especially the Atari Lynx one.

                    Each folder containing the 3 required files (2 config files and the png) are available from the link below.
                    Just download the folder you want, and put it in the recalbox/overlays folder on your storage device.
                    If anyone has any problems or suggestions, just let me know, and feel free to say thankyou!

                    Again, for the consoles, these are all actual pictures, and not renders or drawings, which make them look much better.

                    https://drive.google.com/drive/folders/17QjcVA6dfTaGGUpPwKmj784tsk0q-DlO?usp=sharing

                    PICO-8:
                    pico8.png

                    LUTRO:
                    lutro.png

                    WATARA SUPERVISION:
                    supervision.png

                    POCKET CHALLENGE V2:
                    Pocket Challenge V2 to show.png

                    GAMEGEAR:
                    gamegear.png

                    GAMEBOY:
                    gb.png

                    GAMEBOY COLOR:
                    gbc.png

                    GAMEBOY ADVANCE:
                    gba.png

                    LYNX:
                    lynx.png

                    NEO GEO POCKET:
                    ngp copy.jpg

                    NEO GEO POCKET COLOR:
                    ngpc.png

                    WONDERSWAN:
                    wswan.png

                    WONDERSWAN COLOR:
                    wswanc.png

                    Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                    1 Reply Last reply Reply Quote 0
                    • RustyMG
                      RustyMG last edited by RustyMG

                      Forgot to add that I have also obtained my own Game & Watch images, as the ones the scraper gave were either incorrect, of very low quality, or not showing off the fold out hand-helds as good as they could be shown, eg.....

                      Donkey Kong Circus (Nintendo, Panorama Screen)-image.png

                      Snoopy (Nintendo, Panorama Screen)-image.png

                      Once these are all tidied up (again, I lost the final copies on the hard drive crash) I will make these available.

                      Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                      1 Reply Last reply Reply Quote 0
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