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    Black screen when exiting games - RB.6.0

    Recalbox General
    exiting rb.6.0
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    • Lumpy
      Lumpy last edited by

      Hi folks.

      I can see when looking around the forum that this has been an issue before. Hope someone can help.

      Basically I've tried 2 different SD cards, fresh installs on both, same results. I get everything copied over and it seems to be OK. But then I notice that when exiting games the slide animation that returns you to the menu becomes quite laggy. Another game or two later and then I'm dealing with the black screen when I try to exit a game. I have to pop the reset button to restore things.

      I should say I'm using a Mega Pi case with the safe shutdown script installed, with a Raspberry Pi 3b+ inside. The SD cards are Samsung and Sandisk variety, both 64GB. For new installs I have my roms plus scraped data which seems to transfer just fine. I haven't applied any overclock whatsoever, however I am going to try with one enabled see if things improve.

      Can anyone offer any advice? Very much appreciated. 🙂

      Bkg2k 1 Reply Last reply Reply Quote 0
      • Bkg2k
        Bkg2k Staff @Lumpy last edited by

        @lumpy did you install a custom theme? How many active systems?

        Lumpy 1 Reply Last reply Reply Quote 0
        • Lumpy
          Lumpy @Bkg2k last edited by Lumpy

          @bkg2k said in Black screen when exiting games - RB.6.0:

          @lumpy did you install a custom theme? How many active systems?

          Hi thanks for replying. No custom theme installed, but I did tailor the default one a little by making it vertical etc. Active systems are about 28. I also added some of my own music, about 30 tracks.

          1 Reply Last reply Reply Quote 0
          • Lumpy
            Lumpy last edited by

            Hey! If anyone has any further ideas or needs any more info from me that would be great! 🙂 Thanks all.

            1 Reply Last reply Reply Quote 0
            • Lumpy
              Lumpy last edited by

              Pardon my b*mping of this topic but I think this may still be an issue for some users.

              I have discovered the solution here. It turns out that I had 4 music tracks that were sampled at 48000Hz rather than 44100Hz, and this was causing the crashes. Remedying this has fixed the problem. Hope this comes in useful (and pops up in Google searches!). 🙂

              1 Reply Last reply Reply Quote 1
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