Testers wanted: major system upgrade (Pi3b+, KODI 17 and much more ...)
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ok, thank you.
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Hello. Excuse me if here it is not the place to post this.
Could you please add the controller layout images for:
Atari 5200
Fairchild
Intellivision
WonderSwan ColorThe controller layout of rest of systems is very useful with kids. Thanks.
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@mantics If you want to have something stable while waiting, then go for batocera. It is not so cool like recalbox but at least it is stable with pi3+ since a couple of releases. I think recalbox stable release for pi3+ will probably still take some time. Or if you want to help with the recalbox beta, then you are more than welcome to send here every bug you find
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@jorgemagana said in Testers wanted: major system upgrade (Pi3b+, KODI 17 and much more ...):
Could you please add the controller layout images for:
Atari 5200
Fairchild
Intellivision
WonderSwan ColorThe controller layout of rest of systems is very useful with kids. Thanks.
Can you help us and add it?
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@paradadf I will try to do it!
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Hello guys. Great job.
I turn on christmas beta
I do not arrives to running the roms Intellivision. Tested with different roms (different games, different format). Always black screen.
Emulator problem? An idea?
Thanks
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Hello everyone,
Here is my report on Pi3b+, 8bitdo sf30 pro with internal Bluetooth and HDMI output.
Don't want to add anything about the "gamelist.xml", hashes or the Wi-Fi issues, just about 2 new cores :-
Intellivision ("FreeIntv" core) : many graphical glitches with almost all the games using scrolling and sprites. The screen is shaking when scrolling and/or sprites do not appear. For example, try "Auto Racing" (screen shaking when scrolling), "Commando" (screen flashing when scrolling), "Centipede" (bullet's sprites not visible), "Defender" (enemy's sprites do not appear)... I've checked ALL the games in GoodINTV set, at least 50 games are totally glitched and make the emulator useless. All the needed BIOS files are here and checked by Recalbox Manager. I don't know if this is caused by the implementation in the Beta Release, or by the emulator itself...
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Atari 5200 : emulation seems to work fine, but the original A5200 controller's numeric keys mapping is impossible. So, it is impossible to launch a game asking a number of players or level and some in-game actions are not possible. I've tried to manage directly with the ".atari800.cfg" file without succes.
There is a virtual keyboard included in the Atari800 emulator that you can pop on screen (sometimes - seems to be buggy ???), but it doesn't work and inputs nothing at all in-game...
I know that you can use the Recalbox Manager's virtual keyboard (and it's working great !), but in my opinion, it's not a practical way for "gamepads only" setups (like for the Odyssey²/Videopac core)... -
Fairchild (Channel F) : Working great with the entire fullset !
PS : with the new Christmas Beta, Superpi Case's swithes are working fine natively, without Retroflag scripts And no problem at all with my 8BitDo SF30 pro wireless...
I hope it helps, and thank you guys for the time you spend on this great OS.
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@cascav : you need the 2 BIOS files "exec.bin" (CRC32 : CBCE86F7) and "grom.bin" (CRC32 : 683A4158) in your "share/bios" folder.
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@harko Thanks Works fine
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PS : with the new Christmas Beta, Superpi Case's swithes are working fine natively, without Retroflag scripts
Really? I had to install the script as usual to get it working... (https://github.com/RetroFlag/retroflag-picase)
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I found this in Libretro documentation, I hope can help you with Intellivision an Faircild Channel:
GamePad functions for Intellivison:
Controls:- Mini-Keypad - allows the user to view and select keys from a small Intellivision pad in the lower corner of the display.
- Controller Swap - Some Intellivision games expect the left controller to be player one, others expect the right controller. This isn't a problem if you have two controllers (and don't mind juggling them) but users with only one controller or using a portable setup would be effectively locked out of some games. Controller Swap swaps the two controller interfaces so that the player does not have to physically swap controllers.
D-Pad: 8-way movement
Left Analog Stick: 16-way disc movement
B: Left Action Button
A: Right Action Button
Y: Top Action Button
X: Use the last selected keypad button.
L/R: Shows in screen the Mini-Keypad, you can select keypad button.
Start: Pause
Select: Show in screen the controller swap
GamePad functions for Fairchild Channel F:
Console button overlay:
-Access to the console buttons is provided via an overlay. Pressing 'start' on either controller will display the console buttons. You can select a button by moving left and right and press the button with any of the face buttons (A, B, X, Y). Pressing 'start' a second time will hide the overlay.
Controls: - Console Overlay - allows the user to view and select console buttons.
- Controller Swap - Controller Swap swaps the player 1 and player 2 controllers.
D-Pad Up, Left-Analog Up: Forward
D-Pad Down, Left-Analog Down: Backward
Y, L, Right-Analog Left: Rotate Left
A, R, Right-Analog Right: Rotate Right
X, Right-Analog Up: Pull Up
B, Right-Analog Down: Push Down
Start: Show/Hide Console Overlay
Select: Controller Swap
I didn't find anything for the Atari 5200. Do you recommend use a keyboard instead of a gamepad?
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@jorgemagana that information from the libretro docs is known by the team. The difficulty relies on creating the controls.svg for this unclear and changing controls.
The rule of thumb is that it is always better to use the closest to the original matching type of input device. And for something like intellivision, where you have more buttons on the original controller than on a full size controller (ps dualshock, x-box, etc), it is impossible to have all buttons mapped at the same time.
So please, if you find an unambiguously way to create the controls.svg files for any missing system, create the files and share them with us, either uploading them yourself to our gitlab repository or here. -
@paradadf Yep. I have tested a little burger Time and Frog Bog. It works but no easy at the beginning with the touchpad, L2 for me, on pad sf30 pro. I would test more tomorrow.
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@lhari84 : I confirm that Retroflag scripts are useless since the 18.06.27 stable release. But you have first to uncomment that line at the beginning of your "recalbox.conf" file, by deleting ";" :
system.power.switch=PIN356ONOFFRESET
In my opinion, Recalbox script offers better behaviors with the "reset" switch when you are in game...@cascav : is it possible for you to test one or all of the 4 games I mentioned above and confirm graphical problems on your board ?
Auto Racing, Centipede, Commando, Defender ; or Hover Force (totally glitched during the fly !). I can MP you my list of names for the 55 unplayable games (out of a total of 119 official "Master Component Releases"). -
@harko Thanks for info, sounds good. I will try it by uncommenting in recalbox.conf next time I do a fresh installation (instead of using Retroflag's script)
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@harko i've tested your games.
Auto Racing: impossible to pass the first corner ( with two cars)
Centipede: impossible to fire to break objects
Commando: no problem for me
Defender: pass through the mountains and explodes.
Hover Force: agree with youNot easy to play with "select" for some games.
Yes. Give me your list. I will test
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@harko said in Testers wanted: major system upgrade (Pi3b+, KODI 17 and much more ...):
@lhari84 : I confirm that Retroflag scripts are useless since the 18.06.27 stable release. But you have first to uncomment that line at the beginning of your "recalbox.conf" file, by deleting ";" :
system.power.switch=PIN356ONOFFRESET
In my opinion, Recalbox script offers better behaviors with the "reset" switch when you are in game...@cascav : is it possible for you to test one or all of the 4 games I mentioned above and confirm graphical problems on your board ?
Auto Racing, Centipede, Commando, Defender ; or Hover Force (totally glitched during the fly !). I can MP you my list of names for the 55 unplayable games (out of a total of 119 official "Master Component Releases").I've already installed the script, how can I unistall to use default recalbox mode?
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bonjour a tous, une très grosse mise a jours viens de sortir pour atari st , est-elle prévue pour la version beta de recalbox pour la tester par la suite ? merci
Hatari 2.2.0 (2019-01-31)
Principaux points forts de cette nouvelle version:- Nombreuses améliorations / corrections apportées à la CPU 68030 concernant les MMU, les caches, la gestion des erreurs de bus
- Amélioration de l'émulation de FPU softfloat
- Amélioration du partage du bus blitter dans certains cas rares
- Gestion du signal VBlank et masquage des 2 dernières lignes lorsque la bordure inférieure est supprimé
- Correction des tables DSP ROM (sin, mulaw et a-law)
- Pour DSP, certains cycles d'attente n'étaient pas comptés correctement lors de l'accès à des registres DSP IO en mode CE - Prise en charge expérimentale de la puce NCR5380 SCSI en mode Falcon et TT
- Très Prise en charge expérimentale de la puce SCC des Mega-STE, TT et Falcon
- Prise en charge expérimentale de TOS 2.07 (le "Sparrow" TOS)
- Emulation correcte du traitement des erreurs de bus pour les registres STEpen Lightpen
- L'option d'accélération "patch TOS timer-D" est maintenant désactivée par défaut (pour améliorer la compatibilité par défaut)
- Autorisez jusqu'à 512 Mo de TT-RAM (au lieu de 256 Mo) et enregistrez / restaurez le contenu de TT RAM dans des instantanés en mémoire
- Améliorez l'instantané en mémoire Fiabilité de la sauvegarde / restauration
- Afficher plus d’informations dans la barre d’état (FPU, cycle de mode exact)
- Ajout d’une option de permutation d’octets IDE au fichier de configuration et à l’interface graphique
- L'enregistrement AVI avec codec PNG peut être limité à 4 Go avec certains OS
- Nombreuses modifications apportées le débogueur
- L’interface utilisateur Hatari Python a migré de PyGtk v2 vers Gtk v3
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@actarus31 ces nouveautés ne concernent, pour l'instant, que l'emulateur Hatari en stand-alone.
Recalbox utilisant son pendant libretro, nous devons attendre que le tout soit porté dessus.
Actuellement, la bêta utilise déjà la dernière version libretro disponible.