Two questions regarding installation and button mapping
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Hello all,
I am new to both Recalbox and the Pi all together. What I know thus far is what I have gleaned from the past 20+ hours of instructional videos and reading documents.
With that said, I recently purchased a rpi3b+ with hopes to run Recalbox, however yes I am aware this is being worked on still.
In the mean time, I have two questions that I just can't seem to find answers to...
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I have seen two methods of loading Recalbox for the first time, and was wondering which one was correct...
a) Should I etch the 18.07.13 (newest at the time of writing this) image to the SD card OR...
b) Should I head over to GITHUB and install the much older version 4 release from the ZIP file? (Copy files to SD card) -
I am wanting to mainly build my cabinet to support Mame games. Looking at other user setups, I see some have buttons for "Player1/2" and "COIN" buttons. Is there a way to specifically map these keys to mean just that? (Coin and P1/2), or do they simply bind "select" to Coin, and something else to P1/2? Does that make sense?... What I am trying to say is in all the controller setup videos, I never see options for player 1 / 2 select and/or options for inserting coins other than the default of select. Id like to break those functions off to individual dedicated buttons. (Using an easyget board and buttons)
Thanks!
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@askeptic hi, and welcome on board (hahaha what a pun !)
- -> a. Or just wait that we release the testing image for 3b+ (or the stable release that will support it)
- When mapping pads, we ask start and select buttons. Select is used as the coin button on arcade/neogeo
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@Askeptic
With button mapping, apart from fixed Gpio layout, I think best way is to connect them in a logical order, first not caring about later use. Just 1,2,3,4,5...that you can find them back easy.
After in ES, you can redefine them after there final destinations. I made it like this, and on the picture you see what I mean.
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@substring said in Two questions regarding installation and button mapping:
@askeptic hi, and welcome on board (hahaha what a pun !)
- -> a. Or just wait that we release the testing image for 3b+ (or the stable release that will support it)
- When mapping pads, we ask start and select buttons. Select is used as the coin button on arcade/neogeo
Thank you kindly! That answered both my questions perfectly.
Can't wait for the testing imageI love how Recalbox "just works" when dealing with inputs and features. For lite users like myself, this makes projects like this possible.
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@dragu said in Two questions regarding installation and button mapping:
@Askeptic
With button mapping, apart from fixed Gpio layout, I think best way is to connect them in a logical order, first not caring about later use. Just 1,2,3,4,5...that you can find them back easy.
After in ES, you can redefine them after there final destinations. I made it like this, and on the picture you see what I mean.
Thanks! That is a nice looking cabinet you have there! Did you craft that yourself or was that a kit purchased from somewhere?
Also, I see you tied your P1/2 coins to the same button, I suppose it doesn't matter when playing single player if player 2 never tags in. Only time I can think of this being questionable is xmen.. I know I like to die out so I can switch characters often where the other player may not feel the same way. Overall though that is a beautiful cabinet and I appreciate you sharing it with me. -
@Askeptic
Its not really mine, I just used it for layout, but I bought a kit covered in black melamine from him, it was coming from Brexit, Rich's Bartop :
https://www.ebay.co.uk/itm/CLASSIC-BARTOP-ARCADE-2-PLAYER-DIY-FLAT-PACK-KIT-18MM-BLACK-MELAMINE-T-MOLD-SLOT/162640443251?hash=item25de203773:g:rdQAAOSwT6pVoOfg
Finished as Dragon Lair, it looks like thisThe build descriptions are here
https://www.antik-automaten.de/wbb2/thread.php?threadid=2206
https://www.antik-automaten.de/wbb2/thread.php?threadid=2202
Just text is in german