How on earth can I configure Reicast??
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@icefox right after launching a game, you can press A+B+X+Y+START at the same time to configure some bios stuff.
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@paradadf said in How on earth can I configure Reicast??:
@icefox right after launching a game, you can press A+B+X+Y+START at the same time to configure some bios stuff.
Tried, not working for me. Thanks & sorry. Edit: I meant Reicast
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@icefox I think you should try a different bios. My emu.cfg is read and overwritten by reicast (tip :
Dreamcast.RTC
does change). It's also read as it's reading the pads configuration. So i really believe something is wrong on your side. As a reminder, the file is in/recalbox/share/system/configs/reicast
or\\RECALBOX\share\system\configs\reicast
for the Wiondows share -
@substring said in How on earth can I configure Reicast??:
@icefox I think you should try a different bios. My emu.cfg is read and overwritten by reicast (tip :
Dreamcast.RTC
does change). It's also read as it's reading the pads configuration. So i really believe something is wrong on your side. As a reminder, the file is in/recalbox/share/system/configs/reicast
or\\RECALBOX\share\system\configs\reicast
for the Wiondows shareOk I solved the language problem. I somehow had a nvmem file in the bios folder. Deleting it and language is back at English (and it's not being regenerated). I'm still unable to config Reicast. Even with the "dummy" command so emu.cfg is not being overwritten every time I start Reicast, change anything in there doesn't have any effect.
Can you test if you can for example enable widescreen hack or remove frame limit by editing emu.cfg? Also I'm not sure what command enables frameskip. I tried changing ta.skip = 0 to 5 to no avail.
I also have a theory... I was testing Reicast slowdown mainly in SoulCalibur. I noticed how 10s in game is precisely 12s in real life, regardless of rendering complexity. Could it mean the game is actually limiting a 60 fps game to 50 fps because of confused mode (NTSC vs PAL)? But again when the game ignores the config file I can't do any test to confirm it.
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@icefox no need for crazy theories
@gkralicek2 said in How on earth can I configure Reicast??:
Dreamcast will NEVER run at full speed on XU4 with reicas
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@voljega You know, when Reicast simply ignores emu.cfg, it drives people crazy and desperate.
Can you tell me the location of the INIT Reicast config file? Maybe editing that would work. Thanks in advance.
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@icefox they miust have a reasonnable frameskip to respect the length of a second, depends if they made the video synced with audio or vice-versa
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@substring Good point. I should point out even when the game is slowed, sound is perfectly smooth, thus my suspicion that it is simply matching 60fps games to 50hz refresh rates.
At least now I don't have Spanish Shenmue so the most pressing issue is resolved.
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@icefox which means they want audio foremost, whatever video does. The other problem could be regarding audio resampling which is not as good as expected and could "slow down" the game too. But i'm really not aan emulator dev, so i can be totally wrong
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@substring If 60 fps original content was matched to 50 hz output frequency, keeping the sound in sync would bring a slowdown in pace and the music + sound would feel "off" compared to the original which is not the case with reicast, no ?
When there is some lag in a game, the sound remains in sync to a certain point until it finally disrupts. To me it feels more like frameskipping is added when the hardware cannot cope with the framerate rather than downsampling to match a lower output rate immediately when difficulties occur. -
@gkralicek2 To my understanding, it's a "different story". The dreamcast was outputting sound at ... i don't know ... say 48kHz. If your hardware is only capable of 44.1kHz, then comes down sampling. Alsa is supposed to handle that. And it's supposed to handle any sound distortion (otherwise the downsampling algorithm is a failure ...). Still, I'd be more curious to see if the same 20% retard exists on PC too with reicast, which would helpfondong if it's a hardware problem or an emulation problem.