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    Solved Syncing saves

    Recalbox General
    syncing saves
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    • idarius
      idarius last edited by

      hi, i think you can use rsync in a script.
      To install new command you need to compil recalbox youself, there is no apt-get.
      rsync is already in recalbox.

      MinZe 1 Reply Last reply Reply Quote 0
      • MinZe
        MinZe @idarius last edited by

        @idarius Thanks, Im giving a look at it.

        1 Reply Last reply Reply Quote 0
        • MinZe
          MinZe last edited by

          I have been able to sync saves to google drive thanks to rclone, which uses rsync. now what I need is to know how to activate an script everytime a game is closed

          voljega 1 Reply Last reply Reply Quote 0
          • voljega
            voljega Banned @MinZe last edited by

            @minze you should add a command launch in python script emulatorlauncher.py

            MinZe 1 Reply Last reply Reply Quote 0
            • MinZe
              MinZe @voljega last edited by

              @voljega Yeah, I figured out at midnight, the thing is that right now I think that I wasn't able to execute-it.
              this is my code for the .sh:

              #!/bin/bash
              rclone sync gdmedia:rpi /recalbox/share/saves/
              echo finished
              

              and this is for my emulatorlauncher.py

              [...]
              def main(args):
                  subprocess.call('./syncFiles.sh')
                  playersControllers = dict()
                  if not args.demo:
              [...]
              

              what am I doing wrong?

              PS: As soon as I fix that I'll make a tutorial, because there is no one yet on how to sync files with drive/dropbox/etc

              voljega 2 Replies Last reply Reply Quote 0
              • voljega
                voljega Banned @MinZe last edited by

                @minze well first your script should be launched after the emulator was launched, you some to launch it before

                also I personnaly use os.popen to launch command :
                os.popen('cp -R '+whdFilespath+'/* '+mountPointWHDL)

                you can also look into utils/runner.py and Command.py for something a little more complicated, but perfectly tweakable.

                and keep your modifications backed up because all of that can be erased at each update

                MinZe 1 Reply Last reply Reply Quote 0
                • MinZe
                  MinZe @voljega last edited by MinZe

                  @voljega Well that was an script to see if it worked because it produces changes easy to see.
                  And the script should be launched everytime a game is ran right? at least that's what I thought.
                  Should I modify the script like that?
                  edit:(I've modified the .sh to have an start argument)

                  if __name__ == '__main__':
                      signal.signal(signal.SIGINT, signal_handler)
                  
                      pa**er = argpa**e.ArgumentPa**er(description='emulator-launcher script')
                      pa**er.add_argument("-p1index", help="player1 controller index", type=int, required=False)
                      pa**er.add_argument("-p1guid", help="player1 controller SDL2 guid", type=str, required=False)
                      pa**er.add_argument("-p1name", help="player1 controller name", type=str, required=False)
                      pa**er.add_argument("-p1devicepath", help="player1 controller device", type=str, required=False)
                      pa**er.add_argument("-p1nbaxes", help="player1 controller number of axes", type=str, required=False)
                      pa**er.add_argument("-p2index", help="player2 controller index", type=int, required=False)
                      pa**er.add_argument("-p2guid", help="player2 controller SDL2 guid", type=str, required=False)
                      pa**er.add_argument("-p2name", help="player2 controller name", type=str, required=False)
                      pa**er.add_argument("-p2devicepath", help="player2 controller device", type=str, required=False)
                      pa**er.add_argument("-p2nbaxes", help="player2 controller number of axes", type=str, required=False)
                      pa**er.add_argument("-p3index", help="player3 controller index", type=int, required=False)
                      pa**er.add_argument("-p3guid", help="player3 controller SDL2 guid", type=str, required=False)
                      pa**er.add_argument("-p3name", help="player3 controller name", type=str, required=False)
                      pa**er.add_argument("-p3devicepath", help="player3 controller device", type=str, required=False)
                      pa**er.add_argument("-p3nbaxes", help="player3 controller number of axes", type=str, required=False)
                      pa**er.add_argument("-p4index", help="player4 controller index", type=int, required=False)
                      pa**er.add_argument("-p4guid", help="player4 controller SDL2 guid", type=str, required=False)
                      pa**er.add_argument("-p4name", help="player4 controller name", type=str, required=False)
                      pa**er.add_argument("-p4devicepath", help="player4 controller device", type=str, required=False)
                      pa**er.add_argument("-p4nbaxes", help="player4 controller number of axes", type=str, required=False)
                      pa**er.add_argument("-p5index", help="player5 controller index", type=int, required=False)
                      pa**er.add_argument("-p5guid", help="player5 controller SDL2 guid", type=str, required=False)
                      pa**er.add_argument("-p5name", help="player5 controller name", type=str, required=False)
                      pa**er.add_argument("-p5devicepath", help="player5 controller device", type=str, required=False)
                      pa**er.add_argument("-p5nbaxes", help="player5 controller number of axes", type=str, required=False)
                      pa**er.add_argument("-system", help="select the system to launch", type=str, required=True)
                      pa**er.add_argument("-rom", help="rom absolute path", type=str, required=True)
                      pa**er.add_argument("-emulator", help="force emulator", type=str, required=False)
                      pa**er.add_argument("-core", help="force emulator core", type=str, required=False)
                      pa**er.add_argument("-ratio", help="force game ratio", type=str, required=False)
                      pa**er.add_argument("-demo", help="mode demo", type=bool, required=False)
                      pa**er.add_argument("-netplay", help="host/client", type=str, required=False)
                  
                      args = pa**er.pa**e_args()
                      command = './syncFiles.sh start'
                      os.popen(command)
                      exitcode = main(args)
                      time.sleep(1)
                      exit(exitcode)
                      
                  
                  voljega 1 Reply Last reply Reply Quote 0
                  • voljega
                    voljega Banned @MinZe last edited by

                    @minze there no way you're in the right folder when launching the script so either try to use the absolute path or move to it before launching it

                    MinZe 1 Reply Last reply Reply Quote 0
                    • MinZe
                      MinZe @voljega last edited by

                      @voljega Ooh, I thought that as I that script was in the same folder that the py, I could use that, yeah it makes sense that it doesn't make sense. Thanks ❤ i'll try it as soon as I arrive home.

                      1 Reply Last reply Reply Quote 0
                      • voljega
                        voljega Banned @MinZe last edited by

                        Cool hope it works

                        @minze said in Syncing saves:

                        PS: As soon as I fix that I'll make a tutorial, because there is no one yet on how to sync files with drive/dropbox/etc

                        You can also work on official integration, because this is a feature that users regularly ask for 😉

                        MinZe 1 Reply Last reply Reply Quote 0
                        • MinZe
                          MinZe @voljega last edited by

                          @voljega Yeah, I'll take a look at it too

                          Substring 1 Reply Last reply Reply Quote 0
                          • Substring
                            Substring @MinZe last edited by

                            @minze your script is anyway launched before the emulator, i thought you wanted it right after ?

                            Former dev - Please reply with @substring so that i am notified when you answer me
                            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                            MinZe 1 Reply Last reply Reply Quote 0
                            • MinZe
                              MinZe @Substring last edited by

                              @substring Yeah I want to execute the script:

                              1. On start, once wifi is enabled.
                              2. When any game is launched.
                              3. if possible, when any game is closed
                              1 Reply Last reply Reply Quote 0
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