Recalbox Forum

    • Register
    • Login
    • Search
    • Recent
    • Tags
    • recalbox.com
    • Gitlab repository
    • Documentation
    • Discord
    1. Home
    2. Tags
    3. upscaling
    Log in to post
    • All categories
    • jor2404

      Is it possible to use integer upscale in paralell for n64?
      Recalbox General • paralell n64 upscaling • • jor2404

      3
      0
      Votes
      3
      Posts
      656
      Views

      jor2404

      @zing

      I Finally edited the retroarch cores file including upscaling variable as recalbox documentation for parallel says.

      And now it works, the online thing that I still doesnt achieve os to set a shader for parallel because i have to set it on game every time I launch one of the games

    • Carlos Tonatiuh Tovar Zúñiga

      Recalbox.conf for Perfect Upscaling to HD
      Themes & Interface • recalbox.conf perfect upscaling • • Carlos Tonatiuh Tovar Zúñiga

      14
      0
      Votes
      14
      Posts
      6841
      Views

      Substring

      @carlos-tonatiuh-tovar-zúñiga I know what I'm saying 🙂 I'm at work right now, i'll post a screenshot this evening.

      So basically you were telling me that recalbox has an aspect ratio problem, now you're telling me it doesn't happen with SNES ... I'm still saying : TV settings, or you changed some parts of the configuration. All emulators are rendered in an upscaled 1:1 PAR. For performance reasons, ES is rendered in 1080p but emulators are in 720p (except N64 which is in 640x480). When you say FBA, do you mean piFBA or fba_libretro ?

      The screenshots I made were not with my phone but a direct capture of the GPU framebuffer. So it's exactly what Recalbox produces as output to your screen.