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    • Prock78

      Solved Modifier la deadzone du joystick d'une manette
      Manettes/GPIO/Encodeurs • deadzone dune joystick modifier • • Prock78

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      Prock78

      @acris Super, ça marche!! Merci beaucoup!!! 🙂

    • pmroyo

      Deadzone right analog stick
      GamePad/GPIO/USB encoder • deadzone right analog stick • • pmroyo

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      No one has replied

    • Cthulhu89

      Dpad sensitivity/ deadzone of xbox controller
      GamePad/GPIO/USB encoder • dpad sensitivity deadzone xbox • • Cthulhu89

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      Cthulhu89

      @voljega

      Okay, that is sad. On PC I have never faced this problem. Do you recommend to buy a new controller?

    • MarcDK

      Wireless XBOX 360 controller and the deadzone in N64 games
      GamePad/GPIO/USB encoder • wireless xbox 360 deadzone • • MarcDK

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      Substring

      @MarcDK said in Wireless XBOX 360 controller and the deadzone in N64 games:

      Is there a global location where I can overwrite the deadzone for alle emulators?

      Nope sir. maybe with jscal ?

    • betlog-betlog

      Input_axis_threshold - deadzone - analog stick range - etc
      GamePad/GPIO/USB encoder • dualshock 4 inputaxisthresh deadzone analog range • • betlog-betlog

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      betlog-betlog

      To be clear: The stick IS operating as analog. But the zone of movement where it is analog is very small, kicks in at a relatively high value (presumably at least 4096,4096), and reached 100% input almost immediately with only a very small movement. There is a large area towards the outside of the movement circle, seems like more than half of it, where all movement is at 100% despite not being anywhere near the physical limit of the stick movement. black=no effect grey= effect, engages suddenly at high value, and quickly reaches 100% with very little movement. white=100% effect, reaches 100% well before stick physically reaches edge of range. ^^^ bad ^^^ Modern controller sticks self-centre, so a huge analog deadzone is redundant, and suddenly outputting 100% effect when it's nowhere near 100% of it's physical movement range.. is very tedious.