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Wireless XBOX 360 controller and the deadzone in N64 games

GamePad/GPIO/USB encoder
wireless xbox 360 deadzone
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  • MarcDK
    MarcDK last edited by 11 May 2017, 11:38

    Hi,

    I upgraded from 4.02 to 4.1. After I disabled the xbox driver and remapped my controller I tried N64 games and my save state in Mario 64. I played this a lot on 4.0x. So I immediately noticed that Mario is moving on his own sometimes. I thing to deadzone is too small. Can I disable this or is this planned in the next update to fix?

    And a suggestion: Please map the XBOX 360 controller automatically. Recalbox success come from the "plug and play" claim. This was not plug and play. I know it is a beta but keep that in mind. Keep up the great work!

    https://marc.tv

    Substring 1 Reply Last reply 12 May 2017, 09:44 Reply Quote 0
    • Substring
      Substring @MarcDK last edited by 12 May 2017, 09:44

      @MarcDK said in Wireless XBOX 360 controller and the deadzone in N64 games:

      And a suggestion: Please map the XBOX 360 controller automatically. Recalbox success come from the "plug and play" claim. This was not plug and play. I know it is a beta but keep that in mind. Keep up the great work!

      Do you mean "please remap the x360 pad during the upgrade to 4.1" ? If so, yup, that is planned, written, and will need testing. But of course we'll release 4.1 with an automatic update of the x360 button mapping 😉

      Regarding your problem, you can edit ~/configs/mupen64/input.xml and change the value of the dead zone. Do you need any help on how to access this file ? You can also reach through you windows network places with \\recalbox\share\system\configs\mupen64

      Former dev - Please reply with @substring so that i am notified when you answer me
      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

      MarcDK 1 Reply Last reply 15 May 2017, 08:20 Reply Quote 1
      • MarcDK
        MarcDK @Substring last edited by MarcDK 15 May 2017, 08:23 15 May 2017, 08:20

        @Substring Thank you for your answer. I am glad to hear that you plan to autoconfigure the XBOX 360 pads in the final 4.1 release.

        I look into the mupen folder but I only found the InputAutoCfg.ini which seems to be overwritten when I start the emulator. I also tried to change the deadzone value in mupen64plus.cfg without luck.

        Any idea how to fix that?

        https://marc.tv

        MarcDK 1 Reply Last reply 15 May 2017, 08:39 Reply Quote 0
        • MarcDK
          MarcDK @MarcDK last edited by MarcDK 15 May 2017, 08:39 15 May 2017, 08:39

          @Substring Ah now I get it: I have to add an input.xml and then the values will be overwritten in the other configs. I used this as a template: https://github.com/recalbox/recalbox-buildroot/blob/master/board/recalbox/fsoverlay/recalbox/share_init/system/configs/mupen64/input.xml

          Is there a global location where I can overwrite the deadzone for alle emulators?

          https://marc.tv

          Substring 1 Reply Last reply 16 May 2017, 06:24 Reply Quote 0
          • Substring
            Substring @MarcDK last edited by 16 May 2017, 06:24

            @MarcDK said in Wireless XBOX 360 controller and the deadzone in N64 games:

            Is there a global location where I can overwrite the deadzone for alle emulators?

            Nope sir. maybe with jscal ?

            Former dev - Please reply with @substring so that i am notified when you answer me
            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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