Wireless XBOX 360 controller and the deadzone in N64 games
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 Hi, I upgraded from 4.02 to 4.1. After I disabled the xbox driver and remapped my controller I tried N64 games and my save state in Mario 64. I played this a lot on 4.0x. So I immediately noticed that Mario is moving on his own sometimes. I thing to deadzone is too small. Can I disable this or is this planned in the next update to fix? And a suggestion: Please map the XBOX 360 controller automatically. Recalbox success come from the "plug and play" claim. This was not plug and play. I know it is a beta but keep that in mind. Keep up the great work! 
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 @MarcDK said in Wireless XBOX 360 controller and the deadzone in N64 games: And a suggestion: Please map the XBOX 360 controller automatically. Recalbox success come from the "plug and play" claim. This was not plug and play. I know it is a beta but keep that in mind. Keep up the great work! Do you mean "please remap the x360 pad during the upgrade to 4.1" ? If so, yup, that is planned, written, and will need testing. But of course we'll release 4.1 with an automatic update of the x360 button mapping  Regarding your problem, you can edit ~/configs/mupen64/input.xmland change the value of the dead zone. Do you need any help on how to access this file ? You can also reach through you windows network places with\\recalbox\share\system\configs\mupen64
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 @Substring Thank you for your answer. I am glad to hear that you plan to autoconfigure the XBOX 360 pads in the final 4.1 release. I look into the mupen folder but I only found the InputAutoCfg.ini which seems to be overwritten when I start the emulator. I also tried to change the deadzone value in mupen64plus.cfg without luck. Any idea how to fix that? 
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 @Substring Ah now I get it: I have to add an input.xml and then the values will be overwritten in the other configs. I used this as a template: https://github.com/recalbox/recalbox-buildroot/blob/master/board/recalbox/fsoverlay/recalbox/share_init/system/configs/mupen64/input.xml Is there a global location where I can overwrite the deadzone for alle emulators? 
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 @MarcDK said in Wireless XBOX 360 controller and the deadzone in N64 games: Is there a global location where I can overwrite the deadzone for alle emulators? Nope sir. maybe with jscal ? 
