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    Emulator Exit button GPIO

    GamePad/GPIO/USB encoder
    button gpio stop emulator
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    • Substring
      Substring last edited by Substring

      very lazy, didn't even try it :

      import os
      import RPi.GPIO as GPIO
      
      GPIO.setmode(GPIO.BCM)
      GPIO.setup(17, GPIO.IN, pull_up_down=GPIO.PUD_DOWN)
      
      def exitEmulator(channel):
          print('exitEmulator')
          os.system('killall retroarch')
          
      GPIO.add_event_detect(17, GPIO.RISING, callback=exitEmulator, bouncetime=500)
      
      while True:
          sleep(10)
      

      that can work, only for retroarch for now

      you should start this file from a custom.sh located at /recalbox/share/system (you need to create it). Create it yourself add python yourfile.py inside, chmod u+x custom.sh and reboot

      Former dev - Please reply with @substring so that i am notified when you answer me
      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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      • crispycritter911
        crispycritter911 last edited by

        Thanks, I'll try it in a bit.

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        • supernature2k
          supernature2k last edited by supernature2k

          I think import time is needed for the sleep function.
          Also, I would do it the other way for button press: GPIO.PUD_UP and GPIO.FALLING

          the code:

          import os
          import RPi.GPIO as GPIO
          import time
          
          GPIO.setmode(GPIO.BCM)
          GPIO.setup(17, GPIO.IN, pull_up_down=GPIO.PUD_UP)
          
          def exitEmulator(channel):
              print('exitEmulator')
              os.system('killall retroarch')
              
          GPIO.add_event_detect(17, GPIO.FALLING, callback=exitEmulator, bouncetime=500)
          
          while True:
              sleep(10)
          

          Pi powered NES | Gameboy HD | RecalStation | RecalDrive
          Upvote messages if it has been useful ;)

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          • supernature2k
            supernature2k last edited by

            Ok Guys, I made some test.

            I put a cable on Pin5 and pin6 and run the following code:

            import os
            import RPi.GPIO as GPIO
            import time
            
            GPIO.setmode(GPIO.BCM)
            GPIO.setup(3, GPIO.IN, pull_up_down=GPIO.PUD_UP)
            
            def exitEmulator(channel):
                print("exitEmulator")
                os.system("killall retroarch")
                
            GPIO.add_event_detect(3, GPIO.FALLING, callback=exitEmulator, bouncetime=500)
            
            while True:
                time.sleep(10)
            

            And... it's working 🙂

            Of course in this current state, it's only working with retroarch emulators

            Pi powered NES | Gameboy HD | RecalStation | RecalDrive
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            • Substring
              Substring last edited by Substring

              haha i'm the man 😄

              Seriously, most of emulators are listed in the recalboxFiles.py. Would need to improve it because all bins are not listed there. But I really like this idea : kill the running emulator, or even reset the game (there is a topic on it somewhere, will gid this and update my post) -> https://forum.recalbox.com/topic/3435/game-reset/6

              Former dev - Please reply with @substring so that i am notified when you answer me
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              • supernature2k
                supernature2k last edited by

                solution via python with network commands:

                import os
                import RPi.GPIO as GPIO
                import time
                import socket
                import sys
                # addressing information of target
                IPADDR = "127.0.0.1"
                PORTNUM = 55355
                 
                # enter the data content of the UDP packet
                PACKETDATA = "RESET"
                 
                # initialize a socket, think of it as a cable
                # SOCK_DGRAM specifies that this is UDP
                try:
                    s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
                except socket.error:
                    print 'Failed to create socket'
                    sys.exit()
                #s.connect((IPADDR, PORTNUM))
                 
                # connect the socket, think of it as connecting the cable to the address location
                
                data = bytes(PACKETDATA)
                
                GPIO.setmode(GPIO.BCM)
                GPIO.setup(3, GPIO.IN, pull_up_down=GPIO.PUD_UP)
                
                def exitEmulator(channel):
                	print("exitEmulator")
                	print(IPADDR)
                	print(PORTNUM)
                	print(PACKETDATA)
                	s.sendto(PACKETDATA, (IPADDR, PORTNUM))
                    
                GPIO.add_event_detect(3, GPIO.FALLING, callback=exitEmulator, bouncetime=500)
                
                while True:
                    time.sleep(10)
                

                Pi powered NES | Gameboy HD | RecalStation | RecalDrive
                Upvote messages if it has been useful ;)

                OyyoDams 1 Reply Last reply Reply Quote 1
                • OyyoDams
                  OyyoDams Staff @supernature2k last edited by OyyoDams

                  @supernature2k Hi,

                  I'm replying to this old topic because I'm currently working on a project that needs such a feature. I tried your last script, I just removed GPIO code at for now to test, so here is my code:

                  import os
                  import time
                  import socket
                  import sys
                  # addressing information of target
                  IPADDR = "127.0.0.1"
                  PORTNUM = 55355
                  
                  # enter the data content of the UDP packet
                  PACKETDATA = "RESET"
                  
                  # initialize a socket, think of it as a cable
                  # SOCK_DGRAM specifies that this is UDP
                  try:
                      s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
                  except socket.error:
                      print 'Failed to create socket'
                      sys.exit()
                  #s.connect((IPADDR, PORTNUM))
                  
                  # connect the socket, think of it as connecting the cable to the address location
                  
                  data = bytes(PACKETDATA)
                  
                  print("exitEmulator")
                  print(IPADDR)
                  print(PORTNUM)
                  print(PACKETDATA)
                  s.sendto(PACKETDATA, (IPADDR, PORTNUM))
                  

                  So to try it, I start a retroarch game then I launch the script:

                  # python rpi-exit-emulator.py 
                  exitEmulator
                  127.0.0.1
                  55355
                  RESET
                  

                  But in fact it does nothing, I'm still in the game (with no reset). Any idea ? 🙂

                  Substring 1 Reply Last reply Reply Quote 0
                  • Substring
                    Substring @OyyoDams last edited by

                    @oyyodams it's RESET, not exit 😉

                    Former dev - Please reply with @substring so that i am notified when you answer me
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                    • OyyoDams
                      OyyoDams Staff @Substring last edited by

                      @substring yes that's it's supposed to do... but no reset by the way...

                      Substring 1 Reply Last reply Reply Quote 0
                      • Substring
                        Substring @OyyoDams last edited by

                        @oyyodams check on command line if you can connect to the port 😉 some netcat commands should do it

                        Former dev - Please reply with @substring so that i am notified when you answer me
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                        OyyoDams 1 Reply Last reply Reply Quote 0
                        • OyyoDams
                          OyyoDams Staff @Substring last edited by

                          @substring Well I found a great doc on the wiki. But...

                          • I can't use netcast: nc is not include in this buildroot build (and I can't rebuild by now)
                          • It seems retroarch doesn't respond to any command. I tried to edit retroarch.cfg to add network_cmd_enable = "true", nothing better (even after reboot)

                          I will not let go;)

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                          • Substring
                            Substring @OyyoDams last edited by

                            @oyyodams hold the door !!!

                            Former dev - Please reply with @substring so that i am notified when you answer me
                            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                            OyyoDams 1 Reply Last reply Reply Quote 1
                            • OyyoDams
                              OyyoDams Staff @Substring last edited by

                              @substring Hodor

                              Don't worry I keep up the good work, things begin to be better, news soon 😉

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                              • OyyoDams
                                OyyoDams Staff last edited by

                                Ok solution:

                                network_cmd_enable = "true" has to be added in /recalbox/share/system/configs/retroarch/retroarchcustom.cfg

                                supernature2k 1 Reply Last reply Reply Quote 0
                                • supernature2k
                                  supernature2k @OyyoDams last edited by

                                  @oyyodams sorry I'm late...
                                  Does it work now?

                                  Pi powered NES | Gameboy HD | RecalStation | RecalDrive
                                  Upvote messages if it has been useful ;)

                                  OyyoDams 1 Reply Last reply Reply Quote 0
                                  • OyyoDams
                                    OyyoDams Staff @supernature2k last edited by

                                    @supernature2k yes, see my post above 😉 Thanks a lot for your scripts!

                                    1 Reply Last reply Reply Quote 0
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