How to emulate X68K in Recalbox
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r-type dit : A noter cependant qu'il existe une version spécifique pour ARM utilisant le cpu asm ARM cyclone (celui de picodrive.
https://github.com/chiorex/px68k/tree/speedup qui doit être plus rapide pour les cpu ARM.J'ai testé mais je vois pas trop de différence peut etre qu'un oeil expert serait requis.
Je suis aussi passé en full frame et le fps est entre 55.7 et 57 -
setting the space for by in the recalbox. ha-ha
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Libretro Core update :
- core option
- Use analog
- Joypad type : 2 buttons - CPSF-MD (8 buttons) - CPSF-SFC (8 buttons)
- core option
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What's the news , core updated :
quick menu > Options
- CPU speed
- Ram Size
- Use Analog
- P1 Joypad
- P2 Joypad
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@acris nice, good news!
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Yeah!! I Agree with Acris, you need to follow the steps.
Add Cyclone CPU for arm
Add Menu F12 to L2 joypad
Few Fix keyboard -
What's the new core updated :
quick menu > Options
CPU speed
Ram Size
Use Analog
P1 Joypad Type
P2 Joypad Type
ADPCM Volume
OPM Volume -
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amazing this new core, really great news, I hope to see it as soon as possible in the recalbox, of course this core has a difficulty that is not having the virtual keyboard, but you can play with it a lot.
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@azvarel
What is the virtual keyboard used for? -
@azvarel
I see your question on IRC.you need to create playlist file with name :
Akumajou Dracula (1993)(Konami).m3u
with inside 2 lines :
Akumajou Dracula (1993)(Konami)(Disk 1 of 2).dim Akumajou Dracula (1993)(Konami)(Disk 2 of 2).dim
and you must hide theses 2 files :
Akumajou Dracula (1993)(Konami)(Disk 1 of 2).dim Akumajou Dracula (1993)(Konami)(Disk 2 of 2).dim
select each file game , select button > edit metadata game > hidden > ON
And If you need to optimize this game may you need to go retroarch menu (hotkey+B) :
Quick Menu > Options >
CPU Speed : 16 Mhz Game-Options File to create file reset game.
And with px68 Menu (L2) need to chose frame skip : 1/6
thanks @voljega
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@acris huh ? i'm always happy to be thanked but why in that case ?
btw scanlines aren't used by the X68k emulator at least in 'Retro' config is it normal ?
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@acris huh ? i'm always happy to be thanked but why in that case ?
your upvote for my message
@voljega said in How to emulate X68K in Recalbox:
btw scanlines aren't used by the X68k emulator at least in 'Retro' config is it normal ?
I dont know , @rochaddicted any idea ?
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@acris don't know maybe a typo.
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Hello
What is the sequence to launch Genocide 2 ?Solution
Genocide 2 (1991)(Zoom)(Disk 1 of 4)(System).dim Genocide 2 (1991)(Zoom)(Disk 2 of 4)(Data 1).dim Genocide 2 (1991)(Zoom)(Disk 3 of 4)(Data 2 ).dim Genocide 2 (1991)(Zoom)(Disk 4 of 4)(Data 3).dim
renamed
Genocide 2 (1991)(Zoom)(Disk 1 of 4)(System).dim Genocide 2 (1991)(Zoom)(Disk 2 of 4)(Data A).dim Genocide 2 (1991)(Zoom)(Disk 3 of 4)(Data B).dim Genocide 2 (1991)(Zoom)(Disk 4 of 4)(Data C).dim
FDD0 -> SYSTEM
FDD1 -> Data A-> game start
And remplace Data A To Data B -
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@acris I believe it is more emulator bug, I have xbox classic emulator that works perfectly hdf files.
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i read theses lines :
@rtype writed : be sure your hdf is in SASI format, SCSI one are not supported with this core. Also be sure (hit F12) that you don"t have some fdd set , if yes unset same and reset using the gui.
you can use diskexplorer to open it and see if they are Human68k HDD or SCSI. http://www.gamesx.com/wiki/doku.php?id=x68000:x680004
source : https://forums.libretro.com/t/px68k-libretro/10113/165 -
I have read and reread the page, I already moved on diskexplorer, I can edit files inside the hdf, but I can not see if it is SCSI or HDD
@rtype we need your help