How to emulate X68K in Recalbox
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@rtype where are you ?
J'ai une question :
ma Configuration avant tout :
- recalbox 4.1 unstable (april 2017)
- microsd 16Go scandisk + 64 Go Nano Usb
- Gamepad bluetooth : i:droid con (style PSX gamepad)
pour le moment je peux démarrer un jeu avec le bouton Y et valider toutes les actions avec ce bouton.
Je dois brancher un clavier usb pour accéder à F12 (sauf que mon clavier n'a pas F12 c'est balo)Y a t il possibilité de remapper les boutons correctement comme la version psp de l emulateur px68k à savoir :
bouton start -> launch game
bouton R1 -> menu F12J'ai vu que tu avais essayé le cpu cyclone ça donne quoi ?
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What's news : https://github.com/libretro/px68k-libretro
- Add Cyclone CPU for arm
- Add Menu F12 to L2 joypad
- Few Fix keyboard
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@acris c'est quoi le cpu cyclone ?
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r-type dit : A noter cependant qu'il existe une version spécifique pour ARM utilisant le cpu asm ARM cyclone (celui de picodrive.
https://github.com/chiorex/px68k/tree/speedup qui doit être plus rapide pour les cpu ARM.J'ai testé mais je vois pas trop de différence peut etre qu'un oeil expert serait requis.
Je suis aussi passé en full frame et le fps est entre 55.7 et 57 -
setting the space for by in the recalbox. ha-ha
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Libretro Core update :
- core option
- Use analog
- Joypad type : 2 buttons - CPSF-MD (8 buttons) - CPSF-SFC (8 buttons)
- core option
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What's the news , core updated :
quick menu > Options
- CPU speed
- Ram Size
- Use Analog
- P1 Joypad
- P2 Joypad
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@acris nice, good news!
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Yeah!! I Agree with Acris, you need to follow the steps.
Add Cyclone CPU for arm
Add Menu F12 to L2 joypad
Few Fix keyboard -
What's the new core updated :
quick menu > Options
CPU speed
Ram Size
Use Analog
P1 Joypad Type
P2 Joypad Type
ADPCM Volume
OPM Volume -
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amazing this new core, really great news, I hope to see it as soon as possible in the recalbox, of course this core has a difficulty that is not having the virtual keyboard, but you can play with it a lot.
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@azvarel
What is the virtual keyboard used for? -
@azvarel
I see your question on IRC.you need to create playlist file with name :
Akumajou Dracula (1993)(Konami).m3u
with inside 2 lines :
Akumajou Dracula (1993)(Konami)(Disk 1 of 2).dim Akumajou Dracula (1993)(Konami)(Disk 2 of 2).dim
and you must hide theses 2 files :
Akumajou Dracula (1993)(Konami)(Disk 1 of 2).dim Akumajou Dracula (1993)(Konami)(Disk 2 of 2).dim
select each file game , select button > edit metadata game > hidden > ON
And If you need to optimize this game may you need to go retroarch menu (hotkey+B) :
Quick Menu > Options >
CPU Speed : 16 Mhz Game-Options File to create file reset game.
And with px68 Menu (L2) need to chose frame skip : 1/6
thanks @voljega
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@acris huh ? i'm always happy to be thanked but why in that case ?
btw scanlines aren't used by the X68k emulator at least in 'Retro' config is it normal ?
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@acris huh ? i'm always happy to be thanked but why in that case ?
your upvote for my message
@voljega said in How to emulate X68K in Recalbox:
btw scanlines aren't used by the X68k emulator at least in 'Retro' config is it normal ?
I dont know , @rochaddicted any idea ?
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@acris don't know maybe a typo.
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Hello
What is the sequence to launch Genocide 2 ?Solution
Genocide 2 (1991)(Zoom)(Disk 1 of 4)(System).dim Genocide 2 (1991)(Zoom)(Disk 2 of 4)(Data 1).dim Genocide 2 (1991)(Zoom)(Disk 3 of 4)(Data 2 ).dim Genocide 2 (1991)(Zoom)(Disk 4 of 4)(Data 3).dim
renamed
Genocide 2 (1991)(Zoom)(Disk 1 of 4)(System).dim Genocide 2 (1991)(Zoom)(Disk 2 of 4)(Data A).dim Genocide 2 (1991)(Zoom)(Disk 3 of 4)(Data B).dim Genocide 2 (1991)(Zoom)(Disk 4 of 4)(Data C).dim
FDD0 -> SYSTEM
FDD1 -> Data A-> game start
And remplace Data A To Data B -