uae4arm v0.5 - testrun under retropie4.1 by amiga professional
-
Hi,
first at all i am a professional amiga-user (coding, elctronics and all that s**t).
I went over to retropie4.1 for a testrun with uae4arm v0.5.In my opinion, it makes sense to integrate the emulator now. The basic configurations and scripts could be tested in this way. The emulator could become even faster, but some titles can be played well. The CD32 emulation with the correct ROMs is able to start correctly from ISO files. All necessary buttons can be mapped onto an XBOX controller. The CD32 does not need a keyboard or mouse. For those who would like to test a workbench on the CD32, I can recommend the "cd32wb_r1.iso". (Hllp: //helenvivet,free,fr/Pegasos/cd32wb_r1,zip)
The CD is very useful for testing, on the Amiga side the mouse is mapped to the joypad and there is a screen keyboard. Regardless, connected USB mice and keyboards also work. A full use by controller is given in any case.
On the subject of speed, the graphic output of the Customchips is still very slow, despite various test settings (352x256 + frameskip), but the CPU emulation is fast. Example: An installed workbench with graphics card output (Picasso96 on "bigbox" Amiga4000-setting) is really useful, but this is not our target....
In summary, I would welcome an experimental integration into Recalbox.
For any inquiries, I'm willing to help.
Translated with google translator ...BR
André -
@Ratte which version of uae4arm are you using ? Because all those custom mappings you describe and the use of a controller for mouse or cd32 don't exist in Chips's uae4arm 0.5 whic i am using for my custom experimental integration in recalbox https://github.com/Voljega/amiga4recalbox
Besides that i'm able to launch at correct speed most of the games in ADF and WHD formatSo can you provide me a link to the version you're using or reading materials about custom configuration because I don't know how to use that
Edit : read too fast seems it's the retropie version, could you give me a link to its compiled binary for pi2 and pi3 ?
-
Hi @Ratte
Me and @voljega had worked a lot on Amiga emulation for Recalbox.
It works very nice, full speed on 98% Amiga 500, 1200 games. ADF and WHD.
My workbench (Recalbox/LCD).I worked on WHD games and @voljega on ADF games support.
Actually, i run it on a CRT with pixel perfect.
Amiga on CRT
Sorry for really bad video quality. -
the uae4arm configeditor seems to have a bug.
it is (by default) not possible to use the xbox-controller as cd32-gamepad.
the blue button is interpreted like pressing all button at once and all other buttons are not working.
use a normal texteditor and change one setting manually from djoy to cd32joy and the gamepad works.
https://www.youtube.com/watch?v=lP9uub-oyE0cd32-emulation:
gamepad working
cd32-game-iso working
speed / framerate at 98%
(pls post your settings, i want to find my performanceproblem, thanks)only one little problem ... quiting the emulator with gamepad
br
André -
@voljega said in uae4arm v0.5 - testrun under retropie4.1 by amiga professional:
@Ratte which version of uae4arm are you using ? Because all those custom mappings you describe and the use of a controller for mouse or cd32 don't exist in Chips's uae4arm 0.5 whic i am using for my custom experimental integration in recalbox
The joymousemapper and displaykeyboard are part of the cd32workbench-cd.
These are tools (JoyMouse is org. from C= !!!) for the AmigaCD32, the cd (did you noticed the link?) also includes all important tools to create own selfbooting isos.BR
André -
@Ratte yeah well this is not usable for perfect integration into EmulationStation then, we don't want to boot into a workbench or environment but directly into game, and we need three different confs, ECS, AGA and CD32 for that, thus custom mapping should be directly done through external conf file of uae4arm, not post launch by some tool...
Some versions of uae4arm like amiberry allow that (quitting emulator with gamepad included) and should improve in the next months.
We are also working more on ECS/AGA than CD32 at the moment
For the performance settings, nothing too fancy just look into the github and you should fing what you want still some games are still lagging a little (Jim Power) or worse (3D heavy games like Fears AGA)
-
@voljega this IS perfect for Integration!
there is no cd32 out there with mouse or keyboard.
all CDs for the cd32 are controlable with the gamepad.
uae4arm v0.5 is perfect for cd32 emulation
booting in cd32 (and cdtv) is working
cd32 gamepad is workingall cd32 games are ok with this config
same for cdtv, the cd32 is very compatibel with cdtv games
same for the Controllerwhen we are talking about cd32 game-compilations (there are CDs with up to 200 whd-load games on it), they came with the joymouse mapper by Default.
it is part of the commodore cdtv/cd32 iso creation kit.there is no cd32 cd out there that needs mouse or keyboard.
you are too much focused on Amiga "Computers" .. take the working Amiga GameSystem .. it is perfect.
(Except the "quit" problem)BR
André -
@Ratte i started working on uae4arm-rpi, had it working. BUT : configuring it from an external tool is a REAL pain ! This is where i gave up
-
@Ratte well this is your opinion, I strongly disagree.
-
Ok, lets stop the pro and cons.
Whats on the todo-List? -
@Ratte I'm no part of Recalbox team at all, I'm doing that on my own.
So TODO list is pretty emptied by now :
- being able to exit the emulator with one button
- display the GUI with one button
Those 2 should be taken care off by amiberry's version of uae4arm but for now i'm missing some libraries so the UI doesn't show with that version and so I can't configure those parameters
- being able to configure in an uae conf file a full configuration allowing a custom mapping for all controls (joystick, GUI, exit, CD32 controls, mouse if possible on right joystick but I don't really care) and for any controller
This is not possible at the moment with any version of uae4arm, amiberry's going to convert uae4arm to SDL2 and it should be easier after that
-
improve WHD, for now HD games are loaded only in a amiga 1200 mode I want to create a amiga 500 mode too
-
lastly, very lastly do a conf for CD32, well it's essentially done I have all what I need to finalize and do it, I just don't care enough for this machine to finalize it
That said, if you want to play A500 and A1200 ADF and WHD games in Recalbox launched through emulationstation like every other emulator out there it is working very neatly, you ust have to transfer files install it through a few ssh commands
-
@voljega said in uae4arm v0.5 - testrun under retropie4.1 by amiga professional:
Those 2 should be taken care off by amiberry's version of uae4arm but for now i'm missing some libraries so the UI doesn't show with that version and so I can't configure those parameters
https://github.com/midwan/amiberry/releases
Is the emulator working (only problems with the config-gui) ?
I gone give it a try ... the configfile can be generated by scripts.br
André -
@Ratte I should be able to have a good version regarding exit/GUI by controller this weekend at the latest.
I'm not only using the emulator but my full solution : https://github.com/Voljega/amiga4recalbox
-
Amiberry is raspberry pi only, which is quite a b*mmer for odroid boards
-
there's also the alternate joymap solution
also if amiberry works fine and given the planned evolutions on it, it may be interesting to check with its creator Midian how to compile for odroid
-
@voljega it uses hard coded dispmanx so i'm afraid this can't happen
-
@Substring s**t... joymap then
-
@voljega I read on a retropie issue that midwan intends to make it a libretro core (in a distant future), so once the SDL2 renderer is done, no need to stick to dispamnx i guess
source : https://github.com/RetroPie/RetroPie-Setup/issues/1871#issuecomment-278021738
-
-
@voljega said in uae4arm v0.5 - testrun under retropie4.1 by amiga professional:
So TODO list is pretty emptied by now :
- being able to exit the emulator with one button
- display the GUI with one button
amiberrys latest v2.1.1 binary is working here (including gui)
i have only replaced your binary against amiberrys versionthis week i am going to change the scripts for a "out of the box" working cd32 config with cd32-gamepad
any idea how to create a cd32 theme for emustation (svg-files)?
br
André