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    Can' save InputAutoCfg.ini

    GamePad/GPIO/USB encoder
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    • Lehzina
      Lehzina last edited by

      Thx buddy. That was my mistake. Have a realy nice day.

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      • Lehzina
        Lehzina last edited by

        Just a quick additional question. As this config overwrites the normal config, i'm missing the hotkey funktion to exit the emulator.
        can i put a hotkey in that config too? how?

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        • Substring
          Substring last edited by

          configgen won't erase anything if you edit recalbox.conf as I said 😉 So run it once so that hotkeys are configured, and set the rest by yourself

          Former dev - Please reply with @substring so that i am notified when you answer me
          Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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          • Lehzina
            Lehzina last edited by

            In every other emulator the Hotkey + Start exits the emulator. After editing the inputautocfg of the N64 this does not work for N64 anymore. I have to plug in a keyboard and press esc for exiting. Can i add hotkeyfunktion in the InputAutoCfg.ini?

            Substring 1 Reply Last reply Reply Quote 0
            • Substring
              Substring @Lehzina last edited by

              @Lehzina it's not in this file but in mupen64plus.cfg or something like that, i don't have the file at hand right now

              Former dev - Please reply with @substring so that i am notified when you answer me
              Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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              • Lehzina
                Lehzina last edited by Lehzina

                I tryed to put that config in the mupen64plus.cfg but it does not work without the inputautocfg.ini
                My mupen64plus.cfg looks like this

                
                # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
                version = 2
                # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
                mode = 2
                # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
                device = 0
                # SDL joystick name (or Keyboard)
                name = "DragonRise Inc.   Generic   USB  Joystick  "
                # Specifies whether this controller is 'plugged in' to the simulated N64
                plugged = True
                # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
                plugin = 2
                # If True, then mouse buttons may be used with this controller
                mouse = False
                # Scaling factor for mouse movements.  For X, Y axes.
                MouseSensitivity = "2.00,2.00"
                # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
                AnalogDeadzone = "4096,4096"
                # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
                AnalogPeak = "32768,32768"
                # Digital button configuration mappings
                DPad R = "axis(5+)"
                DPad L = "axis(5-)"
                DPad D = "axis(6+)"
                DPad U = "axis(6-)"
                Start = "button(9)"
                Z Trig = "button(7)"
                B Button = "button(8)"
                A Button = "button(6)"
                C Button R = "button(1)"
                C Button L = "button(3)"
                C Button D = "button(2)"
                C Button U = "button(0)"
                R Trig = "button(5)"
                L Trig = "button(4)"
                Mempak switch = "key(109)"
                Rumblepak switch = "key(114)"
                # Analog axis configuration mappings
                X Axis = "axis(0-,0+)"
                Y Axis = "axis(1-,1+)"
                
                

                My Inputautocfg.ini like this

                plugged = True
                plugin = 2
                AnalogDeadzone = 4096,4096
                AnalogPeak = 32768,32768
                Mempak switch = 
                Rumblepak switch = 
                mouse = False
                A Button = button(5)
                B Button = button(4)
                L Trig = button(6)
                R Trig = button(7)
                Start = button(9)
                X Axis = axis(0-,0+)
                Y Axis = axis(1-,1+)
                Z Trig = button(8)
                C Button R = button(1)
                C Button L = button(3)
                C Button D = button(2)
                C Button U = button(0)
                

                With that ini it works but no hotkey funktion.

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                • Substring
                  Substring @Lehzina last edited by

                  @Lehzina your mupen64blabla.cfg is way too short and is not respecting the right syntax of the file.

                  Former dev - Please reply with @substring so that i am notified when you answer me
                  Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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                  • Lehzina
                    Lehzina last edited by

                    I just posted a part. I can post the complete thing in the evening.

                    Substring 1 Reply Last reply Reply Quote 0
                    • Substring
                      Substring @Lehzina last edited by

                      @Lehzina please do

                      Former dev - Please reply with @substring so that i am notified when you answer me
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                      • Lehzina
                        Lehzina last edited by

                        # Mupen64Plus Configuration File
                        # This file is automatically read and written by the Mupen64Plus Core library
                        
                        [Audio-OMX]
                        
                        # Mupen64Plus OMX Audio Plugin config parameter version number
                        Version = 1
                        # Frequency which is used if rom doesn't want to change it
                        DEFAULT_FREQUENCY = 32000
                        # Swaps left and right channels
                        SWAP_CHANNELS = False
                        # Audio output to go to (0) Analogue jack, (1) HDMI
                        OUTPUT_PORT = 1
                        # Point OMX to the raw N64 audio data region instead of copying audio int$
                        NATIVE_MODE = False
                        # Number of output samples per Audio callback. This is for hardware buffe$
                        BUFFER_SIZE = 4096
                        # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency,$
                        DEFAULT_MODE = 0
                        # Desired Latency in ms
                        LATENCY = 300
                        # Underrun Mode, 0 = Ignore, 1 = Report, 2 = repeat audio when latency < $
                        UNDERRUN_MODE = 0
                        
                        
                        [Audio-SDL]
                        
                        # Mupen64Plus SDL Audio Plugin config parameter version number
                        Version = 1
                        # Frequency which is used if rom doesn't want to change it
                        DEFAULT_FREQUENCY = 33600
                        # Swaps left and right channels
                        SWAP_CHANNELS = False
                        # Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.
                        PRIMARY_BUFFER_SIZE = 16384
                        # Fullness level target for Primary audio buffer, in equivalent output samples
                        PRIMARY_BUFFER_TARGET = 10240
                        # Size of secondary buffer in output samples. This is SDL's hardware buffer.
                        SECONDARY_BUFFER_SIZE = 2048
                        # Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial
                        RESAMPLE = "trivial"
                        # Volume control type: 1 = SDL (only affects Mupen64Plus output)  2 = OSS mixer (adjusts master PC volume)
                        VOLUME_CONTROL_TYPE = 1
                        # Percentage change each time the volume is increased or decreased
                        VOLUME_ADJUST = 5
                        # Default volume when a game is started.  Only used if VOLUME_CONTROL_TYPE is 1
                        VOLUME_DEFAULT = 80
                        
                        
                        [Core]
                        
                        # Mupen64Plus Core config parameter set version number.  Please don't change this version number.
                        Version = 1.010000
                        # Draw on-screen display if True, otherwise don't draw OSD
                        OnScreenDisplay = True
                        # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
                        R4300Emulator = 2
                        # Disable compiled jump commands in dynamic recompiler (should be set to False)
                        NoCompiledJump = False
                        # Disable 4MB expansion RAM pack. May be necessary for some games
                        DisableExtraMem = False
                        # Increment the save state slot after each save operation
                        AutoStateSlotIncrement = False
                        # Activate the R4300 deb&ast;&ast;&ast;&ast;r when ROM execution begins, if core was built with Deb&ast;&ast;&ast;&ast;r support
                        EnableDeb&ast;&ast;&ast;&ast;r = False
                        # Save state slot (0-9) to use when saving/loading the emulator state
                        CurrentStateSlot = 0
                        # Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used
                        ScreenshotPath = "/recalbox/share/screenshots"
                        # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserConfigPath}/save will be used
                        SaveStatePath = "/recalbox/share/saves/n64"
                        # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserConfigPath}/save will be used
                        SaveSRAMPath = "/recalbox/share/saves/n64"
                        # Path to a directory to search when looking for shared data files
                        SharedDataPath = "/recalbox/share/system/configs/mupen64/"
                        # Delay interrupt after DMA SI read/write
                        DelaySI = True
                        # Force number of cycles per emulated instruction
                        CountPerOp = 0
                        
                        
                        [CoreEvents]
                        
                        # Mupen64Plus CoreEvents config parameter set version number.  Please don't change this version number.
                        Version = 1
                        # SDL keysym for stopping the emulator
                        Kbd Mapping Stop = 27
                        # SDL keysym for switching between fullscreen/windowed modes
                        Kbd Mapping Fullscreen = 0
                        # SDL keysym for saving the emulator state
                        Kbd Mapping Save State = 286
                        # SDL keysym for loading the emulator state
                        Kbd Mapping Load State = 288
                        # SDL keysym for advancing the save state slot
                        Kbd Mapping Increment Slot = 0
                        # SDL keysym for resetting the emulator
                        Kbd Mapping Reset = 290
                        # SDL keysym for slowing down the emulator
                        Kbd Mapping Speed Down = 291
                        # SDL keysym for speeding up the emulator
                        Kbd Mapping Speed Up = 292
                        # SDL keysym for taking a screenshot
                        Kbd Mapping Screenshot = 293
                        # SDL keysym for pausing the emulator
                        Kbd Mapping Pause = 112
                        # SDL keysym for muting/unmuting the sound
                        Kbd Mapping Mute = 109
                        # SDL keysym for increasing the volume
                        Kbd Mapping Increase Volume = 93
                        # SDL keysym for decreasing the volume
                        Kbd Mapping Decrease Volume = 91
                        # SDL keysym for temporarily going really fast
                        Kbd Mapping Fast Forward = 102
                        # SDL keysym for advancing by one frame when paused
                        Kbd Mapping Frame Advance = 47
                        # SDL keysym for pressing the game shark button
                        Kbd Mapping Gameshark = 103
                        # Joystick event string for stopping the emulator
                        Joy Mapping Stop = "J0A1+/B9"
                        # Joystick event string for switching between fullscreen/windowed modes
                        Joy Mapping Fullscreen = ""
                        # Joystick event string for saving the emulator state
                        Joy Mapping Save State = "J0A1+/B3"
                        # Joystick event string for loading the emulator state
                        Joy Mapping Load State = "J0A1+/B2"
                        # Joystick event string for advancing the save state slot
                        Joy Mapping Increment Slot = "J0A1+/A1-"
                        # Joystick event string for taking a screenshot
                        Joy Mapping Screenshot = "J0A1+/B6"
                        # Joystick event string for pausing the emulator
                        Joy Mapping Pause = ""
                        # Joystick event string for muting/unmuting the sound
                        Joy Mapping Mute = ""
                        # Joystick event string for increasing the volume
                        Joy Mapping Increase Volume = ""
                        # Joystick event string for decreasing the volume
                        Joy Mapping Decrease Volume = ""
                        # Joystick event string for fast-forward
                        Joy Mapping Fast Forward = "J0A1+/A0+"
                        # Joystick event string for pressing the game shark button
                        Joy Mapping Gameshark = ""
                        
                        
                        [Input-SDL-Control1]
                        
                        # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
                        version = 2
                        # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
                        mode = 2
                        # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
                        device = 0
                        # SDL joystick name (or Keyboard)
                        name = "DragonRise Inc.   Generic   USB  Joystick  "
                        # Specifies whether this controller is 'plugged in' to the simulated N64
                        plugged = True
                        # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
                        plugin = 2
                        # If True, then mouse buttons may be used with this controller
                        mouse = False
                        # Scaling factor for mouse movements.  For X, Y axes.
                        MouseSensitivity = "2.00,2.00"
                        # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
                        AnalogDeadzone = "4096,4096"
                        # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
                        AnalogPeak = "32768,32768"
                        # Digital button configuration mappings
                        DPad R = ""axis(0+)""
                        DPad L = ""axis(0-)""
                        DPad D = ""axis(1+)""
                        DPad U = ""axis(1-)""
                        Start = "button(9)"
                        Z Trig = "button(8)"
                        B Button = "button(4)"
                        A Button = "button(5)"
                        C Button R = "button(1)"
                        C Button L = "button(3)"
                        C Button D = "button(2)"
                        C Button U = "button(0)"
                        R Trig = "button(7)"
                        L Trig = "button(6)"
                        Mempak switch = ""
                        Rumblepak switch = ""
                        # Analog axis configuration mappings
                        X Axis = "axis(0-,0+)"
                        Y Axis = "axis(1-,1+)"
                        Hot Button = "button (8)"
                        
                        
                        [Input-SDL-Control2]
                        
                        # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
                        version = 2
                        # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
                        mode = 2
                        # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
                        device = -1
                        # SDL joystick name (or Keyboard)
                        name = ""
                        # Specifies whether this controller is 'plugged in' to the simulated N64
                        plugged = True
                        # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
                        plugin = 2
                        # If True, then mouse buttons may be used with this controller
                        mouse = False
                        # Scaling factor for mouse movements.  For X, Y axes.
                        MouseSensitivity = "2.00,2.00"
                        # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
                        AnalogDeadzone = "4096,4096"
                        # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
                        AnalogPeak = "32767,32767"
                        # Digital button configuration mappings
                        DPad R = ""
                        DPad L = ""
                        DPad D = ""
                        DPad U = ""
                        Start = "button(7)"
                        Z Trig = "button(6)"
                        B Button = "button(1)"
                        A Button = "button(0)"
                        C Button R = ""
                        C Button L = ""
                        C Button D = "button(2)"
                        C Button U = "button(3)"
                        R Trig = "button(5)"
                        L Trig = "button(4)"
                        Mempak switch = ""
                        Rumblepak switch = ""
                        # Analog axis configuration mappings
                        X Axis = "axis(0-,0+)"
                        Y Axis = "axis(1-,1+)"
                        
                        
                        [Input-SDL-Control3]
                        
                        # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
                        version = 2
                        # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
                        mode = 2
                        # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
                        device = -1
                        # SDL joystick name (or Keyboard)
                        name = ""
                        # Specifies whether this controller is 'plugged in' to the simulated N64
                        plugged = True
                        # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
                        plugin = 2
                        # If True, then mouse buttons may be used with this controller
                        mouse = False
                        # Scaling factor for mouse movements.  For X, Y axes.
                        MouseSensitivity = "2.00,2.00"
                        # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
                        AnalogDeadzone = "4096,4096"
                        # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
                        AnalogPeak = "32768,32768"
                        # Digital button configuration mappings
                        DPad R = ""
                        DPad L = ""
                        DPad D = ""
                        DPad U = ""
                        Start = "button(9)"
                        Z Trig = "button(8)"
                        B Button = "button(4)"
                        A Button = "button(5)"
                        C Button R = "button(1)"
                        C Button L = "button(3)"
                        C Button D = "button(2)"
                        C Button U = "button(0)"
                        R Trig = "button(7)"
                        L Trig = "button(6)"
                        Mempak switch = ""
                        Rumblepak switch = ""
                        # Analog axis configuration mappings
                        X Axis = "axis(0-,0+)"
                        Y Axis = "axis(1-,1+)"
                        Hot Button = "button (8)"
                        
                        
                        [Input-SDL-Control4]
                        
                        # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
                        version = 2
                        # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
                        mode = 2
                        # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
                        device = -1
                        # SDL joystick name (or Keyboard)
                        name = ""
                        # Specifies whether this controller is 'plugged in' to the simulated N64
                        plugged = False
                        # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
                        plugin = 1
                        # If True, then mouse buttons may be used with this controller
                        mouse = False
                        # Scaling factor for mouse movements.  For X, Y axes.
                        MouseSensitivity = "2.00,2.00"
                        # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
                        AnalogDeadzone = "4096,4096"
                        # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
                        AnalogPeak = "32768,32768"
                        # Digital button configuration mappings
                        DPad R = ""
                        DPad L = ""
                        DPad D = ""
                        DPad U = ""
                        Start = "button (9)"
                        Z Trig = "button (2)"
                        B Button = "button (3)"
                        A Button = "button (4)"
                        C Button R = "button (1)"
                        C Button L = "button (3)"
                        C Button D = "button (2)"
                        C Button U = "button (0)"
                        R Trig = "button (7)"
                        L Trig = "button (6)"
                        Mempak switch = ""
                        Rumblepak switch = ""
                        # Analog axis configuration mappings
                        X Axis = "axis(0-,0+)"
                        Y Axis = "axis(1-,1+)"
                        
                        
                        [UI-Console]
                        
                        # Mupen64Plus UI-Console config parameter set version number.  Please don't change this version number.
                        Version = 1
                        # Directory in which to search for plugins
                        PluginDir = "./"
                        # Filename of video plugin
                        VideoPlugin = "/usr/lib/mupen64plus/mupen64plus-video-gliden64.so"
                        # Filename of audio plugin
                        AudioPlugin = "mupen64plus-audio-sdl.so"
                        # Filename of input plugin
                        InputPlugin = "mupen64plus-input-sdl.so"
                        # Filename of RSP plugin
                        RspPlugin = "mupen64plus-rsp-hle.so"
                        
                        
                        [Video-General]
                        
                        # Use fullscreen mode if True, or windowed mode if False
                        Fullscreen = False
                        # Width of output window or fullscreen width
                        ScreenWidth = 640
                        # Height of output window or fullscreen height
                        ScreenHeight = 480
                        # If true, use correct aspect ratio, if false, stretch to fullscreen
                        AspectRatio = True
                        # If true, activate the SDL_GL_SWAP_CONTROL attribute
                        VerticalSync = False
                        
                        
                        [Video-GLideN64]
                        
                        # Settings version. Don't touch it.
                        configVersion = 5
                        # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
                        MultiSampling = 0
                        # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
                        AspectRatio = 1
                        # Bilinear filtering mode (0=N64 3point, 1=standard)
                        bilinearMode = True
                        # Max level of Anisotropic Filtering, 0 for off
                        MaxAnisotropy = False
                        # Size of texture cache in megabytes. Good value is VRAM*3/4
                        CacheSize = 500
                        # Enable fog emulation.
                        EnableFog = True
                        # Enable color noise emulation.
                        EnableNoise = True
                        # Enable LOD emulation.
                        EnableLOD = True
                        # Enable hardware per-pixel lighting.
                        EnableHWLighting = False
                        # Use persistent storage for compiled shaders.
                        EnableShadersStorage = True
                        # Enable frame and|or depth buffer emulation.
                        EnableFBEmulation = False
                        # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=copy in async mode)
                        EnableCopyColorToRDRAM = 2
                        # Enable depth buffer copy to RDRAM.
                        EnableCopyDepthToRDRAM = False
                        # Enable color buffer copy from RDRAM.
                        EnableCopyColorFromRDRAM = False
                        # Detect CPU writes to frame buffer.
                        EnableDetectCFB = False
                        # Enable N64 depth compare instead of OpenGL standard one. Experimental.
                        EnableN64DepthCompare = False
                        # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
                        txFilterMode = 0
                        # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
                        txEnhancementMode = 0
                        # Don't filter background textures.
                        txFilterIgnoreBG = False
                        # Size of filtered textures cache in megabytes.
                        txCacheSize = 100
                        # Use high-resolution texture packs if available.
                        txHiresEnable = False
                        # Allow to use alpha channel of high-res texture fully.
                        txHiresFullAlphaChannel = False
                        # Use alternative method of paletted textures CRC calculation.
                        txHresAltCRC = False
                        # Enable dump of loaded N64 textures.
                        txDump = False
                        # Zip textures cache.
                        txCacheCompression = True
                        # Force use 16bit texture formats for HD textures.
                        txForce16bpp = False
                        # Save texture cache to hard disk.
                        txSaveCache = True
                        # Path to folder with hi-res texture packs.
                        txPath = "/recalbox/share/system/.local/share/mupen64plus/hires_texture"
                        # File name of True Type Font for text messages.
                        fontName = "FreeSans.ttf"
                        # Font size.
                        fontSize = 18
                        # Font color in RGB format.
                        fontColor = "B5E61D"
                        # Enable bloom filter
                        EnableBloom = 0
                        # Brightness threshold level for bloom. Values [2, 6]
                        bloomThresholdLevel = 4
                        # Bloom blend mode (0=Strong, 1=Mild, 2=Light)
                        bloomBlendMode = 0
                        # Blur radius. Values [2, 10]
                        blurAmount = 10
                        # Blur strength. Values [10, 100]
                        blurStrength = 20
                        
                        
                        [Video-Rice]
                        
                        # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
                        ScreenUpdateSetting = 7
                        # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
                        FrameBufferWriteBackControl = 1
                        # If this option is enabled, the plugin will skip every other frame
                        SkipFrame = False
                        # If this option is enabled, the plugin will only draw every other screen update
                        SkipScreenUpdate = False
                        # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
                        ForceTextureFilter = 2
                        # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
                        TextureEnhancement = 6
                        # Secondary texture enhancement filter (0 = none, 1-4 = filtered)
                        TextureEnhancementControl = 0
                        # Mupen64Plus Rice Video Plugin config parameter version number
                        Version = 1
                        # Frame Buffer Emulation (0=ROM default, 1=disable)
                        FrameBufferSetting = 0
                        # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
                        RenderToTexture = 0
                        # Force to use normal alpha blender
                        NormalAlphaBlender = False
                        # Use a faster algorithm to speed up texture loading and CRC computation
                        FastTextureLoading = False
                        # Use different texture coordinate clamping code
                        AccurateTextureMapping = True
                        # Force emulated frame buffers to be in N64 native resolution
                        InN64Resolution = False
                        # Try to reduce Video RAM usage (should never be used)
                        SaveVRAM = False
                        # Enable this option to have better render-to-texture quality
                        DoubleSizeForSmallTxtrBuf = False
                        # Force to use normal color combiner
                        DefaultCombinerDisable = False
                        # Enable game-specific settings from INI file
                        EnableHacks = True
                        # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
                        WinFrameMode = False
                        # N64 Texture Memory Full Emulation (may fix some games, may break others)
                        FullTMEMEmulation = False
                        # Enable vertex clipper for fog operations
                        OpenGLVertexClipper = False
                        # Enable/Disable SSE optimizations for capable CPUs
                        EnableSSE = True
                        # If enabled, texture enhancement will be done only for TxtRect ucode
                        TexRectOnly = False
                        # If enabled, texture enhancement will be done only for textures width+height<=128
                        SmallTextureOnly = False
                        # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
                        LoadHiResCRCOnly = True
                        # Enable hi-resolution texture file loading
                        LoadHiResTextures = False
                        # Enable texture dumping
                        DumpTexturesToFiles = False
                        # Display On-screen FPS
                        ShowFPS = False
                        # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
                        Mipmapping = 2
                        # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog)
                        FogMethod = 1
                        # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
                        TextureQuality = 0
                        # Z-buffer depth (only 16 or 32)
                        OpenGLDepthBufferSetting = 16
                        # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
                        MultiSampling = 0
                        # Color bit depth for rendering window (0=32 bits, 1=16 bits)
                        ColorQuality = 0
                        # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.4, 3=OGL_FRAGMENT_PROGRAM)
                        OpenGLRenderSetting = 0
                        # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
                        AnisotropicFiltering = 0
                        # If true, use polygon offset values specified below
                        ForcePolygonOffset = False
                        # Specifies a scale factor that is used to create a variable depth offset for each polygon
                        PolygonOffsetFactor = 0
                        # Is multiplied by an implementation-specific value to create a constant depth offset
                        PolygonOffsetUnits = 0
                        # Use GPU vertex shader
                        EnableVertexShader = False
                        # Widescreen hack
                        WideScreenHack = False
                        
                        
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                          Joy Mapping Stop = "J0A1+/B9" is the line you need to modify

                          Former dev - Please reply with @substring so that i am notified when you answer me
                          Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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