Can' save InputAutoCfg.ini
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@Lehzina hi
The file you should edit is in~/configs/mupen64
and then you need to addn64.configfile=dummy
to recalbox.conf -
i can see that path in the network. When i try to edit in putty it wants me to create a new file. If i edit it in network it won't last one emu start till it resets.
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@Lehzina you need to edit those files with a linux-compatible text editor like Notepad2 or Notepad++
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OK. I'm totaly cofused now. I tryed to edit with Note++. Didn't work.
I tried edit via SSH . Didn't work.
I used this step by step. https://github.com/recalbox/recalbox-os/wiki/Configure-N64-controllers-(EN)Is it possible to edit this via smb ?
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as it is written at the top of the wiki : RECALBOX V3.3.0 ONLY
could you explain what "didn't work" means ? I can't know what you tried and expected
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@Substring said in Can' save InputAutoCfg.ini:
@Lehzina hi
The file you should edit is in~/configs/mupen64
and then you need to addn64.configfile=dummy
to recalbox.confThere is no file there. Tried to edit it with ssh connection and nano command.
Editing files with Note++ as you told me too. I can save the file but it gets reseted after i start the emulator. Can you give me a step by step tutorial with what kind of connection i have to edit and what to type? -
The file gets reset because you didn't add
n64.configfile=dummy
The file is where it is supposed to be if you want to nane/vi them :
# ll ~/configs/mupen64/ total 1692 drwxr-xr-x 2 root root 4096 Nov 12 16:32 . drwxr-xr-x 12 root root 4096 Nov 2 15:23 .. -rw-r--r-- 1 root root 510 Nov 12 16:32 InputAutoCfg.ini -rw-r--r-- 1 root root 913 Oct 31 00:30 gles2n64.conf -rw-r--r-- 1 root root 1745 Oct 30 12:02 gles2n64rom.conf -rw-r--r-- 1 root root 1118 Oct 30 12:02 input.xml -rw-r--r-- 1 root root 19690 Nov 12 16:32 mupen64plus.cfg -rw-r--r-- 1 root root 411389 Oct 30 12:02 mupen64plus.ini -rw-r--r-- 1 root root 1272117 Oct 30 12:02 mupencheat.txt
If you'd rather go through a windows editor :
\\recalbox\share\system\configs\mupen64
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Thx buddy. That was my mistake. Have a realy nice day.
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Just a quick additional question. As this config overwrites the normal config, i'm missing the hotkey funktion to exit the emulator.
can i put a hotkey in that config too? how? -
configgen won't erase anything if you edit recalbox.conf as I said So run it once so that hotkeys are configured, and set the rest by yourself
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In every other emulator the Hotkey + Start exits the emulator. After editing the inputautocfg of the N64 this does not work for N64 anymore. I have to plug in a keyboard and press esc for exiting. Can i add hotkeyfunktion in the InputAutoCfg.ini?
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@Lehzina it's not in this file but in mupen64plus.cfg or something like that, i don't have the file at hand right now
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I tryed to put that config in the mupen64plus.cfg but it does not work without the inputautocfg.ini
My mupen64plus.cfg looks like this# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number. version = 2 # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic mode = 2 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number device = 0 # SDL joystick name (or Keyboard) name = "DragonRise Inc. Generic USB Joystick " # Specifies whether this controller is 'plugged in' to the simulated N64 plugged = True # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak plugin = 2 # If True, then mouse buttons may be used with this controller mouse = False # Scaling factor for mouse movements. For X, Y axes. MouseSensitivity = "2.00,2.00" # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes. AnalogDeadzone = "4096,4096" # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value AnalogPeak = "32768,32768" # Digital button configuration mappings DPad R = "axis(5+)" DPad L = "axis(5-)" DPad D = "axis(6+)" DPad U = "axis(6-)" Start = "button(9)" Z Trig = "button(7)" B Button = "button(8)" A Button = "button(6)" C Button R = "button(1)" C Button L = "button(3)" C Button D = "button(2)" C Button U = "button(0)" R Trig = "button(5)" L Trig = "button(4)" Mempak switch = "key(109)" Rumblepak switch = "key(114)" # Analog axis configuration mappings X Axis = "axis(0-,0+)" Y Axis = "axis(1-,1+)"
My Inputautocfg.ini like this
plugged = True plugin = 2 AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 Mempak switch = Rumblepak switch = mouse = False A Button = button(5) B Button = button(4) L Trig = button(6) R Trig = button(7) Start = button(9) X Axis = axis(0-,0+) Y Axis = axis(1-,1+) Z Trig = button(8) C Button R = button(1) C Button L = button(3) C Button D = button(2) C Button U = button(0)
With that ini it works but no hotkey funktion.
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@Lehzina your mupen64blabla.cfg is way too short and is not respecting the right syntax of the file.
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I just posted a part. I can post the complete thing in the evening.
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@Lehzina please do
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# Mupen64Plus Configuration File # This file is automatically read and written by the Mupen64Plus Core library [Audio-OMX] # Mupen64Plus OMX Audio Plugin config parameter version number Version = 1 # Frequency which is used if rom doesn't want to change it DEFAULT_FREQUENCY = 32000 # Swaps left and right channels SWAP_CHANNELS = False # Audio output to go to (0) Analogue jack, (1) HDMI OUTPUT_PORT = 1 # Point OMX to the raw N64 audio data region instead of copying audio int$ NATIVE_MODE = False # Number of output samples per Audio callback. This is for hardware buffe$ BUFFER_SIZE = 4096 # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency,$ DEFAULT_MODE = 0 # Desired Latency in ms LATENCY = 300 # Underrun Mode, 0 = Ignore, 1 = Report, 2 = repeat audio when latency < $ UNDERRUN_MODE = 0 [Audio-SDL] # Mupen64Plus SDL Audio Plugin config parameter version number Version = 1 # Frequency which is used if rom doesn't want to change it DEFAULT_FREQUENCY = 33600 # Swaps left and right channels SWAP_CHANNELS = False # Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory. PRIMARY_BUFFER_SIZE = 16384 # Fullness level target for Primary audio buffer, in equivalent output samples PRIMARY_BUFFER_TARGET = 10240 # Size of secondary buffer in output samples. This is SDL's hardware buffer. SECONDARY_BUFFER_SIZE = 2048 # Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial RESAMPLE = "trivial" # Volume control type: 1 = SDL (only affects Mupen64Plus output) 2 = OSS mixer (adjusts master PC volume) VOLUME_CONTROL_TYPE = 1 # Percentage change each time the volume is increased or decreased VOLUME_ADJUST = 5 # Default volume when a game is started. Only used if VOLUME_CONTROL_TYPE is 1 VOLUME_DEFAULT = 80 [Core] # Mupen64Plus Core config parameter set version number. Please don't change this version number. Version = 1.010000 # Draw on-screen display if True, otherwise don't draw OSD OnScreenDisplay = True # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more R4300Emulator = 2 # Disable compiled jump commands in dynamic recompiler (should be set to False) NoCompiledJump = False # Disable 4MB expansion RAM pack. May be necessary for some games DisableExtraMem = False # Increment the save state slot after each save operation AutoStateSlotIncrement = False # Activate the R4300 deb****r when ROM execution begins, if core was built with Deb****r support EnableDeb****r = False # Save state slot (0-9) to use when saving/loading the emulator state CurrentStateSlot = 0 # Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used ScreenshotPath = "/recalbox/share/screenshots" # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserConfigPath}/save will be used SaveStatePath = "/recalbox/share/saves/n64" # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserConfigPath}/save will be used SaveSRAMPath = "/recalbox/share/saves/n64" # Path to a directory to search when looking for shared data files SharedDataPath = "/recalbox/share/system/configs/mupen64/" # Delay interrupt after DMA SI read/write DelaySI = True # Force number of cycles per emulated instruction CountPerOp = 0 [CoreEvents] # Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number. Version = 1 # SDL keysym for stopping the emulator Kbd Mapping Stop = 27 # SDL keysym for switching between fullscreen/windowed modes Kbd Mapping Fullscreen = 0 # SDL keysym for saving the emulator state Kbd Mapping Save State = 286 # SDL keysym for loading the emulator state Kbd Mapping Load State = 288 # SDL keysym for advancing the save state slot Kbd Mapping Increment Slot = 0 # SDL keysym for resetting the emulator Kbd Mapping Reset = 290 # SDL keysym for slowing down the emulator Kbd Mapping Speed Down = 291 # SDL keysym for speeding up the emulator Kbd Mapping Speed Up = 292 # SDL keysym for taking a screenshot Kbd Mapping Screenshot = 293 # SDL keysym for pausing the emulator Kbd Mapping Pause = 112 # SDL keysym for muting/unmuting the sound Kbd Mapping Mute = 109 # SDL keysym for increasing the volume Kbd Mapping Increase Volume = 93 # SDL keysym for decreasing the volume Kbd Mapping Decrease Volume = 91 # SDL keysym for temporarily going really fast Kbd Mapping Fast Forward = 102 # SDL keysym for advancing by one frame when paused Kbd Mapping Frame Advance = 47 # SDL keysym for pressing the game shark button Kbd Mapping Gameshark = 103 # Joystick event string for stopping the emulator Joy Mapping Stop = "J0A1+/B9" # Joystick event string for switching between fullscreen/windowed modes Joy Mapping Fullscreen = "" # Joystick event string for saving the emulator state Joy Mapping Save State = "J0A1+/B3" # Joystick event string for loading the emulator state Joy Mapping Load State = "J0A1+/B2" # Joystick event string for advancing the save state slot Joy Mapping Increment Slot = "J0A1+/A1-" # Joystick event string for taking a screenshot Joy Mapping Screenshot = "J0A1+/B6" # Joystick event string for pausing the emulator Joy Mapping Pause = "" # Joystick event string for muting/unmuting the sound Joy Mapping Mute = "" # Joystick event string for increasing the volume Joy Mapping Increase Volume = "" # Joystick event string for decreasing the volume Joy Mapping Decrease Volume = "" # Joystick event string for fast-forward Joy Mapping Fast Forward = "J0A1+/A0+" # Joystick event string for pressing the game shark button Joy Mapping Gameshark = "" [Input-SDL-Control1] # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number. version = 2 # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic mode = 2 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number device = 0 # SDL joystick name (or Keyboard) name = "DragonRise Inc. Generic USB Joystick " # Specifies whether this controller is 'plugged in' to the simulated N64 plugged = True # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak plugin = 2 # If True, then mouse buttons may be used with this controller mouse = False # Scaling factor for mouse movements. For X, Y axes. MouseSensitivity = "2.00,2.00" # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes. AnalogDeadzone = "4096,4096" # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value AnalogPeak = "32768,32768" # Digital button configuration mappings DPad R = ""axis(0+)"" DPad L = ""axis(0-)"" DPad D = ""axis(1+)"" DPad U = ""axis(1-)"" Start = "button(9)" Z Trig = "button(8)" B Button = "button(4)" A Button = "button(5)" C Button R = "button(1)" C Button L = "button(3)" C Button D = "button(2)" C Button U = "button(0)" R Trig = "button(7)" L Trig = "button(6)" Mempak switch = "" Rumblepak switch = "" # Analog axis configuration mappings X Axis = "axis(0-,0+)" Y Axis = "axis(1-,1+)" Hot Button = "button (8)" [Input-SDL-Control2] # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number. version = 2 # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic mode = 2 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number device = -1 # SDL joystick name (or Keyboard) name = "" # Specifies whether this controller is 'plugged in' to the simulated N64 plugged = True # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak plugin = 2 # If True, then mouse buttons may be used with this controller mouse = False # Scaling factor for mouse movements. For X, Y axes. MouseSensitivity = "2.00,2.00" # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes. AnalogDeadzone = "4096,4096" # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value AnalogPeak = "32767,32767" # Digital button configuration mappings DPad R = "" DPad L = "" DPad D = "" DPad U = "" Start = "button(7)" Z Trig = "button(6)" B Button = "button(1)" A Button = "button(0)" C Button R = "" C Button L = "" C Button D = "button(2)" C Button U = "button(3)" R Trig = "button(5)" L Trig = "button(4)" Mempak switch = "" Rumblepak switch = "" # Analog axis configuration mappings X Axis = "axis(0-,0+)" Y Axis = "axis(1-,1+)" [Input-SDL-Control3] # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number. version = 2 # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic mode = 2 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number device = -1 # SDL joystick name (or Keyboard) name = "" # Specifies whether this controller is 'plugged in' to the simulated N64 plugged = True # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak plugin = 2 # If True, then mouse buttons may be used with this controller mouse = False # Scaling factor for mouse movements. For X, Y axes. MouseSensitivity = "2.00,2.00" # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes. AnalogDeadzone = "4096,4096" # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value AnalogPeak = "32768,32768" # Digital button configuration mappings DPad R = "" DPad L = "" DPad D = "" DPad U = "" Start = "button(9)" Z Trig = "button(8)" B Button = "button(4)" A Button = "button(5)" C Button R = "button(1)" C Button L = "button(3)" C Button D = "button(2)" C Button U = "button(0)" R Trig = "button(7)" L Trig = "button(6)" Mempak switch = "" Rumblepak switch = "" # Analog axis configuration mappings X Axis = "axis(0-,0+)" Y Axis = "axis(1-,1+)" Hot Button = "button (8)" [Input-SDL-Control4] # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number. version = 2 # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic mode = 2 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number device = -1 # SDL joystick name (or Keyboard) name = "" # Specifies whether this controller is 'plugged in' to the simulated N64 plugged = False # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak plugin = 1 # If True, then mouse buttons may be used with this controller mouse = False # Scaling factor for mouse movements. For X, Y axes. MouseSensitivity = "2.00,2.00" # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes. AnalogDeadzone = "4096,4096" # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value AnalogPeak = "32768,32768" # Digital button configuration mappings DPad R = "" DPad L = "" DPad D = "" DPad U = "" Start = "button (9)" Z Trig = "button (2)" B Button = "button (3)" A Button = "button (4)" C Button R = "button (1)" C Button L = "button (3)" C Button D = "button (2)" C Button U = "button (0)" R Trig = "button (7)" L Trig = "button (6)" Mempak switch = "" Rumblepak switch = "" # Analog axis configuration mappings X Axis = "axis(0-,0+)" Y Axis = "axis(1-,1+)" [UI-Console] # Mupen64Plus UI-Console config parameter set version number. Please don't change this version number. Version = 1 # Directory in which to search for plugins PluginDir = "./" # Filename of video plugin VideoPlugin = "/usr/lib/mupen64plus/mupen64plus-video-gliden64.so" # Filename of audio plugin AudioPlugin = "mupen64plus-audio-sdl.so" # Filename of input plugin InputPlugin = "mupen64plus-input-sdl.so" # Filename of RSP plugin RspPlugin = "mupen64plus-rsp-hle.so" [Video-General] # Use fullscreen mode if True, or windowed mode if False Fullscreen = False # Width of output window or fullscreen width ScreenWidth = 640 # Height of output window or fullscreen height ScreenHeight = 480 # If true, use correct aspect ratio, if false, stretch to fullscreen AspectRatio = True # If true, activate the SDL_GL_SWAP_CONTROL attribute VerticalSync = False [Video-GLideN64] # Settings version. Don't touch it. configVersion = 5 # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality) MultiSampling = 0 # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust) AspectRatio = 1 # Bilinear filtering mode (0=N64 3point, 1=standard) bilinearMode = True # Max level of Anisotropic Filtering, 0 for off MaxAnisotropy = False # Size of texture cache in megabytes. Good value is VRAM*3/4 CacheSize = 500 # Enable fog emulation. EnableFog = True # Enable color noise emulation. EnableNoise = True # Enable LOD emulation. EnableLOD = True # Enable hardware per-pixel lighting. EnableHWLighting = False # Use persistent storage for compiled shaders. EnableShadersStorage = True # Enable frame and|or depth buffer emulation. EnableFBEmulation = False # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=copy in async mode) EnableCopyColorToRDRAM = 2 # Enable depth buffer copy to RDRAM. EnableCopyDepthToRDRAM = False # Enable color buffer copy from RDRAM. EnableCopyColorFromRDRAM = False # Detect CPU writes to frame buffer. EnableDetectCFB = False # Enable N64 depth compare instead of OpenGL standard one. Experimental. EnableN64DepthCompare = False # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2) txFilterMode = 0 # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ txEnhancementMode = 0 # Don't filter background textures. txFilterIgnoreBG = False # Size of filtered textures cache in megabytes. txCacheSize = 100 # Use high-resolution texture packs if available. txHiresEnable = False # Allow to use alpha channel of high-res texture fully. txHiresFullAlphaChannel = False # Use alternative method of paletted textures CRC calculation. txHresAltCRC = False # Enable dump of loaded N64 textures. txDump = False # Zip textures cache. txCacheCompression = True # Force use 16bit texture formats for HD textures. txForce16bpp = False # Save texture cache to hard disk. txSaveCache = True # Path to folder with hi-res texture packs. txPath = "/recalbox/share/system/.local/share/mupen64plus/hires_texture" # File name of True Type Font for text messages. fontName = "FreeSans.ttf" # Font size. fontSize = 18 # Font color in RGB format. fontColor = "B5E61D" # Enable bloom filter EnableBloom = 0 # Brightness threshold level for bloom. Values [2, 6] bloomThresholdLevel = 4 # Bloom blend mode (0=Strong, 1=Mild, 2=Light) bloomBlendMode = 0 # Blur radius. Values [2, 10] blurAmount = 10 # Blur strength. Values [10, 100] blurStrength = 20 [Video-Rice] # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn) ScreenUpdateSetting = 7 # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc) FrameBufferWriteBackControl = 1 # If this option is enabled, the plugin will skip every other frame SkipFrame = False # If this option is enabled, the plugin will only draw every other screen update SkipScreenUpdate = False # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering) ForceTextureFilter = 2 # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored) TextureEnhancement = 6 # Secondary texture enhancement filter (0 = none, 1-4 = filtered) TextureEnhancementControl = 0 # Mupen64Plus Rice Video Plugin config parameter version number Version = 1 # Frame Buffer Emulation (0=ROM default, 1=disable) FrameBufferSetting = 0 # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload) RenderToTexture = 0 # Force to use normal alpha blender NormalAlphaBlender = False # Use a faster algorithm to speed up texture loading and CRC computation FastTextureLoading = False # Use different texture coordinate clamping code AccurateTextureMapping = True # Force emulated frame buffers to be in N64 native resolution InN64Resolution = False # Try to reduce Video RAM usage (should never be used) SaveVRAM = False # Enable this option to have better render-to-texture quality DoubleSizeForSmallTxtrBuf = False # Force to use normal color combiner DefaultCombinerDisable = False # Enable game-specific settings from INI file EnableHacks = True # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode WinFrameMode = False # N64 Texture Memory Full Emulation (may fix some games, may break others) FullTMEMEmulation = False # Enable vertex clipper for fog operations OpenGLVertexClipper = False # Enable/Disable SSE optimizations for capable CPUs EnableSSE = True # If enabled, texture enhancement will be done only for TxtRect ucode TexRectOnly = False # If enabled, texture enhancement will be done only for textures width+height<=128 SmallTextureOnly = False # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility) LoadHiResCRCOnly = True # Enable hi-resolution texture file loading LoadHiResTextures = False # Enable texture dumping DumpTexturesToFiles = False # Display On-screen FPS ShowFPS = False # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear Mipmapping = 2 # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog) FogMethod = 1 # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits) TextureQuality = 0 # Z-buffer depth (only 16 or 32) OpenGLDepthBufferSetting = 16 # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality) MultiSampling = 0 # Color bit depth for rendering window (0=32 bits, 1=16 bits) ColorQuality = 0 # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.4, 3=OGL_FRAGMENT_PROGRAM) OpenGLRenderSetting = 0 # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering AnisotropicFiltering = 0 # If true, use polygon offset values specified below ForcePolygonOffset = False # Specifies a scale factor that is used to create a variable depth offset for each polygon PolygonOffsetFactor = 0 # Is multiplied by an implementation-specific value to create a constant depth offset PolygonOffsetUnits = 0 # Use GPU vertex shader EnableVertexShader = False # Widescreen hack WideScreenHack = False
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Joy Mapping Stop = "J0A1+/B9"
is the line you need to modify