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    Can' save InputAutoCfg.ini

    GamePad/GPIO/USB encoder
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    • Lehzina
      Lehzina last edited by

      OK. I'm totaly cofused now. I tryed to edit with Note++. Didn't work.
      I tried edit via SSH . Didn't work.
      I used this step by step. https://github.com/recalbox/recalbox-os/wiki/Configure-N64-controllers-(EN)

      Is it possible to edit this via smb ?

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      • Substring
        Substring last edited by

        as it is written at the top of the wiki : RECALBOX V3.3.0 ONLY

        could you explain what "didn't work" means ? I can't know what you tried and expected

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        • Lehzina
          Lehzina @Substring last edited by

          @Substring said in Can' save InputAutoCfg.ini:

          @Lehzina hi
          The file you should edit is in ~/configs/mupen64 and then you need to add n64.configfile=dummy to recalbox.conf

          There is no file there. Tried to edit it with ssh connection and nano command.
          Editing files with Note++ as you told me too. I can save the file but it gets reseted after i start the emulator. Can you give me a step by step tutorial with what kind of connection i have to edit and what to type?

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          • Substring
            Substring last edited by

            The file gets reset because you didn't add n64.configfile=dummy

            The file is where it is supposed to be if you want to nane/vi them :

            # ll ~/configs/mupen64/
            total 1692
            drwxr-xr-x    2 root     root          4096 Nov 12 16:32 .
            drwxr-xr-x   12 root     root          4096 Nov  2 15:23 ..
            -rw-r--r--    1 root     root           510 Nov 12 16:32 InputAutoCfg.ini
            -rw-r--r--    1 root     root           913 Oct 31 00:30 gles2n64.conf
            -rw-r--r--    1 root     root          1745 Oct 30 12:02 gles2n64rom.conf
            -rw-r--r--    1 root     root          1118 Oct 30 12:02 input.xml
            -rw-r--r--    1 root     root         19690 Nov 12 16:32 mupen64plus.cfg
            -rw-r--r--    1 root     root        411389 Oct 30 12:02 mupen64plus.ini
            -rw-r--r--    1 root     root       1272117 Oct 30 12:02 mupencheat.txt
            

            If you'd rather go through a windows editor : \\recalbox\share\system\configs\mupen64

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            • Lehzina
              Lehzina last edited by

              Thx buddy. That was my mistake. Have a realy nice day.

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              • Lehzina
                Lehzina last edited by

                Just a quick additional question. As this config overwrites the normal config, i'm missing the hotkey funktion to exit the emulator.
                can i put a hotkey in that config too? how?

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                • Substring
                  Substring last edited by

                  configgen won't erase anything if you edit recalbox.conf as I said 😉 So run it once so that hotkeys are configured, and set the rest by yourself

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                  • Lehzina
                    Lehzina last edited by

                    In every other emulator the Hotkey + Start exits the emulator. After editing the inputautocfg of the N64 this does not work for N64 anymore. I have to plug in a keyboard and press esc for exiting. Can i add hotkeyfunktion in the InputAutoCfg.ini?

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                    • Substring
                      Substring @Lehzina last edited by

                      @Lehzina it's not in this file but in mupen64plus.cfg or something like that, i don't have the file at hand right now

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                      • Lehzina
                        Lehzina last edited by Lehzina

                        I tryed to put that config in the mupen64plus.cfg but it does not work without the inputautocfg.ini
                        My mupen64plus.cfg looks like this

                        
                        # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
                        version = 2
                        # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
                        mode = 2
                        # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
                        device = 0
                        # SDL joystick name (or Keyboard)
                        name = "DragonRise Inc.   Generic   USB  Joystick  "
                        # Specifies whether this controller is 'plugged in' to the simulated N64
                        plugged = True
                        # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
                        plugin = 2
                        # If True, then mouse buttons may be used with this controller
                        mouse = False
                        # Scaling factor for mouse movements.  For X, Y axes.
                        MouseSensitivity = "2.00,2.00"
                        # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
                        AnalogDeadzone = "4096,4096"
                        # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
                        AnalogPeak = "32768,32768"
                        # Digital button configuration mappings
                        DPad R = "axis(5+)"
                        DPad L = "axis(5-)"
                        DPad D = "axis(6+)"
                        DPad U = "axis(6-)"
                        Start = "button(9)"
                        Z Trig = "button(7)"
                        B Button = "button(8)"
                        A Button = "button(6)"
                        C Button R = "button(1)"
                        C Button L = "button(3)"
                        C Button D = "button(2)"
                        C Button U = "button(0)"
                        R Trig = "button(5)"
                        L Trig = "button(4)"
                        Mempak switch = "key(109)"
                        Rumblepak switch = "key(114)"
                        # Analog axis configuration mappings
                        X Axis = "axis(0-,0+)"
                        Y Axis = "axis(1-,1+)"
                        
                        

                        My Inputautocfg.ini like this

                        plugged = True
                        plugin = 2
                        AnalogDeadzone = 4096,4096
                        AnalogPeak = 32768,32768
                        Mempak switch = 
                        Rumblepak switch = 
                        mouse = False
                        A Button = button(5)
                        B Button = button(4)
                        L Trig = button(6)
                        R Trig = button(7)
                        Start = button(9)
                        X Axis = axis(0-,0+)
                        Y Axis = axis(1-,1+)
                        Z Trig = button(8)
                        C Button R = button(1)
                        C Button L = button(3)
                        C Button D = button(2)
                        C Button U = button(0)
                        

                        With that ini it works but no hotkey funktion.

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                        • Substring
                          Substring @Lehzina last edited by

                          @Lehzina your mupen64blabla.cfg is way too short and is not respecting the right syntax of the file.

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                          • Lehzina
                            Lehzina last edited by

                            I just posted a part. I can post the complete thing in the evening.

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                            • Substring
                              Substring @Lehzina last edited by

                              @Lehzina please do

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                              • Lehzina
                                Lehzina last edited by

                                # Mupen64Plus Configuration File
                                # This file is automatically read and written by the Mupen64Plus Core library
                                
                                [Audio-OMX]
                                
                                # Mupen64Plus OMX Audio Plugin config parameter version number
                                Version = 1
                                # Frequency which is used if rom doesn't want to change it
                                DEFAULT_FREQUENCY = 32000
                                # Swaps left and right channels
                                SWAP_CHANNELS = False
                                # Audio output to go to (0) Analogue jack, (1) HDMI
                                OUTPUT_PORT = 1
                                # Point OMX to the raw N64 audio data region instead of copying audio int$
                                NATIVE_MODE = False
                                # Number of output samples per Audio callback. This is for hardware buffe$
                                BUFFER_SIZE = 4096
                                # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency,$
                                DEFAULT_MODE = 0
                                # Desired Latency in ms
                                LATENCY = 300
                                # Underrun Mode, 0 = Ignore, 1 = Report, 2 = repeat audio when latency < $
                                UNDERRUN_MODE = 0
                                
                                
                                [Audio-SDL]
                                
                                # Mupen64Plus SDL Audio Plugin config parameter version number
                                Version = 1
                                # Frequency which is used if rom doesn't want to change it
                                DEFAULT_FREQUENCY = 33600
                                # Swaps left and right channels
                                SWAP_CHANNELS = False
                                # Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.
                                PRIMARY_BUFFER_SIZE = 16384
                                # Fullness level target for Primary audio buffer, in equivalent output samples
                                PRIMARY_BUFFER_TARGET = 10240
                                # Size of secondary buffer in output samples. This is SDL's hardware buffer.
                                SECONDARY_BUFFER_SIZE = 2048
                                # Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial
                                RESAMPLE = "trivial"
                                # Volume control type: 1 = SDL (only affects Mupen64Plus output)  2 = OSS mixer (adjusts master PC volume)
                                VOLUME_CONTROL_TYPE = 1
                                # Percentage change each time the volume is increased or decreased
                                VOLUME_ADJUST = 5
                                # Default volume when a game is started.  Only used if VOLUME_CONTROL_TYPE is 1
                                VOLUME_DEFAULT = 80
                                
                                
                                [Core]
                                
                                # Mupen64Plus Core config parameter set version number.  Please don't change this version number.
                                Version = 1.010000
                                # Draw on-screen display if True, otherwise don't draw OSD
                                OnScreenDisplay = True
                                # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
                                R4300Emulator = 2
                                # Disable compiled jump commands in dynamic recompiler (should be set to False)
                                NoCompiledJump = False
                                # Disable 4MB expansion RAM pack. May be necessary for some games
                                DisableExtraMem = False
                                # Increment the save state slot after each save operation
                                AutoStateSlotIncrement = False
                                # Activate the R4300 deb&ast;&ast;&ast;&ast;r when ROM execution begins, if core was built with Deb&ast;&ast;&ast;&ast;r support
                                EnableDeb&ast;&ast;&ast;&ast;r = False
                                # Save state slot (0-9) to use when saving/loading the emulator state
                                CurrentStateSlot = 0
                                # Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used
                                ScreenshotPath = "/recalbox/share/screenshots"
                                # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserConfigPath}/save will be used
                                SaveStatePath = "/recalbox/share/saves/n64"
                                # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserConfigPath}/save will be used
                                SaveSRAMPath = "/recalbox/share/saves/n64"
                                # Path to a directory to search when looking for shared data files
                                SharedDataPath = "/recalbox/share/system/configs/mupen64/"
                                # Delay interrupt after DMA SI read/write
                                DelaySI = True
                                # Force number of cycles per emulated instruction
                                CountPerOp = 0
                                
                                
                                [CoreEvents]
                                
                                # Mupen64Plus CoreEvents config parameter set version number.  Please don't change this version number.
                                Version = 1
                                # SDL keysym for stopping the emulator
                                Kbd Mapping Stop = 27
                                # SDL keysym for switching between fullscreen/windowed modes
                                Kbd Mapping Fullscreen = 0
                                # SDL keysym for saving the emulator state
                                Kbd Mapping Save State = 286
                                # SDL keysym for loading the emulator state
                                Kbd Mapping Load State = 288
                                # SDL keysym for advancing the save state slot
                                Kbd Mapping Increment Slot = 0
                                # SDL keysym for resetting the emulator
                                Kbd Mapping Reset = 290
                                # SDL keysym for slowing down the emulator
                                Kbd Mapping Speed Down = 291
                                # SDL keysym for speeding up the emulator
                                Kbd Mapping Speed Up = 292
                                # SDL keysym for taking a screenshot
                                Kbd Mapping Screenshot = 293
                                # SDL keysym for pausing the emulator
                                Kbd Mapping Pause = 112
                                # SDL keysym for muting/unmuting the sound
                                Kbd Mapping Mute = 109
                                # SDL keysym for increasing the volume
                                Kbd Mapping Increase Volume = 93
                                # SDL keysym for decreasing the volume
                                Kbd Mapping Decrease Volume = 91
                                # SDL keysym for temporarily going really fast
                                Kbd Mapping Fast Forward = 102
                                # SDL keysym for advancing by one frame when paused
                                Kbd Mapping Frame Advance = 47
                                # SDL keysym for pressing the game shark button
                                Kbd Mapping Gameshark = 103
                                # Joystick event string for stopping the emulator
                                Joy Mapping Stop = "J0A1+/B9"
                                # Joystick event string for switching between fullscreen/windowed modes
                                Joy Mapping Fullscreen = ""
                                # Joystick event string for saving the emulator state
                                Joy Mapping Save State = "J0A1+/B3"
                                # Joystick event string for loading the emulator state
                                Joy Mapping Load State = "J0A1+/B2"
                                # Joystick event string for advancing the save state slot
                                Joy Mapping Increment Slot = "J0A1+/A1-"
                                # Joystick event string for taking a screenshot
                                Joy Mapping Screenshot = "J0A1+/B6"
                                # Joystick event string for pausing the emulator
                                Joy Mapping Pause = ""
                                # Joystick event string for muting/unmuting the sound
                                Joy Mapping Mute = ""
                                # Joystick event string for increasing the volume
                                Joy Mapping Increase Volume = ""
                                # Joystick event string for decreasing the volume
                                Joy Mapping Decrease Volume = ""
                                # Joystick event string for fast-forward
                                Joy Mapping Fast Forward = "J0A1+/A0+"
                                # Joystick event string for pressing the game shark button
                                Joy Mapping Gameshark = ""
                                
                                
                                [Input-SDL-Control1]
                                
                                # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
                                version = 2
                                # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
                                mode = 2
                                # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
                                device = 0
                                # SDL joystick name (or Keyboard)
                                name = "DragonRise Inc.   Generic   USB  Joystick  "
                                # Specifies whether this controller is 'plugged in' to the simulated N64
                                plugged = True
                                # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
                                plugin = 2
                                # If True, then mouse buttons may be used with this controller
                                mouse = False
                                # Scaling factor for mouse movements.  For X, Y axes.
                                MouseSensitivity = "2.00,2.00"
                                # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
                                AnalogDeadzone = "4096,4096"
                                # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
                                AnalogPeak = "32768,32768"
                                # Digital button configuration mappings
                                DPad R = ""axis(0+)""
                                DPad L = ""axis(0-)""
                                DPad D = ""axis(1+)""
                                DPad U = ""axis(1-)""
                                Start = "button(9)"
                                Z Trig = "button(8)"
                                B Button = "button(4)"
                                A Button = "button(5)"
                                C Button R = "button(1)"
                                C Button L = "button(3)"
                                C Button D = "button(2)"
                                C Button U = "button(0)"
                                R Trig = "button(7)"
                                L Trig = "button(6)"
                                Mempak switch = ""
                                Rumblepak switch = ""
                                # Analog axis configuration mappings
                                X Axis = "axis(0-,0+)"
                                Y Axis = "axis(1-,1+)"
                                Hot Button = "button (8)"
                                
                                
                                [Input-SDL-Control2]
                                
                                # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
                                version = 2
                                # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
                                mode = 2
                                # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
                                device = -1
                                # SDL joystick name (or Keyboard)
                                name = ""
                                # Specifies whether this controller is 'plugged in' to the simulated N64
                                plugged = True
                                # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
                                plugin = 2
                                # If True, then mouse buttons may be used with this controller
                                mouse = False
                                # Scaling factor for mouse movements.  For X, Y axes.
                                MouseSensitivity = "2.00,2.00"
                                # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
                                AnalogDeadzone = "4096,4096"
                                # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
                                AnalogPeak = "32767,32767"
                                # Digital button configuration mappings
                                DPad R = ""
                                DPad L = ""
                                DPad D = ""
                                DPad U = ""
                                Start = "button(7)"
                                Z Trig = "button(6)"
                                B Button = "button(1)"
                                A Button = "button(0)"
                                C Button R = ""
                                C Button L = ""
                                C Button D = "button(2)"
                                C Button U = "button(3)"
                                R Trig = "button(5)"
                                L Trig = "button(4)"
                                Mempak switch = ""
                                Rumblepak switch = ""
                                # Analog axis configuration mappings
                                X Axis = "axis(0-,0+)"
                                Y Axis = "axis(1-,1+)"
                                
                                
                                [Input-SDL-Control3]
                                
                                # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
                                version = 2
                                # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
                                mode = 2
                                # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
                                device = -1
                                # SDL joystick name (or Keyboard)
                                name = ""
                                # Specifies whether this controller is 'plugged in' to the simulated N64
                                plugged = True
                                # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
                                plugin = 2
                                # If True, then mouse buttons may be used with this controller
                                mouse = False
                                # Scaling factor for mouse movements.  For X, Y axes.
                                MouseSensitivity = "2.00,2.00"
                                # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
                                AnalogDeadzone = "4096,4096"
                                # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
                                AnalogPeak = "32768,32768"
                                # Digital button configuration mappings
                                DPad R = ""
                                DPad L = ""
                                DPad D = ""
                                DPad U = ""
                                Start = "button(9)"
                                Z Trig = "button(8)"
                                B Button = "button(4)"
                                A Button = "button(5)"
                                C Button R = "button(1)"
                                C Button L = "button(3)"
                                C Button D = "button(2)"
                                C Button U = "button(0)"
                                R Trig = "button(7)"
                                L Trig = "button(6)"
                                Mempak switch = ""
                                Rumblepak switch = ""
                                # Analog axis configuration mappings
                                X Axis = "axis(0-,0+)"
                                Y Axis = "axis(1-,1+)"
                                Hot Button = "button (8)"
                                
                                
                                [Input-SDL-Control4]
                                
                                # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
                                version = 2
                                # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
                                mode = 2
                                # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
                                device = -1
                                # SDL joystick name (or Keyboard)
                                name = ""
                                # Specifies whether this controller is 'plugged in' to the simulated N64
                                plugged = False
                                # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
                                plugin = 1
                                # If True, then mouse buttons may be used with this controller
                                mouse = False
                                # Scaling factor for mouse movements.  For X, Y axes.
                                MouseSensitivity = "2.00,2.00"
                                # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
                                AnalogDeadzone = "4096,4096"
                                # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
                                AnalogPeak = "32768,32768"
                                # Digital button configuration mappings
                                DPad R = ""
                                DPad L = ""
                                DPad D = ""
                                DPad U = ""
                                Start = "button (9)"
                                Z Trig = "button (2)"
                                B Button = "button (3)"
                                A Button = "button (4)"
                                C Button R = "button (1)"
                                C Button L = "button (3)"
                                C Button D = "button (2)"
                                C Button U = "button (0)"
                                R Trig = "button (7)"
                                L Trig = "button (6)"
                                Mempak switch = ""
                                Rumblepak switch = ""
                                # Analog axis configuration mappings
                                X Axis = "axis(0-,0+)"
                                Y Axis = "axis(1-,1+)"
                                
                                
                                [UI-Console]
                                
                                # Mupen64Plus UI-Console config parameter set version number.  Please don't change this version number.
                                Version = 1
                                # Directory in which to search for plugins
                                PluginDir = "./"
                                # Filename of video plugin
                                VideoPlugin = "/usr/lib/mupen64plus/mupen64plus-video-gliden64.so"
                                # Filename of audio plugin
                                AudioPlugin = "mupen64plus-audio-sdl.so"
                                # Filename of input plugin
                                InputPlugin = "mupen64plus-input-sdl.so"
                                # Filename of RSP plugin
                                RspPlugin = "mupen64plus-rsp-hle.so"
                                
                                
                                [Video-General]
                                
                                # Use fullscreen mode if True, or windowed mode if False
                                Fullscreen = False
                                # Width of output window or fullscreen width
                                ScreenWidth = 640
                                # Height of output window or fullscreen height
                                ScreenHeight = 480
                                # If true, use correct aspect ratio, if false, stretch to fullscreen
                                AspectRatio = True
                                # If true, activate the SDL_GL_SWAP_CONTROL attribute
                                VerticalSync = False
                                
                                
                                [Video-GLideN64]
                                
                                # Settings version. Don't touch it.
                                configVersion = 5
                                # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
                                MultiSampling = 0
                                # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
                                AspectRatio = 1
                                # Bilinear filtering mode (0=N64 3point, 1=standard)
                                bilinearMode = True
                                # Max level of Anisotropic Filtering, 0 for off
                                MaxAnisotropy = False
                                # Size of texture cache in megabytes. Good value is VRAM*3/4
                                CacheSize = 500
                                # Enable fog emulation.
                                EnableFog = True
                                # Enable color noise emulation.
                                EnableNoise = True
                                # Enable LOD emulation.
                                EnableLOD = True
                                # Enable hardware per-pixel lighting.
                                EnableHWLighting = False
                                # Use persistent storage for compiled shaders.
                                EnableShadersStorage = True
                                # Enable frame and|or depth buffer emulation.
                                EnableFBEmulation = False
                                # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=copy in async mode)
                                EnableCopyColorToRDRAM = 2
                                # Enable depth buffer copy to RDRAM.
                                EnableCopyDepthToRDRAM = False
                                # Enable color buffer copy from RDRAM.
                                EnableCopyColorFromRDRAM = False
                                # Detect CPU writes to frame buffer.
                                EnableDetectCFB = False
                                # Enable N64 depth compare instead of OpenGL standard one. Experimental.
                                EnableN64DepthCompare = False
                                # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
                                txFilterMode = 0
                                # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
                                txEnhancementMode = 0
                                # Don't filter background textures.
                                txFilterIgnoreBG = False
                                # Size of filtered textures cache in megabytes.
                                txCacheSize = 100
                                # Use high-resolution texture packs if available.
                                txHiresEnable = False
                                # Allow to use alpha channel of high-res texture fully.
                                txHiresFullAlphaChannel = False
                                # Use alternative method of paletted textures CRC calculation.
                                txHresAltCRC = False
                                # Enable dump of loaded N64 textures.
                                txDump = False
                                # Zip textures cache.
                                txCacheCompression = True
                                # Force use 16bit texture formats for HD textures.
                                txForce16bpp = False
                                # Save texture cache to hard disk.
                                txSaveCache = True
                                # Path to folder with hi-res texture packs.
                                txPath = "/recalbox/share/system/.local/share/mupen64plus/hires_texture"
                                # File name of True Type Font for text messages.
                                fontName = "FreeSans.ttf"
                                # Font size.
                                fontSize = 18
                                # Font color in RGB format.
                                fontColor = "B5E61D"
                                # Enable bloom filter
                                EnableBloom = 0
                                # Brightness threshold level for bloom. Values [2, 6]
                                bloomThresholdLevel = 4
                                # Bloom blend mode (0=Strong, 1=Mild, 2=Light)
                                bloomBlendMode = 0
                                # Blur radius. Values [2, 10]
                                blurAmount = 10
                                # Blur strength. Values [10, 100]
                                blurStrength = 20
                                
                                
                                [Video-Rice]
                                
                                # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
                                ScreenUpdateSetting = 7
                                # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
                                FrameBufferWriteBackControl = 1
                                # If this option is enabled, the plugin will skip every other frame
                                SkipFrame = False
                                # If this option is enabled, the plugin will only draw every other screen update
                                SkipScreenUpdate = False
                                # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
                                ForceTextureFilter = 2
                                # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
                                TextureEnhancement = 6
                                # Secondary texture enhancement filter (0 = none, 1-4 = filtered)
                                TextureEnhancementControl = 0
                                # Mupen64Plus Rice Video Plugin config parameter version number
                                Version = 1
                                # Frame Buffer Emulation (0=ROM default, 1=disable)
                                FrameBufferSetting = 0
                                # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
                                RenderToTexture = 0
                                # Force to use normal alpha blender
                                NormalAlphaBlender = False
                                # Use a faster algorithm to speed up texture loading and CRC computation
                                FastTextureLoading = False
                                # Use different texture coordinate clamping code
                                AccurateTextureMapping = True
                                # Force emulated frame buffers to be in N64 native resolution
                                InN64Resolution = False
                                # Try to reduce Video RAM usage (should never be used)
                                SaveVRAM = False
                                # Enable this option to have better render-to-texture quality
                                DoubleSizeForSmallTxtrBuf = False
                                # Force to use normal color combiner
                                DefaultCombinerDisable = False
                                # Enable game-specific settings from INI file
                                EnableHacks = True
                                # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
                                WinFrameMode = False
                                # N64 Texture Memory Full Emulation (may fix some games, may break others)
                                FullTMEMEmulation = False
                                # Enable vertex clipper for fog operations
                                OpenGLVertexClipper = False
                                # Enable/Disable SSE optimizations for capable CPUs
                                EnableSSE = True
                                # If enabled, texture enhancement will be done only for TxtRect ucode
                                TexRectOnly = False
                                # If enabled, texture enhancement will be done only for textures width+height<=128
                                SmallTextureOnly = False
                                # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
                                LoadHiResCRCOnly = True
                                # Enable hi-resolution texture file loading
                                LoadHiResTextures = False
                                # Enable texture dumping
                                DumpTexturesToFiles = False
                                # Display On-screen FPS
                                ShowFPS = False
                                # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
                                Mipmapping = 2
                                # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog)
                                FogMethod = 1
                                # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
                                TextureQuality = 0
                                # Z-buffer depth (only 16 or 32)
                                OpenGLDepthBufferSetting = 16
                                # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
                                MultiSampling = 0
                                # Color bit depth for rendering window (0=32 bits, 1=16 bits)
                                ColorQuality = 0
                                # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.4, 3=OGL_FRAGMENT_PROGRAM)
                                OpenGLRenderSetting = 0
                                # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
                                AnisotropicFiltering = 0
                                # If true, use polygon offset values specified below
                                ForcePolygonOffset = False
                                # Specifies a scale factor that is used to create a variable depth offset for each polygon
                                PolygonOffsetFactor = 0
                                # Is multiplied by an implementation-specific value to create a constant depth offset
                                PolygonOffsetUnits = 0
                                # Use GPU vertex shader
                                EnableVertexShader = False
                                # Widescreen hack
                                WideScreenHack = False
                                
                                
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                                  Joy Mapping Stop = "J0A1+/B9" is the line you need to modify

                                  Former dev - Please reply with @substring so that i am notified when you answer me
                                  Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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